I was thinking about the perk system and the soft cap associated with it. From what I can tell you get a perk each time you level and once you stop leveling you stop getting perks. The immediate thought that came to my mind was, "are the Elder Scroll games turning into mainstream RPGs?" I mean one of the things that has defined this series and has set this game apart from other games in the genre has been the: you can go anywhere and do anything, you can level you character up in any way you want, you will become better at what you do as you do it and thus define your character, and so on. Yes I know that you can still level up your skills but from what I have been able to tell the perks are far more important then skill gain. For instance you can build your one handed weapon skill all the way up to 100 but if you don't have any perks associated with that skill it will pretty much be useless. Thus the game changes from a, what you do will define your character game, to a, what you pick at level up will define your character game, just like all the other mainstream games out there. Yes I do know that there is still a lot more freedom in the game then in many other games currently out there but the fact remains that they are removing one of the cornerstones of the Elder Scrolls games.
Again I like the perk idea because it does give more depth to the skill system, however the current implementation destroys one of the keystones on which the game is based and I would like to suggest an implementation change. Make it so that you can buy perks at a very high price. Before you start posting please read further. When I say a high price I mean an extremely high price. Make the price twice that of the most expensive house in the game. Also make it so that you can not buy training in a perk until you have met the prerequisite's to that perk. For example if a perks prerequisite's are 50 points in one handed weapons and 50 strength then you will need to meet those before you can buy the training.
This method would not only allow you to continue building your character at extremely high expense but it also provides a needed money sink at end game. In Morrowind and Oblivion once you got toward the end of the game you had more money then you knew what to do with. As a matter of fact the money would just become useless all together. I mean you already have the best equipment, own all the houses, own all the horses, and simply don't have anything else to spend your money on. What's the point in raiding dungeons and selling the loot when money no longer matters? If, however, you can buy perks at extremely high expense then you will raid many dungeons and gather up all the loot you can. You will work hard to make a lot of money and then you will spend it all on getting one perk and then you will start over again.
Allowing perks to be bought at extremely high prices is not a perfect solution but it does allow you to continue building your character they way you want. It also provides a much needed money sink later in the game. However the dev's will need to make the cost of learning perks the most expensive thing in the game. Thus giving this function balance.
Edited the skill name do to complaint that one handed blade no longer existed but one handed weapon does.