AI & stupid NPC!

Post » Fri Aug 12, 2011 4:31 pm

What part of slow motion do you people not understand? He had barely a second to react before being put back into slow motion. In that second he pulled out his sword, what more do you want?


Sounds like a broken, exploitative ability in my opinion, unless of course NPC archers can do something similar to us.
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sarah simon-rogaume
 
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Post » Fri Aug 12, 2011 12:20 pm

Sounds like a broken, exploitative ability in my opinion, unless of course NPC archers can do something similar to us.


Yet you aren't complaining about archery's damage being buffed? Oh no, i can kill a ton of stuff in one/two shots! That's hardly fair and balanced with other weapons. They mentioned this how long ago? And yet you disagree with a slight slow motion when zoomed in :P

edit: also, single player game, i want my character to be strong... I want him to have cool stuff. If you choose not to use it, its your choice.
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Terry
 
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Post » Fri Aug 12, 2011 11:10 pm

Yeah, Todd probably maxed out his sneaking skills...


Todd didn't max them out, the demo was pre-programmed...you can't honestly be that dense, can you?
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john palmer
 
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Post » Fri Aug 12, 2011 6:39 pm

What part of slow motion do you people not understand? He had barely a second to react before being put back into slow motion. In that second he pulled out his sword, what more do you want?

This excuse again?
http://www.youtube.com/watch?v=K9hJMxw126A
Judging by this video, the first arrow is let loose at 1:57, and the second arrow kills the guy at 2:03. That's 6 seconds. If you adjust for slow motion, it's around 3 seconds.

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Schel[Anne]FTL
 
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Post » Fri Aug 12, 2011 3:34 pm

Yet you aren't complaining about archery's damage being buffed? Oh no, i can kill a ton of stuff in one/two shots! That's hardly fair and balanced with other weapons. They mentioned this how long ago? And yet you disagree with a slight slow motion when zoomed in :P

edit: also, single player game, i want my character to be strong... I want him to have cool stuff. If you choose not to use it, its your choice.


Unless enemies are going off a different NPC only bow damage table, I expect we will be subjected to a balanced and even back and forth in that regard. Slowing down time when a player draws their string does not seem like something that will translate well to possibly multiple NPCS drawing their bows at once, as such I assume it will be a player only ability. Players naturally, are smarter than AI, which should be enough of an advantage enough. Abilities like that open up abuse and trivialization of difficulty.
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Heather M
 
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Post » Fri Aug 12, 2011 5:50 pm

This excuse again?



No, i watched the video as i made the comment. There is ONLY 2.5 seconds between loosing the first arrow and notching the second.

edit: different video. I'm talking of the quakecon video. Nice try though :P
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Sarah Evason
 
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Post » Fri Aug 12, 2011 8:39 am

What part of slow motion do you people not understand? He had barely a second to react before being put back into slow motion. In that second he pulled out his sword, what more do you want?

I do understand that slow-mo is used, but he still had plenty of time to react. Watch the video, the NPC has far more time than "barely a second".
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Shelby Huffman
 
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Post » Fri Aug 12, 2011 7:24 pm

No, i watched the video as i made the comment. There is ONLY 2.5 seconds between loosing the first arrow and notching the second.

Yes, and about 3 seconds pass during the "slow motion" part. Let's assume that slow motion slows the game by 50%. That's an extra 1.5 seconds to react. So, in real time, the bandit has 4 seconds to react. Which is plenty of time to do something.
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Sarah Unwin
 
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Post » Fri Aug 12, 2011 11:07 pm

Todd didn't max them out, the demo was pre-programmed...you can't honestly be that dense, can you?




All right, all right...
Now, get back into the topic, ok?


The "Sneak" skill was 100...

You can clearly see that in the leaked video.


Stop being so negative, all of you.

Every little detail is a reason to be complaining...

Fallout NV is a recent game, and look those graphics, animations and AI... It doesn't look recent at all, does it?
It still manages to be a great game...
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Manny(BAKE)
 
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Post » Fri Aug 12, 2011 6:08 pm

Yet you aren't complaining about archery's damage being buffed? Oh no, i can kill a ton of stuff in one/two shots! That's hardly fair and balanced with other weapons. They mentioned this how long ago? And yet you disagree with a slight slow motion when zoomed in :P

edit: also, single player game, i want my character to be strong... I want him to have cool stuff. If you choose not to use it, its your choice.


You're assuming a myriad of things here sir, do you know the exact specifics of the demo shown, every detail? How do you know that the level of the npc's shown were not low level, with minimal armor on? Or that maybe, the character Todd was playing had its bow skill set to max? There are quite a number of different variables that are in play that are unknown to you and ANYONE else on these forums. Its grossly ignorant to assume the weapons aren't balanced based of off a single demo, one in which the setting was pre-determined along with every encounter.... <_<
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Add Meeh
 
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Post » Fri Aug 12, 2011 6:27 pm

All right, all right...
Now, get back into the topic, ok?


The "Sneak" skill was 100...

You can clearly see that in the leaked video.


Stop being so negative, all of you.

Yes, being a good sneak somehow makes enemies stupid... oh wait. Stop making excuses, all of you.
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Anthony Diaz
 
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Post » Fri Aug 12, 2011 8:18 pm

Yes, and about 3 seconds pass during the "slow motion" part. Let's assume that slow motion slows the game by 50%. That's an extra 1.5 seconds to react. So, in real time, the bandit has 4 seconds to react. Which is plenty of time to do something.



No... 2 seconds between first shot and second notching, then another 2 seconds in slow motion to notch the arrow and fire. That's 3 seconds(about) between the first death and the second death assuming that time is reduced by half in slow motion, to me it looks to be a bit more, but who knows.
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Brιonα Renae
 
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Post » Fri Aug 12, 2011 7:14 am

All right, all right...
Now, get back into the topic, ok?


The "Sneak" skill was 100...

You can clearly see that in the leaked video.


Stop being so negative, all of you.

Every little detail is a reason to be complaining...

Fallout NV is a recent game, and look those graphics, animations and AI... It doesn't look recent at all, does it?
It still manages to be a great game...



actually the ai in NV MOVES when you kill a buddy of theres, and they track your last position, and if you sneak while in mid combat they throw nades at your last position if they have any...so yeah
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Ashley Clifft
 
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Post » Fri Aug 12, 2011 6:52 pm

Yes, being a good sneak somehow makes enemies stupid... oh wait. Stop making excuses, all of you.



Sneak=enemies don't know where you are.
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Alex [AK]
 
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Post » Fri Aug 12, 2011 4:21 pm

i love bethesda games but i hate The AI they are doing, in oblivion the AI was awkward and i believe skyrim will have the same AI,

EXAMPLE: in the skyrim gameplay trailer you see the hero in a cave shoots an arrow and kill 1 NPC who is standing directly infront of another NPC, the "still standing" NPC didnt react to the fact that his friend just died infront of him, now i dont mean he needs to cry or moan, but he act like nothing happend until another arrow killed him to!.

that is kind of stupid, they should improve the AI do react to simple things like that.
"reaction AI" should be the priorty, dead body = alert, runing for cover, informing guards/other enemies, or Runing away.

this isnt easy to do but it have been done before in many games. what do you think?

your example is a little stupid because if your friend was killed in front of you , i think you should be in shock and dind′t react
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Leanne Molloy
 
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Post » Fri Aug 12, 2011 8:06 am

Yes, and about 3 seconds pass during the "slow motion" part. Let's assume that slow motion slows the game by 50%. That's an extra 1.5 seconds to react. So, in real time, the bandit has 4 seconds to react. Which is plenty of time to do something.


Or let's NOT assume anything until the game is released and we've had plenty of time to spend forming an opinion based off of actual facts. I'm not sure why you prefer the tactic "hey, let's throw a bunch of [censored] against the wall and see what sticks," but it has no value I assure you. I'm glad that you've learned how to form your own opinion, but that doesn't make it fact.
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Kate Murrell
 
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Post » Fri Aug 12, 2011 7:58 pm

You're assuming a myriad of things here sir, do you know the exact specifics of the demo shown, every detail? How do you know that the level of the npc's shown were not low level, with minimal armor on? Or that maybe, the character Todd was playing had its bow skill set to max? There are quite a number of different variables that are in play that are unknown to you and ANYONE else on these forums. Its grossly ignorant to assume the weapons aren't balanced based of off a single demo, one in which the setting was pre-determined along with every encounter.... <_<



They stated that they wanted bows to hit harder but slower....... In contrast to oblivions pincushioning.
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Antonio Gigliotta
 
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Post » Fri Aug 12, 2011 11:26 am

Sneak=enemies don't know where you are.

It doesn't mean they can't react properly to the death of their friend.
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lolli
 
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Post » Fri Aug 12, 2011 12:30 pm

It doesn't mean they can't react properly to the death of their friend.


Lets see you react in 3 seconds in some meaningful way to your friend being shot....

I'm not going to argue that the ai is perfect, far from it, i want them to improve it as much as they can. But basing the claim that ai is stupid off of one instance in a demo of the game is hardly logical.
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Kirsty Wood
 
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Post » Fri Aug 12, 2011 7:58 am

They stated that they wanted bows to hit harder but slower....... In contrast to oblivions pincushioning.


In case you missed what you wrote, I've taken the liberty of highlighting it for you.
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Breautiful
 
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Post » Fri Aug 12, 2011 11:47 am

To my knowledge, Creation engine is just a revamped Gamebryo engine. The last gamebryo game, New Vegas, had people investigating why their buddy is dead. They will try to track you down. I would assume the same can be said for Skyrim. Just because it wasn't in the thingy doesn't mean it wont be in on the full game
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Silencio
 
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Post » Fri Aug 12, 2011 9:18 pm

Yes, being a good sneak somehow makes enemies stupid... oh wait. Stop making excuses, all of you.


AND I'm not saying that they won't fix the NPC reaction... Maybe they will...
I know you guys want him to interact with the dead body (See if he's really dead, pick his weapons)
Or running around, very scared of the situation...
Or taking cover (I doubt it)

But they have to do a specific AI for each creature...
And now they have to do a AI for a specific thing happening in a whole game?
You kill a Deer, a Nord will react in X way...
You kill the Nord, the Deer will react in Y ways...

But there are lots of creatures, lots of situations...
There is much work to be done...
It wouldn't be the first thing to be ready...

Give them time, they didn't screw it up in Oblivion, FO3 or FONv.



actually the ai in NV MOVES when you kill a buddy of theres, and they track your last position, and if you sneak while in mid combat they throw nades at your last position if they have any...so yeah


That's not recent at all... In beth games, it is...
I don't like Blind attacking, I prefer voice acting...
Like, "huh?" "What the hell?", "What just happened?", "Are you OK?", "I know you're there, get out and face me, you coward"...
things like that...
I like them trying to know why you're dead too... I played FONV, I wasn't the sneaking-type... But yeah, I noticed that too...
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saxon
 
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Post » Fri Aug 12, 2011 2:20 pm

Lets see you react in 3 seconds in some meaningful way to your friend being shot....

I'm not going to argue that the ai is perfect, far from it, i want them to improve it as much as they can. But basing the claim that ai is stupid off of one instance in a demo of the game is hardly logical.


So, for once in this topic I actually agree with you, well done. But it's very well known that EffeminaT does not use logic when making an argument, or in general for that matter.
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Franko AlVarado
 
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Post » Fri Aug 12, 2011 1:17 pm

Lets see you react in 3 seconds in some meaningful way to your friend being shot....

I'm not going to argue that the ai is perfect, far from it, i want them to improve it as much as they can. But basing the claim that ai is stupid off of one instance in a demo of the game is hardly logical.

Well, if I saw my friend get shot by some hidden assailant, the last thing I would do would be to stand still and make myself an easy target.

Count this out loud: one one-thousand, two one-thousand, three one-thousand. It's plenty of time to react. I'm sorry, but the NPC wasn't in shock.

Bethesda apparently can't implement basic seek and destroy AI into their games, yet somehow you think they are able to give the AI the ability to experience complex emotions like shock?
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Manuel rivera
 
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Post » Fri Aug 12, 2011 6:31 pm

But it happened TWICE...... actually It happened more than Twice because GI mag and other previewers said the SAME THING in Jan it happened in E3 it happened in Quakecon


how many fing times does it need to be repeated in your faces for you to stop defending it?
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Brian LeHury
 
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