Suggestion for a "Grimm Reaper Quest" in Fallout 4

Post » Thu Sep 18, 2014 6:10 am

This is a suggestion for the next installment of Fallout that might give the player a better sense of closure. Simply, when the player has completed the final story quest, which would typically bring the game to an end, I’d like to see a “Grimm Reaper Quest” auto-load in Fallout 4. This quest would generate a new screen function on the Pip Boy that presents all of the key characters that appeared in the game in an order of “difficulty to kill.” The player’s new roll is then to hunt down ALL of these key characters and kill them. The Pip Boy will “X” out each character that is already dead as well as each character that the player kills in order to complete the Grimm Reaper Quest. The Pip Boy would also present the option to the player to either locate the characters on the map or to forego this option to turn it into a hunt. Of course, there would be other ways to make the Grimm Reaper Quest easier or more difficult, involving the acquisition of supplies & ammo, key characters arming themselves with better weapons or banding together, as well as character defensive boobytraps, etc. And when all of the key characters have been eliminated the game ends…because, logically, there’s no more reason to play if you’ve killed all the characters. Well, it’s just an idea I wanted to share. Looking forward to Fallout 4!

User avatar
Alyesha Neufeld
 
Posts: 3421
Joined: Fri Jan 19, 2007 10:45 am

Return to Fallout Series Discussion