Know of any tutorials to get the models into the game?
I made one for helmets
http://www.fallout3nexus.com/articles/article.php?id=248
statics would be the same, except you'd probably take into account making a colision mesh and in post export convert the root ninode to a BSFadeNode.
weapons - there is more to the node names, their linking and pivots. but essentially the same as a static.
outfits would be very similar in set up. obviously it would be skinned and probably dismemberment modifier is set up as well . and some export settings would changed- basically tick everything under the skin modifier in the export dialog.
you wouldn't have to change anything else in nifskope to get a rigged mesh to work in game. You may need to make some cosmetic changes, like tweak alpha flags and what not.