Stuff I Miss From Fallout NV That I Wish Was In Skyrim

Post » Sat Dec 10, 2011 7:32 pm

where are the guns, lasers and deathclaws? well, at least they have robots in skyrim. :)

i love skyrim. i have over 140 hours into it now and im still finding new things and it is my favorite TES game even beating out morrowind in most categories. that being said now that ive had some time with it and ive taken off my rose colored goggles im noticing that there is something missing. having just finished with fallout NV not long ago i find that skyrim while beautiful to look at and the combat and level scaling are much improved from oblivion it seems somewhat dead compared to fallout NV. i realize the bethesda didnt make NV but surely they played it and took notes on the games differences do their own fallout 3. time wise fallout NV was release over a year ago so they should have had ample time to impliment most of the good parts easily.

outfits dont matter in skyrim. i really liked the fact that in NV if you wore an opposing factions gear the enemy would attack you and vice versa if you wore the same gear you could disguise yourself even if you were the enemy. that is not the case in skyrim. ive walked into stormcloak occupied areas in full imperial regalia after taking over a couple of forts and got absolutely no reaction. i even reloaded a save and put imperial armor on to deliver a certain falsified report to a stormcloak officer.......all i got was him wondering why i didnt have stormcloak gear on. this was the exact same reaction as when i delivered it in scale armor. this is a huge buzzkill and the mod that fixes this will be permanently on my top ten list forever.

while appreciate the ability to order npcs to do specific tasks like talkie toaster companion share mod. they really dropped the ball on not having something similar to obsidians companion wheel. the companion wheel really spoiled me and having to go back to dialogue to do stuff is really cumbersome now. similarly the ability to tell the npc to use ranged or melee and what distance to follow and even whether or not to be aggressive or defensive is sorely missed in this game. companions are essential to my current characters since ive done the sneaky stealth and the destroy everything orc. right now im a breton mage who runs and hides behind his dog, companion and summons and takes cheap pot shots at the enemy from a safe distance. if any game needed the ability to fine tune companion AI it is skyrim with all its convoluted areas and tight dungeons.

off kilter dialogue. this happend on occasion in fallout NV but it seems to be a big issue in skyrim. right off the bat in riverwood if you help the bard instead of the elf if you first talk to the elf he acts mad. but then if you ask for training he acts all happy about it. they should have had him say "[censored] off". instead we get a response that makes no sense whatsoever. ive seen similar stuff throughout the game. if someone is pissed at you then they shouldnt be cheerfully offering help.

overall though im very happy with skyrim and im sure modders will eventually sort this out. its just a shame that we have to rely on them to this extent for stuff that should have been in from the get go. i still give the game an easy 9/10. :)
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Kyra
 
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Post » Sat Dec 10, 2011 12:11 pm

I miss hardcoe mode.
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rolanda h
 
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Post » Sat Dec 10, 2011 1:21 pm

I miss hardcoe mode.



im not to worried about that. it wasnt implemented well except for the ammo weight thing. they had some amazing mods for oblivion which im sure will be out within a couple days of the GECK release.
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Rachel Hall
 
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Post » Sun Dec 11, 2011 3:52 am

where are the guns, lasers and deathclaws? well, at least they have robots in skyrim. :)

i love skyrim. i have over 140 hours into it now and im still finding new things and it is my favorite TES game even beating out morrowind in most categories. that being said now that ive had some time with it and ive taken off my rose colored goggles im noticing that there is something missing. having just finished with fallout NV not long ago i find that skyrim while beautiful to look at and the combat and level scaling are much improved from oblivion it seems somewhat dead compared to fallout NV. i realize the bethesda didnt make NV but surely they played it and took notes on the games differences do their own fallout 3. time wise fallout NV was release over a year ago so they should have had ample time to impliment most of the good parts easily.

outfits dont matter in skyrim. i really liked the fact that in NV if you wore an opposing factions gear the enemy would attack you and vice versa if you wore the same gear you could disguise yourself even if you were the enemy. that is not the case in skyrim. ive walked into stormcloak occupied areas in full imperial regalia after taking over a couple of forts and got absolutely no reaction. i even reloaded a save and put imperial armor on to deliver a certain falsified report to a stormcloak officer.......all i got was him wondering why i didnt have stormcloak gear on. this was the exact same reaction as when i delivered it in scale armor. this is a huge buzzkill and the mod that fixes this will be permanently on my top ten list forever.

while appreciate the ability to order npcs to do specific tasks like talkie toaster companion share mod. they really dropped the ball on not having something similar to obsidians companion wheel. the companion wheel really spoiled me and having to go back to dialogue to do stuff is really cumbersome now. similarly the ability to tell the npc to use ranged or melee and what distance to follow and even whether or not to be aggressive or defensive is sorely missed in this game. companions are essential to my current characters since ive done the sneaky stealth and the destroy everything orc. right now im a breton mage who runs and hides behind his dog, companion and summons and takes cheap pot shots at the enemy from a safe distance. if any game needed the ability to fine tune companion AI it is skyrim with all its convoluted areas and tight dungeons.

off kilter dialogue. this happend on occasion in fallout NV but it seems to be a big issue in skyrim. right off the bat in riverwood if you help the bard instead of the elf if you first talk to the elf he acts mad. but then if you ask for training he acts all happy about it. they should have had him say "[censored] off". instead we get a response that makes no sense whatsoever. ive seen similar stuff throughout the game. if someone is pissed at you then they shouldnt be cheerfully offering help.

overall though im very happy with skyrim and im sure modders will eventually sort this out. its just a shame that we have to rely on them to this extent for stuff that should have been in from the get go. i still give the game an easy 9/10. :)

i dont think it was enough time they started working on it right after fallout 3 and it was in pre development since the end of oblivion
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Jordan Fletcher
 
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Post » Sun Dec 11, 2011 2:45 am

I really thought you were going to go off on the lack of mutant creatures and energy weapons for a second. :P

But I agree! Honestly, this may be blasphemous for me to say, but the only thing I think Bethesda does 10/10 is building a beautiful world to explore. But I don't think they do a perfect job populating the world with the most interesting NPC interactions or storyline, or the best combat and gameplay mechanics. I really wish they put more of the RP in the RPG, as that would make Skyrim perfect for me.

But then again, I would really be twice as excited to see a Fallout game with the new tech. TES is great, but Fallout is definitely more suited for my personal preference. And if Obsidian has a hand in making that Fallout game, all I can I say is IWILLBUYNOW.
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Robyn Lena
 
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Post » Sat Dec 10, 2011 1:40 pm

I miss hardcoe mode.

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Georgine Lee
 
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Post » Sun Dec 11, 2011 1:04 am

I miss hardcoe mode.



LOL.

When I first started SKYRIM I was still in Fallout New Vegas hardcoe/very hard mode and I was picking up food as fast as I saw it and looking for sources of water...some habits become engrained deeper than one likes.
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Nicholas
 
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Post » Sat Dec 10, 2011 12:16 pm

It will be great if a hardcoe system can be modded into Skyrim, having to survive in the wilderness :)
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!beef
 
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Post » Sat Dec 10, 2011 2:01 pm

I miss RPG's.
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Andrew
 
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Post » Sat Dec 10, 2011 9:11 pm

I miss better companions :sad:
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Ernesto Salinas
 
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Post » Sat Dec 10, 2011 9:33 pm

I miss games being made fully from the start, not half-heartedly and the response is ''But wait! There's DLC (that you have to buy).

Not that I am saying Skyrim is half made. Ranting about other games on this forum. Stupid, I know. *goes back to corner*
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yessenia hermosillo
 
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Post » Sat Dec 10, 2011 2:15 pm

You'd think a hardcoe mode would have been pretty easy to put in the game. A shame they didn't.
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Amy Cooper
 
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Post » Sat Dec 10, 2011 3:13 pm

Early on in the game I got yelled at in a Stormcloak camp for wearing a single piece of Imperial armor, but I never experimented with it further to see if it goes as far as New Vegas did. Since it doesn't, I'd definitely download a mod that added such a feature into Skyrim.
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Jessica White
 
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Post » Sat Dec 10, 2011 2:19 pm

I wish factions would interact with each other more like some companion quests had you fighting the thieves guild or dark brotherhood or something
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!beef
 
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Post » Sat Dec 10, 2011 9:25 pm

I haven't really used companions much as I'm currently playing a sneaky character, but there have been a couple of occasions where a companion has been forced on me where I've thought it would have benefited a great deal from something like the companion wheel in FONV, which is to date the only first person RPG where I've actually found having a companion a pleasant experience rather than an annoyance!
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Ashley Clifft
 
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Post » Sun Dec 11, 2011 1:58 am

The main thing that I miss from NV is good writing.
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ONLY ME!!!!
 
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