That problem is somewhat limited in Oblivion/Skyrim due to how the magnitudes of the buffs actually depend on your magic skill level such that a warrior would either svck at magic such that sacrificing all of his magicka for low level buffs wouldn't really do much for him OR he would have to spend a LOT of time leveling both his melee skills and his spell casting spells that it would probably be too much hastle (especially if magic skill ups came based on the amount of time a spell is sustained rather than per cast). Conversely, a mage practicing his melee skills would also have a very slow progression to become overpowered as a buffed up warrior.
This problem is also somewhat addressed with my suggestion of buffs falling off if you run out of magicka. Given a system where magicka regen is reduced with buffs such that eventually (let's say, 2-4 buffs depending on how good the buffs are) you get negative regen rates (ie. your mana is being drained), you wouldn't be able to sustain the buffs for very long since you'd quickly run out of magicka and lose the buffs. This is especially true for warrior characters who have low magicka pools (low intellect) and much slower base regen (low wisdom).
Just saying, I wouldn't like it exactly like Dragon Age: Origins because of how overpowered it made Arcane Warrior, I am fine with toggles, as long as they balance/scale. In fact I'd rather racial abilities be toggles rather then greater powers... it makes no sense that some races can only do things once a day, like how an Orc can only Berserk once a day.... or how a Red Guard only gets his Adrenaline Rush, once a day... Racial Toggles of course wouldn't draw on magicka or increase skills, They'd just have negative effects that offset them. Say Breton's Dragon skin that gives 50% Shield would stunt magicka and damage 1 magicka a second until at 0 it auto cancels. Berserk and Adrenaline Rush would have change just because those names are for short term things but they could have similar changes of sorts.
But as for spells, Feather, Detect Life, Night Eye and a few others make a lot of sense. What wouldn't make sense are more powerful spells like reflect damage or absorb spell, unless they were to a very low effect, like 5%/5 points. Again, I still think there should also be a total limit on toggles (not including the racial toggles that I suggested above), perhaps make it so you can have an active spell toggle for every 20 Intelligence that you have.