I am standing in the Tamriel Worldspace.
I enter an interior cell.
In the cell once I reach a certain xmarker two turrets appear that shoot fireballs.
Once 15 seconds pass the turret stop working and the player is free to move forward.
The problem occurs if I get killed by the two turrets and load an older game, or rather load a saved game that puts me in the starting position before I went into this cell (in Tamriel, a different worldspace). Once I enter the cell the second time the turrets are still firing as if I didn't die. Quite odd. Any idea what might cause this? Is it possible that a quest script persists through a save game if it's long and didn't finish running? The fquestdelaytime is 0.01 if it matters.