What advantages/skills/perks/traits should a character receive from Strength?
I think it's pretty Obvious that a Strength Dominant character would be prone to being a heavy hitting melee powerhouse, but just determining how hard you hit would be an incredibly boring application of this attribute, so I'm trying to think up some more skills and abilities like
PUSH - When you push someone weaker (with less strength)than you, they get knocked backwards and temporarily off balance. The greater the variation in strength, the further they go flying.
GRAPPLE - By grappling with your oponent, you both prevent them from aiming a weapon at you and prevent them from moving around, of course you can't aim or move around either.
TAKEDOWN- Attempt to knock an opponent completely off thier feet, but if they dodge your takedown you become off-balanced
DOOR SMASH- No key? No problem! With this ability you use your brute strength to breakdown the door. Since your using your body as a weapon, you take damage each time you attempt door smash, not to mention it can attract unwanted attention
Passive traits include increased Carry weight, less likely to be disarmed, and the ability to use a wider variety of heavy weapons