Stuck weather after closing an Oblivion gate:

Post » Wed Sep 01, 2010 12:46 pm

Well, I closed an Oblivion gate today, and noticed that the weather outside was still stuck as the Oblivion sky. I'd closed Gates before, and never had this occur, and it wouldn't go away even if I fast traveled or waited. I tried using the 'FW 38EEE' command, and that did solve the problem; Temporarily. Not too long after wandering away from the gate, the sky suddenly snapped back into the Oblivion weather

I'm at a loss as to what to do; I have the Sigil stone, and nothing unusual happened inside the Oblivion gate. There were still some Daedra outside the gate however, before I entered, but killing them all afterwards didn't seem to do anything. I tried loading a save before closing the gate, but that didn't help :/

I'm left to think this may be mod-related, so I'm posting this here. Here's my current load list, I have no other weather mods loaded up except All Natural 1.1, which always worked well for me.

Spoiler
Oblivion.esm
TR_OoT_Main.esm
You Are Here.esm
All Natural Base.esm
Francesco's Leveled Creatures-Items Mod.esm
Cobl Main.esm
Mart's Monster Mod.esm
CM Partners.esm
Easy_Companion_Share.esm
Younger Hotter NPC's v1.0.esp
Unofficial Oblivion Patch.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
LoadingScreens.esp
LoadingScreensAddOn.esp
LoadingScreensSI.esp
Natural Selection.esp
Natural_Habitat_by_Max_Tael.esp
All Natural - Real Lights.esp
All Natural.esp
All Natural - SI.esp
AliveWaters.esp
AliveWaters - Koi Addon.esp
AliveWaters - Slaughterfish Addon.esp
Ayleid Loot EXtension.esp
Fatality Cam.esp
P1DseeYouSleep.esp
Purge Cell Buffers - Loading.esp
SI Living Economy.esp
DLCHorseArmor.esp
DLCOrrery.esp
DLCVileLair.esp
DLCMehrunesRazor.esp
AyleidMeteorIronWeaponsBASE.esp
AlternativeLightArmors12.esp
Battledress.esp
ClassyClothingCompendium.esp
DaedricCrescentBlade.esp
LootableLichHelm_Hvy.esp
Rogue Sun's Blood Lust Dress.esp
SickleIrons_RT.esp
SilverwareWeapons.esp
VA_DaedricPriestessArmour.esp
Wyrmfang.esp
LeatherHunterArmour.esp
Daedric Lord Armor.esp
DLCThievesDen.esp
Francesco's Optional Leveled Quests.esp
Francesco's Optional Leveled Arena.esp
Francesco's Optional Files 2.esp
Cobl Si.esp
Mart's Monster Mod for Fran.esp
Mart's Monster Mod - Additional Enemy NPC Vars.esp
Mart's Monster Mod - Gems & Gem Dust.esp
Mart's Monster Mod - Hunting & Crafting.esp
Mart's Monster Mod - Durability & Damage.esp
Mart's Monster Mod - Fran's leveled quests.esp
Mart's Monster Mod - Safer Quest Locations.esp
Mart's Monster Mod - Dungeons of MMM.esp
Mart's Monster Mod - More Wilderness Life.esp
Mart's Monster Mod - City Defences.esp
Mart's Monster Mod - Extra Wounding.esp
Mart's Monster Mod - Farm Animals.esp
Ivellon.esp
adTreeHome.esp
AyleidArrows.esp
CDEP_FanaCeya.esp
Fort Baltsine.esp
Gaenor in Dementia.esp
OldCrowInn.esp
RuinsOfBrenfa.esp
Spear_of_Bitter_Mercy.esp
sunk ships.esp
The Ayleid Steps.esp
TR_Stirk.esp
Torynwyll.esp
VOILA - Soldiers of Empire.esp
DLCFrostcrag.esp
Knights.esp
The Lost Spires.esp
ElsweyrAnequina.esp
Feldscar.esp
Faregyl.esp
xuldarkforest.esp
xulStendarrValley.esp
xulTheHeath.esp
MMMMWL-TheHeath patch.esp
XulEntiusGorge.esp
xulFallenleafEverglade.esp
LostSpires-Everglade patch.esp
Anequina-Fallenleaf-Patch.esp
xulColovianHighlands_EV.esp
xulBeachesOfCyrodiilLostCoast.esp
xulBravilBarrowfields.esp
xulAncientRedwoods.esp
xulCloudtopMountains.esp
xulBrenaRiverRavine.esp
xulImperialIsle.esp
xulAspenWood.esp
Natural_Vegetation_by_Max_Tael.esp
Harvest [Flora].esp
Harvest [Flora] - DLCFrostcrag.esp
Bag of Holding.esp
Cliff_BetterLetters.esp
Cliff's Shacks Basemants-Radiant AI.esp
DS Less Predictable Respawn.esp
fadingtorches v1.3b.esp
M.O.E. - Travel Services.esp
M.O.E. - Lycanthropy and Lichcraft.esp
P1DkeyChain.esp
persuasioncompatable1.8.esp
Salmo the Baker, Cobl.esp
Quest Award Leveller.esp
Quest Award Leveller - Vile Lair.esp
RealisticForceMedium.esp
SetEssentialActors.esp
SupremeMagicka.esp
SM_ShiveringIsles.esp
MidasSpells.esp
Syc_AtHomeAlchemy.esp
attack and hide medium v2.1.esp
Deadlier Traps.esp
sycHearNoEvil.esp
sycSHOUT.esp
Enhanced Grabbing.esp
SamVimes's Feint Death.esp
actors_in_charge.esp
_darker_dungeons.esp
Luchaire's Dryad Race for MMM.esp
CM Partners.esp
CM Partners Extra NPCs.esp
ArianaTrudeaux.esp
_burning_kvatch.esp
Francesco's 10 days respawn time - 1-20 day lenght rescale.esp
SPAWN.esp
Get Wet - just droplets.esp
Capucine'sEyeSelection.esp
Nightshade_Armor_ConflictFree.esp
Alkwynd.esp
Streetvendors.esp
Sunken Chapel.esp
RTBlackEveningDress.esp
kdRhazed.esp
PTFallingStars.esp
DADryadWilla.esp
DarknessHollows.esp
BFG's Enhanced Armory.esp
Phitt's Phighting Phixes.esp
Creature Damage Fix.esp
Weapon Expansion Pack for Oblivion Nthusiasts.esp
Bashed Patch, 0.esp

User avatar
koumba
 
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Joined: Thu Mar 22, 2007 8:39 pm

Post » Wed Sep 01, 2010 7:04 pm

Sorry, I'm not going to be much of a help, but I just want to say that this happened to me too. Although, if I remember correctly forcing weather had worked. I had All Natural installed as well at the time. (Well, still have but haven't played with my new install yet.) Maybe you could search the 'All Natural' thread to see if someone else had reported this.
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suniti
 
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Post » Wed Sep 01, 2010 4:04 pm

Hmm, do you remember what version of All Natural it was? I recall reading a bug like this was in 0.9, but I'm using the latest version.
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stevie critchley
 
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Post » Wed Sep 01, 2010 1:42 pm

Hmm, do you remember what version of All Natural it was? I recall reading a bug like this was in 0.9, but I'm using the latest version.

No you're not.
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Jon O
 
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Post » Wed Sep 01, 2010 1:31 pm

No you're not.

The latest version is 1.1, no? That's what I'm using.
Edit: Corrected the OP, my bad. I'm using 1.1, not 1.0.
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amhain
 
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Post » Thu Sep 02, 2010 1:24 am

The latest version is 1.1, no? That's what I'm using.
Edit: Corrected the OP, my bad. I'm using 1.1, not 1.0.

Are you using the Scripts patch available from the All Natural thread, and did you clean save upgrade from v0.9->1.0 and 1.0->1.1, or 0.9->1.1? If not, get the patch, and uninstall All Natural and reinstall it on a clean save.
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John Moore
 
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Post » Wed Sep 01, 2010 5:36 pm

Are you using the Scripts patch available from the All Natural thread, and did you clean save upgrade from v0.9->1.0 and 1.0->1.1, or 0.9->1.1? If not, get the patch, and uninstall All Natural and reinstall it on a clean save.

My first install of All Natural was 1.1, so there was no need for a clean save install. But I didn't know about the All Natural script patch.
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Chloe :)
 
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Post » Wed Sep 01, 2010 4:40 pm

My first install of All Natural was 1.1, so there was no need for a clean save install. But I didn't know about the All Natural script patch.

It's available on the 2nd page of the latest All Natural thread. Try that and see if that fixes it. If not, I suggest we continue the discussion there, and leave this thread for locking.
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Michelle davies
 
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Post » Thu Sep 02, 2010 12:09 am

It's available on the 2nd page of the latest All Natural thread. Try that and see if that fixes it. If not, I suggest we continue the discussion there, and leave this thread for locking.

Alright, thanks for the help.
Strange thing is that I've been using All Natural for a while, and closed some Oblivion gates without this occurring.
EDIT: I can't seem to download the script patch from 4shared >:/
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ezra
 
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Post » Wed Sep 01, 2010 4:38 pm

Alright, thanks for the help.
Strange thing is that I've been using All Natural for a while, and closed some Oblivion gates without this occurring.
EDIT: I can't seem to download the script patch from 4shared >:/

4shared seems to be getting pretty flaky recently. Looks like I'll have to find a suitable alternative upload site...

Currently looking at MediaFire, Uploading.com, FileDropper.com and FileHosting.org, any opinions people have of them?

EDIT: Link to new Scripts upload in AN thread.
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meghan lock
 
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Post » Wed Sep 01, 2010 12:21 pm

Mediafire's quite good, I'd recommend trying there.
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KiiSsez jdgaf Benzler
 
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Post » Wed Sep 01, 2010 9:11 pm

Well I downloaded the scriptfix, and no, nothing :( I even loaded a save game before closing the gate, and the weathers still stuck after the gate closes.
I'm not even sure this is related to All Natural at this point.
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Andrew Tarango
 
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Joined: Wed Oct 17, 2007 10:07 am

Post » Wed Sep 01, 2010 11:21 am

Loading the game with no mods and closing the Oblivion gate solves the issue, so it's mod-related. Now, which one is it? I'll see if removing All Natural does anything.
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Laura Hicks
 
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Post » Thu Sep 02, 2010 2:06 am

This has happened to me in the past as well, so I'm quite interested in the developments of this thread. Although I've deleted the saves and made a few minor changes to my mod list since this happened, I can still post my mod list if it would help. Just note that I have yet to encounter oblivion gates in my new character, so I can't tell if the bug will occur in this new game as well (though I don't suspect the mods I changed would have fixed it).
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KiiSsez jdgaf Benzler
 
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Post » Wed Sep 01, 2010 5:00 pm

Removing All Natural got fixed it! This is a bit upsetting, I quite liked that mod :(
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Robert Jackson
 
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Post » Wed Sep 01, 2010 10:35 am

Removing All Natural got fixed it! This is a bit upsetting, I quite liked that mod :(

Could we please now take this across to the All Natural thread so that I can try fixing the bug without needing to keep track of another thread and possibly forget about this issue?

I'll take another look at the weather script, and I'll be asking you for various bits of information from your game, so keep a save where the bug exists handy.

To the others who have said they have or had this issue, it would be good if you could keep an eye open on any developments, just in case I need details from other players too.
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Maria Leon
 
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Joined: Tue Aug 14, 2007 12:39 am

Post » Thu Sep 02, 2010 1:07 am

Well, dang. Hope it doesn't happen in my current save, I really like that mod as well.

edit: will do, wrinklyninja. I'll keep an eye on your thread and if I have any relevant info, forward it on to you.
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Holli Dillon
 
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Post » Wed Sep 01, 2010 8:28 pm

Could we please now take this across to the All Natural thread so that I can try fixing the bug without needing to keep track of another thread and possibly forget about this issue?

I'll take another look at the weather script, and I'll be asking you for various bits of information from your game, so keep a save where the bug exists handy.

To the others who have said they have or had this issue, it would be good if you could keep an eye open on any developments, just in case I need details from other players too.

No problem. This thread can be locked now.
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Kayla Bee
 
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