Stuck on NPC Greeting; Dialogue; Removing Masters

Post » Thu Dec 18, 2014 7:18 pm

I've got a problem that i actually had in skyrim as well,

i believe the only mod i have that adds npc's to goodsprings is rePopulated Wasteland:

http://www.nexusmods.com/newvegas/mods/40176/

basically i went and talked to a random npc, then accidently kept clicking the action button (using controller) which brought up their inventory. once i exited the inventory, the dialogue box showed a single line, something like "i better get going." or to that effect.

but i couldn't actually click on it or exit out.

Is there anyone familar with how the greetings packages work? and why it might do something like that?

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Assuming there's a way to fix the dialogue, is there a way to make changes to multiple npc's in geck using packages? (not sure how it works completely), or is this something that requires a manual edit for each instance of NPC?

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I haven't been able to load up rePopulated wastelands (its an esm) in the Geck without crashing. I think i may have copied over some records in fnvedit and effectively added rePopulated to another mod as a slave, i.e. made another mod a Master of repopulated. Is there any way to remove a master from a plugin? is it different with an .esm?

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