This, this, and this.
It is my dream for this series, that they correct this abominable mistake for an RPG. With the quickness.
This, this, and this.
It is my dream for this series, that they correct this abominable mistake for an RPG. With the quickness.
http://fallout.wikia.com/wiki/Stiggs
http://fallout.wikia.com/wiki/Anna_Holt
This view is outdated in FO3.
Because it's a fun little place, minus Mcready or however it's spelled. I just enjoy that small bubble of quasi-utopia in a gruff world.
Or, you know, tell Chris you want to join up and get accepted with a high speech skill. Get a free suit of APA, and roleplay away soon after because you're basically a member... sort of. You even get a few quests in Navarro, which is always fun. They could have went farther with that, but went with another 'save da world' plot which is always not fun.
Having the final quest of the game always be the battle of Hoover dam is not the same thing as being linear. That's the only thing the game forces on you, and you can experience it from three or four distinct perspectives depending on your choices up to that point, which are likely to be wildly different from person to person.
This is another example of New Vegas being specifically criticised for doing something every other game in the world does. The final battle doesn't happen until you complete all the quests leading up to it! This is different to how it was done in Fallout 3, apparently! And Skyrim, and Mass Effect 1-3, and... hell, name a videogame where the climactic final battle can take place offscreen and you can miss it. But in New Vegas the final battle happening at the end of the questline rather than on a specific predetermined date is bad
'Wildly different'. Not sure if serious. Same invariable scenario, same endgame sequence, same ending.
"One of four factions assume control over the Mojave Wasteland. [censored] happens. Yeah. The minor factions are never to be seen again like all the others."
NV isn't exempt from the faults of the games you mentioned because it's NV.
I think what she? was trying to say was that all games are linear in a way, not that New Vegas was bad for it. Which is true, but what matters is the difference in linearity between FO3 and NV. Nobody can say that FO3 has anywhere near the amount of choice that New Vegas does.
You're forgetting every other thing that also happens at the end of the game besides the battle. Its those other choices along with the faction that wins that make each person have a unique experience.
It all amounts to meaning nothing in the end though, not like FO3. Your karma can vastly change the Capital Wasteland. Felt somewhat satisfying despite the heavy linearity.
Yeah like 'thanks for helping us take control of the Mojave, here's a [censored] coin.'.
Your decisions also vastly change the Mojave as well as Arizona and California depending on not only who you choose to side with, but because of side quests as well.
Same scenario, except that you can be fighting for the Legion, or for the NCR, or you can be taking advantage of the chaos to usurp control of the dam for Mr House, or for yourself.
Same endgame sequence, except that you can fight Lanius in his camp, or convince him to retreat, and then fight Oliver or convince him to stand down and accept your terms, or work out a trade agreement with him, or fight with Lanius and against Oliver in the dam, or convince him to retreat.
Same ending, except there are over 150 epilogue slides and you'll only see about 25 of them in a given playthrough.
In any case, "wildly different" refers to the potential paths to the final battle, not the final battle itself. I'm also not saying that being able to take part in the final battle of the game is a fault.
I'm not saying New Vegas isn't linear at all, but compared to Fallout 3 it has much more space for free choices. The game forcing the Courier to the dam is on purpose because that's the major conflict of the game and is in interests of whichever faction you join (or don't). And your choices do matter, as you can fight behind three different sides with different events taking place during the battle based on the decisions you made.
And if the Courier had died, whoever gained the most local support due to the Courier's actions would win. If the Courier didn't gain help from anyone then the fight would most likely end in a standstill causing the Mojave to be exhausted and drained of conflict.
Caesar was weak and The Fort was just a camp, Lanius has an army with him. The Legion still had enough strong leadership for the next few decades that Caesar's death wouldn't have too much of an impact. After those decades however, then the Legion might feel it.
It was an all or nothing approach, having to restart the entire thing after you die would make it receive more criticism than if it loads from a last save. I don't see how saving during the final battle is a bad thing, and if you don't like the saves then save at the start of the battle and turn off autosave.
Like I said, your choices matter during the battle, and the direction you took your characters skills (and which side you joined) can ultimately impact how you respond to these two or how you deal with them.
It does happen whether the Courier is there or not. However, it taking place not in front of you would completely ruin the purpose of the game.
That isn't linear though. All games have a final boss,even if they have 80 different paths to go down. That doesn't make them linear because they end at the same place.
And you simplified it too much. http://fallout.wikia.com/wiki/Fallout:_New_Vegas_endings Look at all those different endings and outcomes of your actions during the entire game. Compare that to Fallout 3's.
We're understanding the word "linear" to mean different things, I think. I'm going by the dictionary definition.
To reduce moral issues, I concentrated on positive karma, charm, speechcraft, doing things without compensation.
however, I do hate invisibles walls and the majority of inaccessable buildings that kill exploration.
Not having the iron sights, like in Fallout New Vegas, the 3rd person camera view, and the Armored Vault Jumpsuit not looking as cool as the one in Fallout New Vegas!
The ending. No, not the forced 'face your destiny' thing, the entire battle that went before that moment. Just...just what was that? Liberty Prime made the battle so ungodly easy that in one character file, I literally followed behind him in nothing but underwear with no weapon whatsoever. It didn't really feel like a battle. It was...follow a big robot that curbstomps all the Enclave soldiers from the Brotherhood HQ to the Purifier. I almost felt bad for them, as they literally stood no chance against the robot.
And speaking of Liberty Prime, did anyone else get a 'Transformers' vibe from him? I half expected Shia Lebeaouf and his Bumblebee robot to appear out of nowhere in a cameo.
The fight just felt so weak. The reason behind it was basically who gets to turn the thing on.