Thanks for the ideas. I guess I'd enjoy a Cleric type so that's probably what I'll go for.
How I would build my cleric(roughly):
Main Skills: Restoration, Alteration, Heavy Armor, One-Handed and either Illusion or Conjuration.
Restoration: Very much attention goes to develop this skill, aiming for the Master Perk to get Guardian Circle and Bane of the Undead. The passive perks are useful, and the Necromage perk fits well with the Cleric type character.
Alteration: Casting spells to protect yourself, paralyze enemies and gain passive resistance to magic. High priority skill.
Heavy Armor: The most basic perks should be covered, though how much you want to invest is up to you. I suggest Juggernaut 5/5 and Well Fittet as the basic choice.
One-Handed: Armsman and Bone Breaker is the basis setup, though Fighting Stance is also useful. Adding Savage Strike can be helpful, though I wouldn't add anything more in this three than that.
Illusion: Rally and buff allies and calm enemies. One good option as I see it.
Conjuration: Some clerics in different fantasy lore can summen creatures so it could be an option, though I personally would rather go with Illusion.
The first few levels I suggest you focus mainly on Health and Magica while, temporary, ignoring stamina so prevent the character from becoming too spread out.