[IDEA] a stripped-down OWCND and WAC, "envirnment-only&#

Post » Thu Sep 06, 2012 1:41 am

hi all

I once tried WAC and OWCND, in my newgame. So many changes, *so* many monsters, so many conflicts in WAC.

But i liked what I read about all the "extras" in these mods, the little touches of environmental add-ons.
npcs, items, scenery, execution area outside of the prison, etc.

So here is my Idea: to have someone[s] get Permission and make "and/or" a WAC ...OWCND
"lite"! have no gamechanges whatsoever. no stat changes, no magic changes, no leveling changes.
Retain many of the quests, a few of the monsters, eliminate the Goblin camps and other popular-mod conflicting stuff. have this all compatible with better cites and the UL mods.
After all, these "lite" mods are just now "adding items" mods, of items, npcs, texture/meshes, etc.

*and* have these mods compatible with OOO/MMM FCOM, as they will be, now, with all of the gamechanges removed.

Only a bash patch might be required.

Then we could see much of the creative environmental stuff in these mods without the pain of conflicts, way-out monsters.

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Solina971
 
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