This might make the animators' lives a little harder, but I would like to see a few more generic attack and block animations played out in fights. Maybe more animations exist and which one is chosen is based on some appropriate variables, angle between enemies, distance, types of weapons/shields, etc.
I think this would make just general attacking and blocking (not power attacks) seem more like an actual intelligent fight between two entities; even though you'd be doing the same thing as attack, block, rinse and repeat.
Does anyone else agree with this?