Suggest a trait

Post » Fri Aug 14, 2009 10:32 pm

Name: Bald
Discription: Your hairless body makes you less likely to be set a blaze, you have a 10% fire resistance. Tradeoff is that you′re more likely to attract attention from the same six. 10% infact, 50% if you wear the leather suit.


Name: Leader
Discription: You′re a natural leader and give everyone in your group a +2 to sequence and a +5 to dodge.


Name: Tatoo Artist
Discription: You look cool and are more likely to be the center of attention. The initial reaction of NPCs is enhanced (stackable with simmular perks) 10% or reduced 10% depending on your reputation standing with them.


Name: Whiner
Discription: You give everyone around you a -10% to damage resistance and -5 to AC due to your inherit failure potential.


Name: Drama Queen
Discription: Your skills in human interraction has made you an excellent motivator. You give everyone around you a +10% bonus to damage due to their frustrsation and a -5 to sequence because they are forced to focus on you.


Name: Large Frame
Discription: Your skeleton is more dense and solid than most. Your limbs are 25% less likely to be crippled but you′re 10% easier to hit in combat.


Name: Farmer Boy
Dicription: Your endless days shoveling brahmin excrements have made you a master at handling a shovel. You shovel the excrements twice as fast as normal and if you use the shovel as a weapon you do 25% more damage and use 2 AP less.

(Could be a perk).
User avatar
Mark Hepworth
 
Posts: 3490
Joined: Wed Jul 11, 2007 1:51 pm

Post » Fri Aug 14, 2009 12:57 pm

Name: Unskilled
Discription: You get 10 less skill points to distribute when you level up, good thing is you don′t seem bothered by that. However you gain a perk every 2 levels instead.

Name: Ungifted
Discription: You get a 20% bonus to speach and a 20% bonus to the chance of causing critical failures when you repair other peoples equippments.

Name: Rainman
Discription: When using thrown weapons your AP cost is reduced by 2 but your throws are 25% less accurate. Critical failures WILL hit someone randomly near you.

Name: Loose Cannon
Discription: Your Sequence bonus when using Grenades, Rocket Launchers and Grenade Launchers is increased by 4. Everyone hit by the AoE damage gets a knockback effect.

Name: Slacker
Discription: Your persuit of excellence have granted you a 50% reduction in any experience points gained. You also recieve a 25% increase in traveling time on the world map. Your cautious nature grants you a +3 bonus to Perception when determaning the initial position on the battlefield. Your lack of motivation grants you a +2 bonus to healing rate.
User avatar
Lawrence Armijo
 
Posts: 3446
Joined: Thu Sep 27, 2007 7:12 pm

Post » Fri Aug 14, 2009 8:34 am

Name: Sandman
at melee range, chance to throw sand in the eyes of your enemies, lowering their accuracy,, damage output, and increasing your damage nad/or crit damage by X amount for X seconds.
User avatar
Rach B
 
Posts: 3419
Joined: Thu Mar 08, 2007 11:30 am

Post » Fri Aug 14, 2009 5:08 pm

Name: V.I.P
Discription: You can have one additional member in your groups regardless of charisma due to your important contribution to it.
User avatar
Carlos Vazquez
 
Posts: 3407
Joined: Sat Aug 25, 2007 10:19 am

Post » Fri Aug 14, 2009 9:31 pm

Name: Outcast
Discription: You can not be the leader of any groups. As long as you′re a member of a group you get +10% bonus to critical damage and while you′re on your own you get 1 AP reduction on any attack.

Name: Environmentalist
Discription: You care about the environment, and thats a good thing. Eating radiated fruits not only makes your pee glow but you temporarily gain a radiation immunity. Eating other types of eatable waste products benefit you greatly, and you feel good knowing that you′ve done what you can to combat global warming.

Name: Jihadist
Discription: You′ve learned the ways of the fork, survived the trails in the caves now you′re ready for the crusade.Your time traveling on the world map is reduced by 30% and you gain 50% more experience points using explosives. Crafting explosives is a second nature to you so all your explosive devices do an additional 25% damage.
User avatar
Juan Suarez
 
Posts: 3395
Joined: Sun Nov 25, 2007 4:09 am

Post » Fri Aug 14, 2009 12:51 pm

Name: Sicknote
Discription: You′re allergic to any form of labour, each time you use an untaged skill you take 20% of total hitpoints in physical damage. Good thing is that you can select 5 tag skills at character creation.

Name: ill-tempered
Discription: You gain a 25% bonus to the NPC incentive regardless of karma to start a fight. Thats because having an irritable and unpleasant disposition is natural to you.

Name: Evil Natured
Discription: You have a +1 bonus to both Strength and Endurance (stackable above the 10 cap) due to
your constant destructive thrill seeking. If you gain karma for any reason you take 10% of your total hitpoints in damage each passing day as long as the karma gained remains.

Name: Tesla and Me
Discription: You′re energized beyond whats normal, like a battery. There is a possibility that you were hit by lightning as a child. This resulted in you having an impact on electrical and energy devices. Energy weapon ammunition replenish over time, electronic lockpicks have a 10% bonus to the chance of success due to the energized overdrive you provide. Energy based attacks have a 10% chance of healing you for the damage amount caused.

Name: Paranoid
Description: You′ve on the run from a vault somewhere, 157 years ago, but you can′t seem to relax. You get a +2 bonus to perception (stacks outside the 10 cap) and a +3 bonus to sequence due to your hightened senses. But as a result of the prolonged stress you get fatigued more easily 50% infact. You also get a -1 reduction of Luck since you′re jumping at shadows. This and you′ve started to grow foot fungus.

Name: Jet Lagged Globetrotter
Discription: Your fast paced life style and you well traveled persona gives you a 25% reduction in world map traveling times and you rest times are shortened by 25%. The down side is that all of your SPECIAL stats are reduced by 1 for one day.
User avatar
Trevi
 
Posts: 3404
Joined: Fri Apr 06, 2007 8:26 pm

Post » Fri Aug 14, 2009 11:56 pm

Name: Bully
Discription: Your moma didn′t love you as a child now you′re telling everyone else that they have to by your actions. Because of this you get a 5AC bunus and a 10% damage reduction yet you recieve a -2 reduction to healing rate.

Name: Psychopath
Discription: When using chems the effects are enhanced by 50%, tradeoff is that you′re addicted to the psycho chem. You get a 20% bonus to the melee skill while suffering a -2 reduction to intelligence due to your permanent addiction.

Name: Quartermaster
Discription: All your bases are belong to me! Your carrying weight limit is increased by 75. You′re the only one able to build,upgrade and maintain any playerbase placed structural buildings and turrets.

Name: Nerd
Discription: Your dedication and perception for details in your line of expertise has granted you a +2 bonus to intelligence (non stackable above the 10 cap) and a 30% bonus to the science and repair skills.

Name: Carebear
Discription: You care, man! Thats a good thing! Thus you′re able to purify fruits and areas of contaminations. When you′re in a random encounter you have a 25% chance that any wildlife will join you for the duration of the fight.

Name: Noob
Discription: You can′t stand up straight and chew on brahmin hides, have no f***ing clue that your nose is full of snot but you′re an exceptional learner and thus any experience gained will be enhanced by 15% (stackable) and you gain a 5 point bonus on the distributional skills at level up.
User avatar
Jhenna lee Lizama
 
Posts: 3344
Joined: Wed Jun 06, 2007 5:39 am

Post » Fri Aug 14, 2009 12:36 pm

Name: Hitman
Discription: Killing people is what you do best, so why stop? As a result of your intense training you′ve been granted the awareness perk as an ability. Along with an +4 to sequence and a 30% bonus to the sneak skill. However your lack of contact sports training have made you more fragile reducing your endurance with 2 and a -1 to healing rate. You′re also restricted to use Small guns, unarmed, explosives and Melee weapons only.

Name: Janitor
Discription: As the custodian your endless lonely days taking care of the vault has made you more aware, granted you a 6th sense. Thus you′ve been granted the motion sensor feature as your exclusive ability. Watching the floor for hours have made you more perceptive when it comes to detect mines so you get a 30% bonus to the trap skill and the hit the deck perk as an ability.


I′m done suggesting traits, if gamesas needs more then they should feel free to ask. And specify what kind of traits they need.
User avatar
James Smart
 
Posts: 3362
Joined: Sun Nov 04, 2007 7:49 pm

Post » Fri Aug 14, 2009 11:39 am

Maybe one more this one was fun....

Name: Artificial Intelligence
Discription: You′re less likely to sustain crippling effects caused to your head, time affected is decreased 50%. You can repair rather than heal your head, though due to this cybernetic feature you get a -1 reduction to your charisma.
User avatar
Ebony Lawson
 
Posts: 3504
Joined: Fri Feb 16, 2007 11:00 am

Post » Fri Aug 14, 2009 12:14 pm

I′m sorry but the wasteland need this one...

Name: Drill Sargeant
Discription: Talking causes you to dehydrate, so don′t. Everyone in your group get a 5% bonus to any experience gained while in it. Your way with words and tools for persuation will get knocked down or knocked out group members back on their feet. YOU`RE DISMISSED!
User avatar
cassy
 
Posts: 3368
Joined: Mon Mar 05, 2007 12:57 am

Post » Fri Aug 14, 2009 1:48 pm

...and this...but thats it.

Name: The Don
Discription: Family is thicker than blood so whenever guild members earn experience points and loot money you recieve 10%, even if you′re not in the group. NPC contract killers you get 50% off and any mobsters encountered in the wasteland join your cause until they die or you log out.
User avatar
Sophie Morrell
 
Posts: 3364
Joined: Sat Aug 12, 2006 11:13 am

Post » Sat Aug 15, 2009 12:12 am

Eh...who am i kidding? I′ll keep posting these. :D

Name: Lucky Bastard
Discription: Your luck know no bounds, unaware of it you go on about your business as usual as the world crumbles around you. As a result of this your Luck is increased by 4, but since you′re not aware your Perception is reduced by 2. Furthermore you′re immune to critical failures and you seem more likeley to find that extra loot.

Name: Crooked Politician
Discription: You know the tricks of the trade, thats why you ended up as a public servant." I might not agree with you but i defend your right to speak your mind". You gain a 20% bonus to both speach skill and barter skill due to your long service in congress. If you happen to kill the NPC you′re talking to or steal back what you′ve just sold him, no one would hold that against you. You woun′t loose any karma doing so, not even if people witness it.

Name: Stalker
Discription: You can tag a player (or NPC) then follow their movements on the regional and world map until they or you log out. Only one can be tagged this way at any given time.

Name: The Big Bang Theory
Discription: You′ve studied the Manhattan project by looking at people. They tell you that both ionizing and non-ionizing radiation can be harmful to organisms and can result in changes to the natural environment. You however firmly believe that radiation hormesis (the hypothesis that chronic low doses of ionizing radiation (in addition to the natural background doses) are beneficial, stimulating hypothetical reserve repair mechanisms that protect against disease) at low doses of radiation can be beneficial to organisms. So you′re on a crusade to make a nuclear bomb benign to the living anatomy. You gain a 30% bonus to both the trap and science skill and are able to research and fabricate small and medium sized nuclear devices. (Such as hand grenades, grenade launcher shells, rocket launcher shells and mines).

Name: Gecko
Discription: Pre-war you were a broker at the Wallstreet, now you′re looking at a world you once commanded. Greed is good, greed still works. Now you′re skinning geckos for a living instead of people. 150% increased amounts of pelts gained when skinning, because money never sleeps.
User avatar
chinadoll
 
Posts: 3401
Joined: Tue Aug 22, 2006 5:09 am

Post » Fri Aug 14, 2009 9:35 am

Name: Pacifist
Discription: You reject the notion that the nonviolence principle stands seperated from the non-aggression principle, which rejects the initiation of violence, but permits the use of violence for self-defense or delegated defense. You however firmly believe that the moral prohibition of the use of violence follows from argumentation ethics, which only applies when people are using argumentation to solve disputes. Your bonus to unarmed skill is therefor 50% and since your rhetorical skills might confuse anyone listening your speach skill is reduced by 20%. You also gain the HTH Evade perk as an exclusive ability.

Name: Psychologist
Discription: Stay on yer meds people! Then get back to me on monday. Whenever you′re buying chems from NPC vendors you don′t pay anything because they are free to you. You can′t trade these chems with any player because they are for personal use ONLY! You can however trade them back to the NPC vendors.

Name: Socialworker
Discription: Your empathy for the homeless is admirable and thus you gain a 25% reduction in travel time on the world map and a 20% bonus of finding rare random encounters.

Name: Chosen One
Discription: You′ve accepted this trait now fulfill the prophecy. Save your people from oppression and your elders from depression. You get a 50% bonus on any skills gained when reading books. You also have a G.E.C.K with you so you can raise a tent functioning as your personal base (no one but you have access to it). You can only have one tent at any given time so if you raise another everything stored at the other one is lost.
User avatar
Philip Lyon
 
Posts: 3297
Joined: Tue Aug 14, 2007 6:08 am

Post » Fri Aug 14, 2009 11:04 am

Name: The Cook
Description: You're expertise in handling kitchen knives, axes, hammers and saws gives you 10% melee and 5% critical vs animals. Because you know how to slice them and dice them.

Name: Quarry worker
Description: All those years of hard work in the stone quarry has paid off. You gain 20% bonus on cracking limbs since you've mastered the art of stone cracking.

Name: Captain K
Description: All those space - the final frontier stories made you realize that tactics and diplomacy solves anything thus gaining 1 intelligence and 1 charisma.

Name: Road Kill
Description: The fine art of reckless driving over innocent animals gave you a bonus of 5% damage and 10% bonus for cracking limbs on any creature including humanoids while driving. Image
User avatar
michael flanigan
 
Posts: 3449
Joined: Thu Jun 14, 2007 2:33 pm

Post » Fri Aug 14, 2009 11:29 am

Name: Chaos Bringer Description: Your Influance makes people fight your battles for you and each time you enter battle to help them your Strength ability rises 70% per time. M.J,KIRK
User avatar
Emma Copeland
 
Posts: 3383
Joined: Sat Jul 01, 2006 12:37 am

Post » Fri Aug 14, 2009 6:38 pm

Survivor

You have survived things that would kill entire towns. You gain +5 Dv and +50hp to represent this.
User avatar
Dan Endacott
 
Posts: 3419
Joined: Fri Jul 06, 2007 9:12 am

Post » Fri Aug 14, 2009 3:20 pm

Vault Dweller: past from the vault has made you less skill in the waste land when it comes to survival (-10 survial - 5 cooking -20 trapping - 5 all guns) but your past from the vault has rewarded you tech. skills better then those raised in the waste land ( medical +10 science +5 explosives +20 all tech. skill +5)

Waste Lander: being born and raised in the waste land have given you a better enviroment survival ( + 10 survival +5 cooking +20 trapping + 5 all guns) but being raisned in such a simple enviroment has taken away tech. skills from you ( - 10 medical -5 science -20 explosives -5 all tech skill)

Avg. Joe: your just the every day joe all your skill are at the same flat level and nothing starts out higher or lower then any other skill. (boring you)
-Tixar
User avatar
Daniel Lozano
 
Posts: 3452
Joined: Fri Aug 24, 2007 7:42 am

Post » Fri Aug 14, 2009 9:24 am

Above average: Because you have always been above average but never the best at something, all of your SPECIAL is raised by one, but you cannot tag any skills during character creation.
User avatar
Sebrina Johnstone
 
Posts: 3456
Joined: Sat Jun 24, 2006 12:58 pm

Post » Fri Aug 14, 2009 4:58 pm



If character progression is like FO1/2 no one would take that. Maybe if you could only tag 2 skills instead of 3, characters highly specilized for combat or with low int might though.

not to mention: http://fallout.wikia.com/wiki/Gifted
User avatar
Donald Richards
 
Posts: 3378
Joined: Sat Jun 30, 2007 3:59 am

Post » Fri Aug 14, 2009 12:32 pm

If there was to be cooperative...

In the 20's level cap, you would earn:

SUPPORTER (Level 24)

You're a real team player. You respect your teammates and have fought hard through the wasteland. You earn +10 energy weapons, +5 guns, +5 science, and +15 medicine. You also have the ability to regenerate ammunition, slowly.

And another..

TEAM GUNSLINGER (Level 25)

All your friends look up to you for the best guns. Your team members earn +10 guns and each time they enter battle, your weapon damage is increased.

And, it's unoriginal, but:

THE ENERGY SCIENTIST (Level 19)

You're a nerd, but a helpful nerd, buddy! Your team earns +14 science and +10 energy weapons. I just don't give a...
User avatar
Lakyn Ellery
 
Posts: 3447
Joined: Sat Jan 27, 2007 1:02 pm


Return to Othor Games