Strength:
Axe
Blunt
Long Blade
Short Blade
Spear
Endurance:
Block
Heavy Armor
Light Armor
Medium Armor
Unarmored
Intelligence:
Alteration
Conjuration
Destruction
Illusion
Restoration
Craftsmanship:
Alchemy
Smithing
Enchant
Mercantile
Speechcraft
Dexterity:
Archery
Duel Wield
Lockpicking
Pickpocketing
Sneak
Conditioning:
Acrobatics
Climbing
Hand to Hand
Running
Swimming
Now, assuming every skill begins at 5 not including racial benefits, let’s see how the “class” system or what I’d prefer to say is specialization. Which I thinks allows the character to start off like they actually DID something with their life before the game starts rather than throw them into the games quest lines like they lived in a box all their life and didn’t do anything.
Select 2 of the 6 major Attributes.
For example we’ll do Strength and Endurance.
Now, the 10 skills governed under these Attributes are given a 5 point starting boost.
The selected Attribute is given a 5 point boost.
Then select 12 Major Skills and each of these skills are given an additional 5 points.
So say we select Swimming, Running, Smithing, Climbing, Medium Armor, Long Blade, Block, Speechcraft, Axe, Heavy Armor, Blunt, and Archery.
So as you can see, this guy is quite the Athletic warrior, versed in 4 weapons, skilled in martial arts, a smith, relies on his shield for defense, and is handy in relatively weighty armors while also being able to tell a nice story.
You guessed it, he’s a former soldier who has been trained in all weapon types, and is a people person as all good soldiers ought to be. In his time with the Legion he’s lost his weapon on a number of occasions and was forced to fight with his fists, his missions took him over long treks across deserts, swamps and mountains putting him in good shape for running, swimming, and climbing.
Ok, so to get a little more serious, you see what I did there? That’s called Role-playing, that’s adding a theme to your character which sets up a standard for how to play the game and it’s always fun to do. No one creates their character and just goes “Psh, whatever, I am just gonna be a whatever, blah!”
Now I know someone is gonna say “I do that!” Well I feel sorry for you and frankly don’t believe you, EVERYONE has some vision of what they want their character to be, do you wanna mage, melee, both, or neither? Whether you put a story to it or not, it’s there.
So, now that we’re off track, let’s get back on. Ok, now let’s take a look at how your skill tree would look.
Strength: 15
Axe: 25
Blunt: 25
Long Blade: 25
Short Blade: 20
Spear: 20
Endurance: 15
Block: 25
Heavy Armor: 25
Light Armor: 20
Medium Armor: 25
Unarmored: 20
Intelligence: 10
Alteration: 15
Conjuration: 15
Destruction: 15
Illusion: 15
Restoration: 15
Craftsmanship: 10
Alchemy: 15
Smithing: 20
Enchant: 15
Mercantile: 15
Speechcraft: 20
Dexterity: 10
Archery: 20
Duel Wield: 15
Lockpicking: 15
Pickpocketing: 15
Sneak: 15
Conditioning: 10
Acrobatics: 15
Climbing: 20
Hand to Hand: 20
Running: 20
Swimming: 20
I won’t even bother taking into account Racial bonuses seeing as there’s now 30 skills rather than 23 or 18. However, if you’ve been a player of Elder Scrolls, you could probably make that out in your head. Needless to say, at most skills will start at 25, so that’s about as specialized as ya get. So now how would leveling work out? Well, let’s do some arithmetic!
Total Skill point
3000 – 450 = 2550
2550 – 50 = 2500
2500 – 60 = 2440
So, not including racial bonuses we have 2440 skill points to spread towards leveling. Now in order to limit the amount of levels you can go up, since there are so many skills. Major skills will take 25 points to level, while minors will take 30. So let’s do some more annoying math.
Major skills:
12 x 100 = 1200
1200 – 60 = 1140 (Major Skill additions)
1140 – 50 = 1090 (Major Attribute Additions)
1090 – 30 = 1060 (Gave 30 Skill points towards Race bonuses)
Minor Skills:
18 x 100 = 1800
1800 – 450 = 1350
Total Skill Distribution:
1090 + 1350 = 2440
So the Math is right on, now, let’s see how high of a level you’re character can be!
1060/20 = 53
1350/30 = 45
53 + 45 = 98
So a maximum level of 98 can be acquired for this particular system. Damn, just one shy eh?
So yes, out of 240 perks, you get to pick 98 of them, given that each Skill would have 8 perks, you can max out 12 skills out of 30 and still have two additional perk points left over. That isn’t bad. It definitely puts some limitations on characters and some replay value, similar to Skyrim with just more Skills, perk and customization.
As for Attributes…
Attributes are going to start off at level 10 and go to level 100; Major attributes get a 5 point lead. Now the attributes are all for the skills and fundamental growth of character, they don’t do anything for your Health, Magic, and Fatigue. I think that the system that Bethesda had in Skyrim was fine where you select which of them you wish to increase. Now, the attributes would level, based on how many of their skills were used.
5 skill points = 1 attribute point
These do stack over time so if you level up skill after being ready to level, they’ll follow over to the next level similar to Oblivion. So guess what now? More math! (Kill me...please..)
6 x 100 = 600
600 – 60 = 540
540 – 10 = 530 (Major Attribute bonuses)
530 x 4 = 2120
2440 – 2120 = 320
So yes, you can max out your attributes before maxing out your character, but as I said, these come as a result of doing ALL skills, so it’s only natural that even if you’re not catered towards certain things, you’re character would become efficient in the fundamentals of a skill set by utilizing all the skills, even if they aren’t specialized.
So that’s about it for now, I’ll try to include some of my thoughts and ideas on individual perks for the skills and the perks that come with Attributes later on. I’m looking for comments and criticism for this, but no, I don’t want your “This system would blow” or “This is too complicated” crap. Tell me what’s wrong with it, give me scenarios, tweaks, advice, but don’t give me your attitude. I see flaws with it, but I’ll address those later, AFTER I get some feedback.