Stuff That Just Bothers You about Fallout 3

Post » Sat May 17, 2014 10:34 pm


It is also a trading centre, they would bring in food because of that. How much of it's own food does New York City grow, or Los Angeles? While it might be pushing the boundaries of plausibility, it doesn't cross them. At least not as far as I'm concerned. And frankly, I'm not much interested in a post-apocalyptic simulator, I want an entertaining game most of all. If the scenario is reasonably realistic, that's fine with me. If you want to get nitty-gritty about minor details, you're just going to end up spending all your time complaining about a game, and not enjoying it.
User avatar
Michael Korkia
 
Posts: 3498
Joined: Mon Jul 23, 2007 7:58 pm

Post » Sat May 17, 2014 10:07 pm

Not a whole lot, but then again, it isn't getting food on brahmin backs, trucks are delivering food in-and-out every day.

I understand your point, though.

User avatar
Khamaji Taylor
 
Posts: 3437
Joined: Sun Jul 29, 2007 6:15 am

Post » Sat May 17, 2014 5:27 pm


There aren't over 5 million people living in Megaton either. For the population living there, a few Brahmin loads every so often would probably be enough. Same with Rivet City and Tenpenny Towers.
User avatar
jess hughes
 
Posts: 3382
Joined: Tue Oct 24, 2006 8:10 pm

Post » Sat May 17, 2014 5:27 pm



I disagree completely. The Brotherhood in FO3 for example is, according to in-game information gleaned from various NPC's, an extension of the old "out west" original brotherhood, who were sent on a mission eastward to look for tech and carry out various standard Brotherhood operations. That right there is inarguably a direct tie to the original Fallout. The Outcast NPC's as well provide a lot of insight into the connection with the orginal organization out west.

Deathclaws - As much a part of the original as it gets.
Radscorps -- same as out west.
radiated wastes -- same.
Vaults - same.
Overseers -- as moronic as those in the original first two games.
Harold & Bob -- as much a part of the original as it gets.

Plenty of differences too, but to me those differences are welcome. Do we really want to be playing the same game that takes place in the same locations over and over and over? No. Which is why FO Tactics was also a very great addition to the series IMHO, yet it too took place 'somewhere else'.

Where was it ever written that it's only a true Fallout game if it's set in California?


The only frame of reference we have are the nuclear test sites from the 50's and 60's to go by. Fifty to sixty years later are any of them teaming with plant life? I've never been but I'm thinking it's doubtful, and won't be anytime soon. MAYBE in another 100+ years, maybe. Who knows? Maybe never. Low-lying background radiation could hang around for centuries in certain environments. And it probably doesn't help the Capital Wasteland with guys like Tenpenny setting off more nukes, and a barrage of nukes possibly reigning down from orbit via satellite, mini-nukes being used all over, abandonded nuclear-powered automobiles being detonated, etc etc. Not to mention that 200 years later or not the place is still a war zone. It's understandable that there's not much color to the landscape, well, except for that one place.
User avatar
Alyna
 
Posts: 3412
Joined: Wed Aug 30, 2006 4:54 am

Post » Sat May 17, 2014 10:51 pm

The only thing that bothers me , is the lack of multi player.

User avatar
kennedy
 
Posts: 3299
Joined: Mon Oct 16, 2006 1:53 am

Post » Sat May 17, 2014 8:00 pm

I don't have aimbot on 360.

User avatar
Marguerite Dabrin
 
Posts: 3546
Joined: Tue Mar 20, 2007 11:33 am

Post » Sat May 17, 2014 1:14 pm

You do. It was actually implemented because it′s harder to aim on a console where you use a controller than on a PC where you use a mouse. The reason it′s there on the PC versions too is because the whole shooting system is based on the aimbot :grad:

Edit: I tried to find the mod I use on nexus but for some reason it isn′t there :huh: There used to be several mods that tweaked the aimbot.

Edit 2: http://fallout3.nexusmods.com/mods/788:)

User avatar
Nadia Nad
 
Posts: 3391
Joined: Thu Aug 31, 2006 3:17 pm

Post » Sat May 17, 2014 4:13 pm

That is the biggest problem I have with Fallout 3. The environments, characters, items, absolutely everything leans towards making it feel like it's been 10-20 years since the war, not 200. Pre-war things are too well preserved to work on the timescale - buildings, attitudes, even pre-war food and drink which are edible - and post-war things don't seem developed enough, like the communities, ways of living, etc feel like they've only just very recently been settling into this new awful world.

User avatar
gemma king
 
Posts: 3523
Joined: Fri Feb 09, 2007 12:11 pm

Post » Sat May 17, 2014 4:19 pm

No, I don't have an aimbot.

There is no jump, or tracking involved. Only if you use VATS, but that is obvious. I've watched aimbots/wallers/hackers on countless servers in my multiplayer fury.... I ain't got it.

User avatar
Genocidal Cry
 
Posts: 3357
Joined: Fri Jun 22, 2007 10:02 pm

Post » Sat May 17, 2014 2:11 pm

If there's an aimbot on the 360, it's broken, unless its job is to help players miss outside of VATS.
User avatar
Jason Wolf
 
Posts: 3390
Joined: Sun Jun 17, 2007 7:30 am

Post » Sun May 18, 2014 2:49 am

Well all I can say is, why is there an aimbot removal mod if there is no aimbot? The PC don′t need an aimbot more than a console needs it.

User avatar
Mrs. Patton
 
Posts: 3418
Joined: Fri Jan 26, 2007 8:00 am

Post » Sat May 17, 2014 10:56 pm

Aimbot? You mean auto aim? There IS an auto aim feature but it only works if your reticule is red and aimed at an NPC. It doesn't exactly work like an aimbot because the projectile can randomly shoot upward or off the side at times, which is why there are mods that remove this functionality.

@OP

A few things...

I didn't like how cluttered the world seemed to be. There seemed to be a new ruin or hostile NPC every couple of feet which annoyed me because sometimes I just want to walk for a while without being assaulted or seeing a bunch of ugly concrete in front of me.

how most quests take place in linear, dark dungeons that all the same.

The number of essential NPCs. Seriously, WTF? Also the lack of choices as a direct result of essential NPCs.

The tutorial beginning and predestined background.

The loose references to earlier games that turn out to be nothing more than plot holes. (Enclave, FEV, Harold)

The "white knight" Brotherhood of Steel, and the stupid explanation for their presence on the east coast.

The Outcasts, the actual REAL Brotherhood of Steel, have nearly no interaction in the entire game.

Every DLC besides The Pitt and Point Lookout.

User avatar
Tessa Mullins
 
Posts: 3354
Joined: Mon Oct 22, 2007 5:17 am

Post » Sun May 18, 2014 4:10 am

Yes, I meant auto aim. Sorry if I confused people by using the wrong term :)

User avatar
Jennifer Rose
 
Posts: 3432
Joined: Wed Jan 17, 2007 2:54 pm

Post » Sat May 17, 2014 3:15 pm

Mainly the lack of real quests (there are only 31 including MQs) and the lack of joinable factions/factions relations like in NV.

The levelling system, way too fast, you're reaching 20 at light speed. Not forgeting the Barter Menu, having to manage hundreds of items with this is pathetic.

Last, the fact that i was forced to create an .esp to unstick Liberty Prime and kick it on the bridge to finally see the end of the game. Just, wow.
User avatar
Valerie Marie
 
Posts: 3451
Joined: Wed Aug 15, 2007 10:29 am

Post » Sat May 17, 2014 8:15 pm

No aim-down-sights is the most annoying thing to me.

After playing hundreds of hours of Vegas, no ADS just feels.. wierd. I hate how you just hold the gun to the side of your head.

Also, no Enclave joining

User avatar
Rude Gurl
 
Posts: 3425
Joined: Wed Aug 08, 2007 9:17 am

Post » Sun May 18, 2014 5:23 am

My things are only minor but it seems only minor things annoy me. And because Fallout 3 is my all time favourite game and I don't like to say bad things about it.

1. Mr Burke's voice. It creeps me out a lot.

2. I sort of agree with not being able to join the Enclave but if they made option available, wouldn't they have to re-write most of the game? I don't know, I'm not an expert on these sort of things but it would seem like a lot of work because most of the main quest would have to be altered.

3. The fact that the two evil companions are pretty bad compared to the good ones. I've had both Clover and Jericho and they both died after a few minutes. And companions walking in front of your gun or charging head on into a problem (Charon does this a lot when I have him, I eventually just stopped reloading saves and let him die).

4. The quest in Arefu, I've no idea why but I just really dislike that quest, maybe I've just had enough of going underground.

That's it really, I get bothered by such petty things or at least they're petty to me compared to other things I see being complained about.

User avatar
sally R
 
Posts: 3503
Joined: Mon Sep 25, 2006 10:34 pm

Post » Sat May 17, 2014 4:31 pm

Mostly plot holes and other logical inconsistencies within the story:

-Megaton's history. Talk to Nathan's wife (forget her name) and listen to Megaton's backstory. She'll basically tell you that a group of people walked miles towards an airport, COMPLETELY disassembled it, then built a home around an atomic bomb. So much derp I don't even....

-The fact that supposedly Megaton has existed for years, but no one's ever considered looting the Super market just down the street.

-Little Lamplight. 'nuff said.

-How Tenpenny Tower's societal structure makes zero damned sense for the setting. Wealth implies work and progress. For a person to become wealthy, they typically must work, and of course the community will show the fruits of their labor. Despite there being an entire tower filled with wealthy people who've basically "retired," the Capitol Wasteland is an outrageous sh**hole.

"But they could've helped some other community and then come to Tenpenny Tower to retire!"

Ok, who in their right mind would choose one of the most desolate, heavily irradiated parts of the post-apocalyptic wasteland as their retirement home of choice? I mean really now....

Likewise, why do these people agree to pay Tenpenny? They pay their savings towards a guy who presumably uses the money to pay for guards and...his own ammunition for "safari." So basically, everyone within the tower can only stay as long as they can afford to live there, they have to buy food etc with their own money, but also have to pay to stay and their entry fee/rent ends up paying for ammo that gets wasted. Why in the HELL aren't the people of this community communist? Why in the HELL aren't they killing off Tenpenny (who's nothing but a waste of damned resources at this point), pooling together their money and then using their said money to simply make sure they can buy enough food and water from passing caravans so that all of them can live out comfortable, safe lives? They could let the not-so-rich guards have a cut and be a part of the community if they simply agreed to provide security for it. I mean [censored], you think the guards are gonna be like "you stopped paying me, I'm leaving" if he didn't pay them? The tower is the safest, most comfortable place to be in the wasteland, I'm sure they'd do just about anything to stay instead of going somewhere else. Or hell, why the HELL aren't the guards saying "hey, tower filled with a bunch of helpless rich snobs and every resource imaginable," banding together and shooting up the place to take it all for themselves?

As it stands now though, they're all paying for guards, the right to live there, and then money comes out of their own pockets to pay for food and Tenpenny's stupid safaris. Everyone's just kind of sitting in place in this ridiculous societal structure without considering how easy it would be to get more, or how Tenpenny's literally endangering all of them for such stupid, frivilous reasons.

-How no one has considered "hey maybe we should get off our asses" for over 200 years. Seriously. To quote someone else on these forums (forget who), "the Enclave are the first group of people to try and get something done in the Capitol Wasteland, and look what happened to them." Good job D.C., you killed off the active people. Way to go. Truly the good guys have won.

-Nobody has a food supply. The caravan traders are literally the heroes of the wasteland. Without them, one can only assume every single community in D.C. would sit on their asses until they starved to death.

User avatar
Latino HeaT
 
Posts: 3402
Joined: Thu Nov 08, 2007 6:21 pm

Post » Sun May 18, 2014 12:37 am

That the entirety of the second half of the game, "avenging your father" is based on utter insanity. So Colonel Autumn takes over the purifier and demands it's immediate activation even though he also said to James that he was there to assist in getting the facility operational. This Colonel doesn't want to perhaps have a single engineer look at this facility beforehand or speak to the scientists back at Raven Rock - no it must be captured and activated within the same 5 minute time-frame; imagine if the US Army captured some utterly foreign technology that they wanted to use for themselves first - you'd think that at least a cursory inspection might precede demanding it's activation wouldn't you think?

User avatar
john page
 
Posts: 3401
Joined: Thu May 31, 2007 10:52 pm

Post » Sat May 17, 2014 7:40 pm

The supermarket's already been thoroughly looted; it's pretty much entirely empty and occupied by bandits.

One thing that bothered me is that being evil feels so unrewarding because everyone important in the game lays into you for it. Like, Eden says using the FEV will get rid of the mutants at the cost of also killing the irradiated people of the wasteland, so there's plenty of scope to do it reluctantly but pragmatically, for the sake of the greater good. Cue the ending: "sadly, when chosen by the sinister president to be his instrument of destruction..." excuse me? You gave me this McGuffin, you gave me a compelling reason to use it, and then when I use it all you do is have a go at me for it?! How about "the wasteland was saved, but at great cost" or something? And I don't even do anything bad except steal the odd tin can and bottle of cola, and here's Threedog on the radio, bold as you like, calling me a "bastard".

New Vegas has a similar thing if you help some bad people with good karma:

Spoiler
the narrator says "even though the Courier was nice, he helped the Legion take over" like he's just baffled at your decision.

User avatar
CArla HOlbert
 
Posts: 3342
Joined: Wed Feb 21, 2007 11:35 pm

Post » Sat May 17, 2014 2:32 pm

My gripes:

No ADS.

The main quest makes little sense and seems hastily slapped together. Broken Steel makes this worse.

Factions seem shoe-horned in. Why are the BoS and Enclave there? Why do Super mutants have to be there?

Many towns make little sense. What do they eat? How have they survived more than a month?

User avatar
Chase McAbee
 
Posts: 3315
Joined: Sat Sep 08, 2007 5:59 am

Post » Sat May 17, 2014 10:18 pm

there are many things that make me ticked about fallout 3:

1. its ending before broken steel

2. the fact that col. autumns laser pistol isnt fully automatic in broken steel. D:

3. in the pitt, bethesda still did not fix wild bill's glitch for ps3. still mad about that

4. in point lookout, the first main quest in the calvert mansion, they made the tribals hard to kill and easy to die from enough to make me rage quit.

5. i also dont like the fact you are forced to side with the bos. i wish you can do a secret quest where you could side with the enclave and be a full member.

6. the more than occasional lag and crash of the game and add ons

other than that, i have no problem with the game at all.

User avatar
Jesus Duran
 
Posts: 3444
Joined: Wed Aug 15, 2007 12:16 am

Post » Sat May 17, 2014 9:31 pm

i agree. the weapon mods and weapon repair kits in fnv was the best thing bethesda did. although i wish they would do the same with armor.

User avatar
SexyPimpAss
 
Posts: 3416
Joined: Wed Nov 15, 2006 9:24 am

Post » Sun May 18, 2014 4:58 am

Walk < Run < Sprint

Walk - this is obvious

Run - This is what you can do to move faster in the vanilla game

Sprint - does not exist in F3. A good example of sprint is in Borderlands 2, where they 'pull the gun close' and haul ass.

User avatar
Jinx Sykes
 
Posts: 3501
Joined: Sat Jan 20, 2007 11:12 pm

Post » Sun May 18, 2014 4:32 am

I find it has too many quests. They get in the way of me wanting to explore but I usually have to a good portion of the quests so I can get Power Armor training.

I do not really care about factions and joining them. Your character is called the Lone Wanderer, to me that means he his own faction.

------

My dislike is that the world is way too small, I think it should have been the size of North America, then I can get lost exploring North America, Hopefully FO4 will be that large or even larger

User avatar
FirDaus LOVe farhana
 
Posts: 3369
Joined: Thu Sep 13, 2007 3:42 am

Post » Sun May 18, 2014 3:52 am

"The power of choice"... Very little choices

The 200-yr-old food

No AP ammo

Bad writing

Other than that, I like FO3 a lot. But bethesda need to do better

User avatar
Emily Shackleton
 
Posts: 3535
Joined: Sun Feb 11, 2007 12:36 am

PreviousNext

Return to Fallout 3