Stuff that's in the trailer that isn't in the game (currentl

Post » Sun Mar 06, 2011 4:56 pm

Alright, i've been perusing around and here's all the inconsistencies i have thus far:

-Free-running move-set(which does, differ from parkour moves, i.e. what this game uses)
-Dual pistols
-Dual knives
-Primary weapon melee weapons
-One hit kill headshots

There's probably a few more, like Molotovs, but that's already been discussed to no end on here. Now, I can see why there will be no free running because it's all about practicality, and one hit kill headshots have also been discussed rather abundantly. Which leaves us with DUAL PISTOLS, PRIMARY MELEE WEAPONS, and DUAL KNIVES. Now, to me the whole knife thing would just be pointless, as no one but little pre-pubascents would run around trying to play ninja. But, i don't see why there can't be at least one primary melee for at least one of the classes. TF2, which is probably the closest comparison we have to this, included melee weapons, and they never feel over powered nor unfair. Just saying, it could be done. And I see absolutely NO reason for not putting dual pistols in. I'm not asking for Halo's stupid dual system, just dual pistols.
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Cathrin Hummel
 
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Post » Sun Mar 06, 2011 10:49 am

I personally fancy the idea of dual pistols... I've always liked the idea, since imo it looks pretty cool. It would work real well for the combat based light classes.

Give me dual revolvers and i'll be taking people all day...
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Leilene Nessel
 
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Post » Sun Mar 06, 2011 12:09 pm

It would work real well for the combat based light classes. Give me dual revolvers and i'll be taking people all day...

I think this is a reason why they don't have them - Light's are supposed to be less equipped to counter their increased mobility.
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Erich Lendermon
 
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Post » Sun Mar 06, 2011 2:07 pm

I personally fancy the idea of dual pistols... I've always liked the idea, since imo it looks pretty cool. It would work real well for the combat based light classes.

Give me dual revolvers and i'll be taking people all day...

Agreed.
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Robert Devlin
 
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Post » Sun Mar 06, 2011 6:15 pm

A primary melee weapon creates a whole host of possible balance issues as it would completely change gameplay. I don't have a problem with melee secondary weapons though.

I don't see the need for dual melee weapons.

Dual pistols are just another weapon, as long as they balance them correctly they should be fine. That is to say that dual pistols shouldn't be clearly better or worse, there should be advantages / disadvantages. For example maybe you can't zoom in with dual pistols and they aren't as accurate as single pistols, which would be more accurate and you could zoom in with.
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Shae Munro
 
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Post » Sun Mar 06, 2011 5:49 pm

A primary melee weapon creates a whole host of possible balance issues as it would completely change gameplay. I don't have a problem with melee secondary weapons though.

I don't see the need for dual melee weapons.

Dual pistols are just another weapon, as long as they balance them correctly they should be fine. That is to say that dual pistols shouldn't be clearly better or worse, there should be advantages / disadvantages. For example maybe you can't zoom in with dual pistols and they aren't as accurate as single pistols, which would be more accurate and you could zoom in with.


Agreed.

Primary melee weapon makes no sense since there is already a melee system in place.

Dual melee no point.

Dual wield while fun and cool will help make up a lights lack of firepower, unless everyone can dual wield and we see H0RSE mowing down everyone with dual miniguns. Besides you need the other hand for the knife.
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SiLa
 
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Post » Sun Mar 06, 2011 2:21 pm

this thread greatly disappoints me. you must have spent too much time playing mw2. if they added anything from the trailer it should be molotovs. screw dual knives

EDIT: i dont remember primary melee weapons in the cinematic
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Victoria Bartel
 
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Post » Sun Mar 06, 2011 5:44 pm

unless everyone can dual wield and we see H0RSE mowing down everyone with dual miniguns.

Why does the thought of this make me suddenly want to just kinda cower in a safe corner of my spawn area?

this thread greatly disappoints me. you must have spent too much time playing mw2. if they added anything from the trailer it should be molotovs. screw dual knives

EDIT: i dont remember primary melee weapons in the cinematic


Anger used them... of course... The part where the green dude slid his way under the door, he was using dual knives (which suggests a knife as a primary). It can easily be assumed that he was using a melee as a primary all along, be it a valid assumption or not. Dont over think it...
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remi lasisi
 
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Post » Sun Mar 06, 2011 12:54 pm

cocktails are an Grenada and sods get nade ability's so why not give a man fire and smoke(that looks 2D)/light(flare bomb)?
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Nuno Castro
 
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Post » Mon Mar 07, 2011 2:23 am

seeing as every weapon has melee capabilities, i see no point in a purely melee weapon. You point to TF2 but the only class which remotely uses melee as their primary is the spy, and in TF2 weapons cannot butt. i wouldnt be opposed to adding bayonets onto the front of certain guns. I like the idea of the resistance just strapping a combat knife onto the front of their rifles. Though i like the idea of a heavy holding a hammer or axe :) but doubt it would be practical
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Nick Jase Mason
 
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Post » Mon Mar 07, 2011 2:25 am



Primary melee weapon makes no sense since there is already a melee system in place.


Primaries would be stronger than the regular melee, but without the added advantage of firepower.

Dual wield while fun and cool will help make up a lights lack of firepower, unless everyone can dual wield and we see H0RSE mowing down everyone with dual miniguns. Besides you need the other hand for the knife.

I DID say ONLY pistols didn't I? And if you choose to dual wield, you'd lose your knife as a con.

this thread greatly disappoints me. you must have spent too much time playing mw2.

Actually, i've never played either of the new Call Of Duties, so yeah.

if they added anything from the trailer it should be molotovs. screw dual knives

EDIT: i dont remember primary melee weapons in the cinematic

As i stated, i didn't include molotovs here because they've already been discussed to an insane degree. I don't see any point in beating a dead horse, if you get my drift. And The Anger used dual knives, which would make them his primary weapons, now wouldn't it? Nice observation skills. Just don't play scout for my squad when this thing hits the shelves. :goodjob:
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Jade Barnes-Mackey
 
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Post » Sun Mar 06, 2011 10:55 pm

what about smoke?
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Yonah
 
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Post » Sun Mar 06, 2011 5:26 pm

what about smoke?


I dunno, man. In one of those gameplay vids, stuff's exploding all of over the place and it gets pretty smokey/dusty as is, which is far more realistic than you'd think, so i don't think smoke is necessary.
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Alada Vaginah
 
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Post » Sun Mar 06, 2011 7:54 pm

how about the flare bomb its just an one second light but that one second still counts.
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Robert Garcia
 
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Post » Sun Mar 06, 2011 3:16 pm

seeing as every weapon has melee capabilities, i see no point in a purely melee weapon. You point to TF2 but the only class which remotely uses melee as their primary is the spy, and in TF2 weapons cannot butt. i wouldnt be opposed to adding bayonets onto the front of certain guns. I like the idea of the resistance just strapping a combat knife onto the front of their rifles. Though i like the idea of a heavy holding a hammer or axe :) but doubt it would be practical

You, sir, are incorrect.
Scout-bat
Soldier-shovel
Pyro-fireaxe
Demoman-bottle
Heavy-fists
Engineer-wrench
Medic-bonesaw
Sniper-kukri
Spy-knife

EVERY class has it's own unique primary melee, so either you've never played the game or you've got major eye sight problems. In any case, each class's melee in TF2 has different strength, making the use of strategy rather essential. I dunno. I think the same system could work in brink. But i get your point about being able to smash with the gun butts.
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patricia kris
 
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Post » Sun Mar 06, 2011 1:20 pm

how about the flare bomb its just an one second light but that one second still counts.


Eh, I don't think it be useful enough to waste time on. I mean, wouldn't it blind you and your team mates as well?
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Camden Unglesbee
 
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Post » Sun Mar 06, 2011 3:35 pm

good point. but what dose sods nade skill do than extra nades?
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M!KkI
 
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Post » Sun Mar 06, 2011 3:12 pm

let me clear myself up, i see the word 'primary' as a weapon which is used in most situations. eg for a scout in tf2 primary is scatter gun, secondary would be pistol and melee is a bat. Sorry for the misunderstanding.
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Neliel Kudoh
 
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Post » Sun Mar 06, 2011 2:00 pm

cammanDON'T.. melee lunges should go extinct.. if you wanna run around with knives be my guest as long as you're not expecting any handicap.. you run at me with a knife, i'm going to shoot you in the face and i expect you to be dead when i hit you..
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Cameron Garrod
 
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Post » Sun Mar 06, 2011 9:45 pm


I DID say ONLY pistols didn't I? And if you choose to dual wield, you'd lose your knife as a con.


Yes but that would negate the point of lights having weaker guns.

what about smoke?


Smoke grenades. Hopefully anyway.


let me clear myself up, i see the word 'primary' as a weapon which is used in most situations. eg for a scout in tf2 primary is scatter gun, secondary would be pistol and melee is a bat. Sorry for the misunderstanding.


He was right in his assumption. The spy's modus operandi is to BS people with his knife and of course SAP everything in sight.
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claire ley
 
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Post » Sun Mar 06, 2011 11:20 pm

Yes but that would negate the point of lights having weaker guns.



Smoke grenades. Hopefully anyway.




He was right in his assumption. The spy's modus operandi is to BS people with his knife and of course SAP everything in sight.


It was just a misunderstanding. He took "primary" in accordance to something that i didn't mean it as. Though, in my defense, I know scouts that use only the bat, and when i play spy, i use the revolver quite a bit. It's pretty strong.
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Amiee Kent
 
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Post » Mon Mar 07, 2011 4:40 am

maybe you can put a bayonet on your rifles
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Chris Johnston
 
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Post » Sun Mar 06, 2011 10:41 pm

maybe you can put a bayonet on your rifles


None of the above in that poll. I would like to see headshots in Brink thats something in the trailer that isnt in the game.
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sam smith
 
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Post » Sun Mar 06, 2011 3:09 pm

maybe you can put a bayonet on your rifles


That'd be pointless since you can use the butt of your guns as melees.
None of the above in that poll. I would like to see headshots in Brink thats something in the trailer that isnt in the game.

I listed OHK headshots in the first post.
I also covered the fact that headshots have been over discussed already in the first post. And, to be honest, For this type of game, it works better if it's not that easy to kill a heavy with one shot.
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Jack
 
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Post » Mon Mar 07, 2011 12:28 am

That'd be pointless since you can use the butt of your guns as melees.


not really, a bayonet could be a substitute, it would need an animation, but it could be an upgrade(or sidegrade) which allows for more melee power at the cost of melee speed. like i said before, i like the idea of the resistance just strapping a rusty combat knife onto the front of their rifles.

but back on topic to the whats in the trailer. Dual pistols would be nice, of course not all pistols, a magnum/desert eagle type pistol would need 2 hands and shouldn't be dual wielded for the health and safety of our characters, other pistols would be fine. But there would have to be a draw back like longer reload or weak melee or inability to have any other customisation or something like that.
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Tom Flanagan
 
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