http://www.youtube.com/watch?v=RAy4RsCZT4M
But what you haven't seen is this video:
http://www.youtube.com/watch?v=vgUavgw5Z-Y
(Please note that there really isn't anything I can do about the jerkiness of the driver and strider.)
Arcimaestro Anteres edited the animations for the strider and added a driver to the mesh. Just having the driver on there cut the complexity of my scripts by half, and drastically reduced the development time. This is nearly done now...all I have left to plan out are the following routes:
Balmora -> Ald-Ruhn
Ald-Ruh -> Balmora
Ald-Ruhn -> Maar Gan
Maar Gan -> Ald-Ruhn
Ald-Ruhn -> Gnissis
Gnissis -> Ald-Ruhn
Maar Gan -> Gnissis
Gnissis -> Maar Gan
Gnissis -> Khuul
Khuul -> Gnissis
(I think that's all of them.) Everything south of Balmora is complete.
Of course the routes left are the difficult ones since they go over land. Also, I realized that the devs never really planned for something the size of the silt striders to ever really move. So there aren't pathways in and out of some of the cities. So while my original goal was to avoid editing landscape, it is unavoidable.
So yeah, whaddya think?