Hi Vyper I've read some other posts of yours and you are an expert imo. Can you give me an example of such a script and where to place it? Thank you (and everyone else) for their help in this thread.
Thanks for the high praise. :foodndrink: I just tested it and, as it turns out, you'll need to use an actual script to
force the Fire Damage shader to play. First, you need to make this script:
scn FiveSecondBurnScriptBegin ScriptEffectStartpms effectFireDamageendBegin ScriptEffectFinishsms effectFireDamageend
IMPORTANT: Make sure the script is set as a
Magic Effect (the default setting is
Object).
Now, you just need to add this script effect to your existing enchantment. Open your custom enchantment and select "add". Instead of selecting a normal effect (like Fire Damage), select
Script Effect. Set the duration to 5 (or whatever the duration of your Fire Damage enchantment is set to). Now select your script from the
Script Effect Info section (which is usually dark). Give your script effect a name (I named mine
Burn). You can also choose what school of magic this effect belongs to, but that is only truly useful for script effect spells. You can also choose a visual effect, but that isn't necessary here because the script itself plays the effect. Click
OK and you're done. The Fire Damage effect shader will now play for whatever duration you set it to, regardless of how strong any other enchantments are. Interestingly enough, the Damage Magicka effect shader also plays, but is hard to notice.