I'm new to this forum and relatively new to Morrowind (loving it so far, took a while to set up all the mods but it was worth it.) and I just wanted to suggest an improvement for the levelling system featured in Morrowind, which I hope some Modder(s) may see and take up. If there are any other places I can post this for Morrowind Modders to see, please let me know.
I absolutely love the Elder Scrolls games but one of their major flaws is with awkward levelling and having to meticulously plan the skills you need to level up to get the best character. I have searched through Planet Elder Scrolls and could not find a mod that only changed the original levelling slightly (wanted to preserve the original feel of Morrowind for my first real playthrough).
Now in Morrowind, as I understand it, you level up by increasing 10 Major/Minor skills and resting. If you levelled up 15 Major/Minor skills, you would have 5 points left over, and they would contribute to the next level. This part of the system works fine, but the skill increases don't carry over to later levels like the Major/Minor increases count towards the next level.
Flaw in the Current System
Reference: http://www.uesp.net/wiki/Morrowind:Level <- Page showing the way Morrowind levelling works.
As mentioned the flaw in the system comes with levelling skills efficiently to give maximum multipliers. To level 'perfectly' you would get 10+ skill increases, in 3 skills that are linked to different stats (Or any combinations of skills). Simple Example: You would gain 10 long blade increases, 10 Heavy Armour increases, and 10 Block increases and this would give you +5 Strength, +5 Endurance, and +5 Agility when you came to level up.
An efficient leveller would also avoid getting extra skill increases or increases for other skills, example: 2 restoration increases, as this would give you a +2 Multiplier that you would not use, and would be completely wasted as those 2 restoration increases would not carry over to the next level.
Main Change
This is where the system needs to be changed. What I suggest is that we need to make sure no skills are wasted in the levelling process. Basically if you over level some skills, or level some you didn't want to then they would count towards the next level after the level up screen. For clarification, if started a new game and then increase 16 in Long Blade (Long Blade as Major/Minor Skill) when you came to level up, you choose Strength to level up, you gain a +5 to Strength and the 6 extra increases would count toward the next level's multiplier for Strength.
With this system it would be easy to gain efficient levelling without having to plan skill increases, all that is required is that sufficient skill increases are performed before you go to the level up screen. Players would still be able to take a non-maximised character progression aswell, they could just choose to level up when they have a +3 increase if they wanted (which is not an option with all +5 modifier plugins, and you also lose a sense of accomplishment with those plugins).
Other Changes
Now I haven't played Morrowind very far (up to about level 10 once), so I don't know what problems may arrise with higher level characters. The 100 cap on Stats may have to be taken off, but the Stats would not go too far above as players can only level skills to 100. This may lead to it being too easy to get to higher levels. A Plugin to make skill increases harder overall, or exponentially harder as they increase may do the trick.
The value of the modifiers and/or the number of skill increases needed could also be changed.
Suggestion: 0 skill increases -> +1 Modifier, 1-3 increases -> +2, 4-6 increases -> +3, 7-9 increases -> +4, 10 increases -> +5.
Note: In this suggestion 4-6 increases yields a +3 increase, so if a player had 5 total 'increase points' for Strength, they would get +3 Strength on level up. After level up they would have 1 increase point for strength left as the +3 interval require 4 'increase points'. It would be unfair to take the 5 points when they could have gotten the +3 with only 4 'increase points'. So the bottom of the interval would be the amount of 'increase points' for the relevant Stat taken off after choosing the Multiplier.
I think players trying to play without having to worry about efficient levelling would have a much better time with this system, and the only way I can see players undermining the system would be to aim for higher levels by going for low multipliers, which would be difficult and the reward would not be worth the effort, so players would not have to worry about character optimisation.
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Thanks for taking the time to reading and considering this idea and I welcome any discussion and criticisms of it. Like I said, I am relatively new to Morrowind (Took many hours to get Morrowind with lots of graphical mods working perfectly) and I haven't played much of the game, so veteran players will be better judges of level progression at later levels.
Also if this idea appeals to people then some Modder(s) will have to make it, as the my knowledge on Morrowind Modding only extends to installing mods and using MGE a bit. I assume the mod would be made as a .esp file, but haven't the faintest clue where to start.
Nuclear Grandad
Small Edit: The Number of 'Increase points' for each Attribute/Stat could be displayed on the character sheet, just to reduce any frustration in trying to remember how many you have, having to write things down, or having quicksave, level up and quickload if you don't have the desired multiplier.