Suggestion: Might our character have a keyring in Skyrim?

Post » Wed Aug 03, 2011 10:19 pm

Very much of the helloes! :twirl:

Recently I was playing a bit of Oblivion, and I noticed the ridiculous number of keys I had. I thought to myself, "Ooh, I should clear these up. I surely can't need all of these keys..."

And you know what? I was right... but I didn't know which keys I needed and which I did not.

Now, admittedly, keys are zero-weight. This means they are not a burden on gameplay. But It also means I have to cycle past all of them if I want to access my soul gems, or any sort of stone, or miscellaneous item, or torch, or repair hammer. And so on. When you've been playing for a while and have dozens of keys, this can take about ten seconds at least and gets rather annoying.


My suggestion: give the player a "keyring". Not an actual keyring, mind -- just some section in the menu where we can look at our keys independently. It could even be a bag or something. Just have it so that the player can scroll right past it if he wants to; when you want to look at your keys, you just select the bag and open it.

Besides, who wants to look at keys?
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JR Cash
 
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Post » Wed Aug 03, 2011 7:29 pm

Azura yes! This is brilliant. Simple, but brilliant.
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ImmaTakeYour
 
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Post » Wed Aug 03, 2011 4:48 pm

Do what fallout 3 did: in the misc. part of the inventory, have an item called "key ring".
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no_excuse
 
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Post » Wed Aug 03, 2011 6:51 pm

I would like it if i can "open" the key ring and see what keys i have.
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Dewayne Quattlebaum
 
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Post » Wed Aug 03, 2011 1:06 pm

I would like it if i can "open" the key ring and see what keys i have.

Fallout 3 allowed for this. They will most likely take the same approach since no one likes their inventory being cluttered with keys.
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Alba Casas
 
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Post » Wed Aug 03, 2011 1:51 pm

didn't oblivion have a keyring? oh wait....that was a mod. nevermind. nothing to see here. :tongue:
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teeny
 
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Post » Wed Aug 03, 2011 5:36 pm

Like a berry pouch.
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Sheeva
 
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Post » Wed Aug 03, 2011 3:15 pm

didn't oblivion have a keyring? oh wait....that was a mod. nevermind. nothing to see here. :tongue:

That mod required OBSE. :banghead:

I don't care if there's a keyring or not (I kind of hope there isn't). It's not like my inventory is going to be cluttered with keys. That never happens to me. Well, only once ... in Arx Fatalis. I had soooo much keeeeyzz.
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Lovingly
 
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Post » Wed Aug 03, 2011 10:06 pm

That mod required OBSE. :banghead:

I don't care if there's a keyring or not (I kind of hope there isn't). It's not like my inventory is going to be cluttered with keys. That never happens to me. Well, only once ... in Arx Fatalis. I had soooo much keeeeyzz.

whats wrong with OBSE?
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Code Affinity
 
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Post » Wed Aug 03, 2011 10:09 am

They had it on fallout, why not. I would be cool. I would always store all my keys in my desk in my house.
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lilmissparty
 
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Post » Wed Aug 03, 2011 6:34 am

whats wrong with OBSE?

Everything. But lets not get into it, since we're suppose to be talking about keyrings in Skyrim.
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STEVI INQUE
 
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Post » Wed Aug 03, 2011 12:29 pm

whats wrong with OBSE?


It required a separate launcher
It had to be updated often to allow for more mods (since, don't ask me why, it seems people only work with newer version nowadays)
You couldn't check which mods you used just before starting it, you had to open either Oblivion or OBMM, check which mods you wanted, close it, and then open OBSE
And to top it all, it was buggy. VERY buggy


But anyways, back on topic, I think the keyring in Fallout 3 was made to settle that problem, so I think Skyrim will have it
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Mr. Ray
 
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Post » Wed Aug 03, 2011 11:04 pm

Yeah, given that FO3 had one, I can't imagine they won't have some sort of similar organizational tool for Skyrim. (See, that's the kind of "influence from Fallout 3" that is good to have... :) )


It required a separate launcher
It had to be updated often to allow for more mods (since, don't ask me why, it seems people only work with newer version nowadays)
You couldn't check which mods you used just before starting it, you had to open either Oblivion or OBMM, check which mods you wanted, close it, and then open OBSE
And to top it all, it was buggy. VERY buggy


Huh. While it did take me awhile to get up the courage to try OBSE in the first place, I never had those problems. But, then, I don't really change my mod installs on the fly - I do a fresh install of Oblivion with the set of mods I'm going to use for a character, and then just play with those mods. (I might add a couple more armor mods as they come out, but I don't add/remove major bits).

So, I just run it via OBSE. And only bother getting a new version if one of my mods says it needs a newer version. :shrug:
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scorpion972
 
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Post » Wed Aug 03, 2011 4:09 pm

Fallout 3 allowed for this. They will most likely take the same approach since no one likes their inventory being cluttered with keys.

Yeah, most likely. I hope they have a keyring though, OBs style was quite annoying.
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Rob Davidson
 
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Post » Wed Aug 03, 2011 10:58 am

I hope they give the consoles the option to filter them this time, Oblivion was horrible for that, you couldn't minimize the keys section because you didn't have a mouse to click on it.
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Tiffany Carter
 
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Post » Wed Aug 03, 2011 8:03 am

good idea...but they'd have to make it work with the 3d view of the objects
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Ellie English
 
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Post » Wed Aug 03, 2011 11:39 am

There was a handy mod that added a keyring. By Ysmir's beard did it help clear the clutter in my inventory....so YES!!!
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Flutterby
 
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Post » Wed Aug 03, 2011 5:39 pm

There was a handy mod that added a keyring. By Ysmir's beard did it help clear the clutter in my inventory....so YES!!!


You mean this mod? http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=681. Use it myself, kind of have to, considering i like collecting keys. Even to the point that i'll go klepto and steal keys from NPCs and Guards, just so i can get in anywhere i want without having to pick locks.
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Rob
 
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Post » Wed Aug 03, 2011 10:06 am

GOD

YES

PLZ

:bowdown:
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sharon
 
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Post » Wed Aug 03, 2011 11:23 am

That would be a most welcome addition!
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Dona BlackHeart
 
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Post » Wed Aug 03, 2011 6:42 am

Honestly, they should just make it a separate option on the menu.

So the menu set out would be like this:

Misc
~~~~~Books
~~~~~Keys
~~~~~Soul Gems
~~~~~Whatever else was in Misc (e.g. wolf pelts, bones, repair hammers and so on)

and then when you select books, you get your list of books, and when you click keys, you get your list of keys. No need to scroll past them all just to count how many wolf-pelts you have collected to craft your new set of armor..



I hope they sort out the remove flag for quest items in scripts this time around. There were A LOT of items in Oblivion that clogged up your inventory.
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StunnaLiike FiiFii
 
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