Suggestion: Scrap Button?

Post » Sun Jan 17, 2016 2:03 am

Suggestion: Scrap Button?



It is well known that valuable scrap material is consumed and wasted when an item sitting in the workbench is utilized as scrap. It satisfies the structure you are building, but it wastes all of the other components of that precious junk. To avoid this from happening, I and several others have taken to dropping all of our junk, and scrapping it through the workshop. To avoid this unnecessary hassle and to make all of our experiences much more enjoyable, could you wonderful fairies of Bethesda work your magic to add a scrapping button to break down the junk within the workshop transfer screen? Much time and resources could be saved, we would love you forever <3



Sincerely,


-A faithful customer (the son of a mother with a credit card)

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Kaley X
 
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Post » Sat Jan 16, 2016 5:35 pm

I could be wrong, but wasn't this proven incorrect?



I thought it was a visual bug, and that if you exited and re-entered the mode or fast traveled away and back that the excess material would appear properly.

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ezra
 
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Post » Sun Jan 17, 2016 3:08 am

Yeah as Roughneck says, you just have to return a little later.


Havent tested it myself, but I am never running out of materials and would think that if the bug was in place I wouldve ages ago.

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Thomas LEON
 
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Post » Sat Jan 16, 2016 8:19 pm

It certainly needs more testing but here is what the wiki says...






http://fallout.wikia.com/wiki/Fallout_4_crafting

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Colton Idonthavealastna
 
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Post » Sat Jan 16, 2016 4:28 pm

test it at Home Plate. or any other workbench not connected to any other place.



I have, and those "consumed" items that do not appear, are in fact counted when you go to construct a new item.



been tested ad naseum ;)

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Ymani Hood
 
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Post » Sun Jan 17, 2016 3:43 am

Until we get the GECK, I'm taking anything the wiki says with a grain of salt.



The guy who put that in might be confused with how components fail to be displayed on occasion, despite being there.

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ImmaTakeYour
 
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Post » Sat Jan 16, 2016 10:08 pm

Regardless of it fixed or not, it would make matters much simpler to leave it in our hands to scrap down the material. It would make sense to be an added step in the process, it makes sense to need to break down junk at a workbench to utilize the individual pieces.




On an unrelated note, I want to point out that blood packs sell for 7 caps and Irradiated blood packs sell for 33 caps. High charisma, but that price difference is flawed xD Not saying this needs fixing or anything, but it seems like an easy fix

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Emma-Jane Merrin
 
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Post » Sun Jan 17, 2016 2:53 am

I like to scrap as much as possible because the individual components are almost invariably lighter than the finished goods.

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Christine
 
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Post » Sat Jan 16, 2016 5:54 pm

I would like there to be a 'scrap all' option at the workbench, just so you can see exactly what actual useful materials you have saved up, versus 20,000 different plates and lamps and dohickeys that you have to sort through each and every one to figure out what it provides. Like if I suddenly need 10 gears to make something at a distant settlement, and I only happen to have 3 'gears' listed in the workbench, then I have to manually scout through those 20,000 stupid individual items to find the few that break down into 'gears'. Extremely clunky and not fun at all.

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sophie
 
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Post » Sat Jan 16, 2016 6:10 pm


Oh god, this again.



This has been proven as absolutely incorrect through rigorous testing in a sanitized base location (red rocket) with zero supplies in the workstation or anywhere near that location. A player here painstakingly went through the process of hand placing select items in the work station, noting what those items would give when scrapped, and then - item by item - built things and compared this to what was left in the workstation.



Nothing is lost. Period.

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sara OMAR
 
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Post » Sat Jan 16, 2016 10:36 pm

False. A gold watch can be used for gold and spring will be stored. I tried this in a new settlement when I upgraded Righteous Authority and saw that the spring was stored in the workshop.

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Vahpie
 
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Post » Sat Jan 16, 2016 7:10 pm

I would gladly give up one of the D-pad buttons for this on console (don't really need 4 with 3 options on each one for favorites)
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Loane
 
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Post » Sat Jan 16, 2016 5:54 pm



As far as i understand, that is easily achieved simply by going into the build menu. I.e. if you select something complex like a heavy laser turret, you'll see listed the individual tallies of all the materials used in the construction of the turret - plus of course a summary that shows how many turrets all that stuff will make.



I believe that these resource totals include scrapped and unscrapped resources.

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Crystal Clear
 
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Post » Sat Jan 16, 2016 3:29 pm

correct. will show all available scrapped and unscrapped as one total for each part needed.



also, when you connect settlements with provisioner, that total is for all locations connected.

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Wane Peters
 
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Post » Sat Jan 16, 2016 2:47 pm

Why not just make it to when anything is added to the workbench it is automatically broken down. This goes for weapons and armor too.


If you want to store something then just build a storage unit.
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brian adkins
 
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Post » Sun Jan 17, 2016 4:32 am

I do not waste a bunch of good perk points on that, or in charisma to get that. And I shouldn't have to, if there was a proper, simple 'scrap all' button on each workbench, as there should be.

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x a million...
 
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Post » Sun Jan 17, 2016 4:32 am

This. Plain and simple and right and good. Oh yes, this.

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Nany Smith
 
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Post » Sat Jan 16, 2016 6:28 pm

I ran low on steel, so I bought a few shipments. When I built one wall which required steel, the entire shipment was eaten. Coincidence? I think not!

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carly mcdonough
 
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Post » Sun Jan 17, 2016 4:29 am

I agree with those who say your "well known" bug is an illusion, but I would absolutely like a "scrap" button. In fact, I'd like a "scrap all junk" button.
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Dragonz Dancer
 
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Post » Sat Jan 16, 2016 1:33 pm

Haha. Sometimes it's just to easy. It seems some people are paid to overthink things.
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Reven Lord
 
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Post » Sat Jan 16, 2016 5:09 pm

I play on PC, and in the workshop 'transfer' menu, I have a button that will show what I have on the component level... (what everything would break down to.)



Weapons/armor stored in the workshop do NOT get broken down, I don't think, those, you MUST do manually.

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Nina Mccormick
 
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Post » Sun Jan 17, 2016 2:44 am

A "Scrap Junk" button in the workshop would be a nice convenience so as long as it does not scrap my armor and weapons as well.



I tend to scrap all the junk I haul back to my settlements so dropping them on the ground to scrap them is inconvenient. Some of the smaller pieces of junk clips into the ground so it is hard to see them sometimes.

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neil slattery
 
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Post » Sun Jan 17, 2016 5:40 am

The only issue I have with the 'Scrap All' option is that sometimes you actually do need that junk piece, not the components of it. Granted I hate how cluttered my bench inventory becomes, but unfortunately necessary. They just need a much better inventory system and sorting system.

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Amy Gibson
 
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Post » Sun Jan 17, 2016 1:53 am

I miss how you actually used the individual components, not just making them a faceless compilation of sub-components. Like crafting a Deathclaw gauntlet using schematics, a Deathclaw hand and a leather belt. Now my Deathclaw hands just become consumables for anything that requires bone and leather, which is uber bland. Bring back the funny recipes and let us craft MacGyver like items, that was so cool.

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Ian White
 
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Post » Sat Jan 16, 2016 11:30 pm


Simple solution... do not use the button.



Or, any actual junk you want to keep intact (like baseballs) should go in another container.

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Bloomer
 
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