Suggestions for Hangman's Alley

Post » Tue Jan 19, 2016 10:20 am

So... for the first time in 4 playthroughs, I finally got around to acquiring Hangman's as a settlement.



I notice that it's a very narrow, confined space and am a bit concerned about building there.



If any of you have suggestions or have pictures of what you've done, I would much appreciate them.



I have already worked out an excellently protected entrance system using concrete foundations and walls that offer far better security than what existed there previously, but am unsure where to go for actual housing, water and food resources due to the lack of space.



Note that, I am averaging between 26 & 28 total settlers in each of my settlements at this point as I carry a Charisma of 18 at this point when I'm at the settlements.



Thank you oh wise ones!

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Travis
 
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Post » Mon Jan 18, 2016 10:44 pm

Wow, 20+ settlers in that place. Just placing the beds will be interesting. I'd start by building up, way up, though I've never tried that myself. Interested to see what others have done there also.



There are several vids on the place if you do a quick search on YouTube.



Are you on PC? Can you mod? The mod that let you place items in 'red' areas is a big help in places like that.

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Ymani Hood
 
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Post » Tue Jan 19, 2016 2:40 am

As I've shown in a couple of other threads. I turned Hangman's Alley into an artillery post. My thinking being that it is quite central to the map/Boston ruins.


I probably could have built upwards a bit more, I basically just removed the existing roofs and placed floors where they'd been lol



http://imgur.com/a/maquC

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Cagla Cali
 
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Post » Mon Jan 18, 2016 7:27 pm

Nope PS4. Considering cross alley building on an upper level as you're right, 20+ is a lot for there.

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Laura Cartwright
 
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Post » Tue Jan 19, 2016 5:25 am

Really cool! I was just reading that baddies actually spawn within the space so it may be relatively pointless to even put walls and gates and the entrances. BTW: Where does the chained door lead anyhow?

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Laurenn Doylee
 
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Post » Tue Jan 19, 2016 6:45 am

First ster:


Raise the place to the ground.


If it can be removed, it should be removed.


This will clear the rear of the place out enough that you can plant a small grove of Mutfruit and some water pumps. Even a trough or two for the inevitable Brahmin that will show up.


Then build verticly. Three stories of bunkhouses, at least. With that many settlers, individual rooms are not going to be a thing.

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Rozlyn Robinson
 
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Post » Mon Jan 18, 2016 8:37 pm

Yeah. I always have bunkhouses. I don't have the patience or the resources to build them their own places anyhow.



Thanks for the suggestions! I will do so.



Going to look on Youtube for some videos as well.



Like I said, it's a first for me at Hangman's so I've got some work to do!

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Joey Bel
 
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Post » Tue Jan 19, 2016 5:09 am

I have only built up one level and I have about 24 beds setup. Population is still only in the teens though.

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Emma Pennington
 
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Post » Tue Jan 19, 2016 11:39 am

I've got 20 people with full beds, and a couple brahmin in there, three shops, crops, and artillery. I think I could fit 30 without much extra work, I'd just have to be more efficient with bed placement. The biggest problem I've found is that attackers spawn inside the settlement boundary no matter how good your walls are, but fortunately they only spawn at ground level.


Advice:


Build a series of ladders until you can't build any higher, then build out to the walls in every direction with the "shack second story" and fill in the edges with the small floor tiles, treat that as your roof, and build levels down from there. Frequently you can get small floor tiles to clip into the buildings if you're willing to take the time to finesse it. You can fit two stories in easily that take up almost the entire area of the alley minus the tricky clipping bits around the edges, with more than enough room for everything required, and leave the ground floor as a free fire zone with turrets facing inwards. For stairs that you have to share with settlers regularly, don't use the prefab two story floor tile, use two of the long wide stair sections side by side, settlers are bad at stairs. My fast travel point and sleeping bag is on the roof of the structure that had the weapon bench in it originally. The junk house that you can't scrap makes a decent landing pad as well, I just didn't like it. I put scavenging stations in it until I realized that settlers assigned to scavenge move around constantly within the settlement, and that means more clutter when you need to move through it or fight in it.


Raiders and gunners tend to spawn inside the short leg of the "L" shape (where you find the chained door, which just leads to the street). I put my crops there because they're the cheapest items to repair, and turrets around the edges out of melee reach. Supermutants tend to spawn at the top of the long leg of the "L" (just outside the unchained front gate), so I've got turrets on my second and third floor facing out over the "front door". I left the back door chained (not that teleporting raiders care) and blocked up the gap at the short end of the "L" with foundation blocks.

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Yvonne Gruening
 
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Post » Tue Jan 19, 2016 8:04 am

THANK YOU! This is priceless information! I'm actually looking forward to this now. Another one of my S&M settlements is about to come to life (that is, once I get finished with Ten Pines and the Drive In on a small scale.

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sharon
 
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Post » Tue Jan 19, 2016 4:02 am

You're welcome. :) When you build up initially to find your roof height, that's when you'll want to use the two-level floor piece with the built in stairs. I delete them once I'm done and replace with regular ladders. They let you attach floors where plain ladders won't, and it gives you a clear idea of how many levels of building you can really cram in there.

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Laura Richards
 
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Post » Tue Jan 19, 2016 3:21 am

If you have a few other farm and water production places going, a couple of provisioners will get you all the food and water you'll need. I turned Hangman's into a major trade station with stores and a caravan stop. Sort of like a large truck stop. I have a few water pumps but all the food comes in via the trade network.

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Ryan Lutz
 
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Post » Mon Jan 18, 2016 8:26 pm

I have both Sanctuary and Abernathy supplying a lot and both Red Rocket and Ten Pines supply as well. I wonder if that's enough.

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Shirley BEltran
 
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Post » Tue Jan 19, 2016 12:50 am

Aboniks has a similar scenario to what I did. One additional thing I did to maximize space was use the wavy metal awning as the platform for my generators, and the signal tower. Drop the small wooden floors between the ridges to create enough flat surface to place the metal machines. Once wired and activated, I walled them off so that they were scarcely visible. I then used the adjacent deck for weapons, armor and chemistry work stations. You can build quite high up the walls of the alley, however you do max out height wise before you can use the rooftop where the "Apartments" sign is... Shame really, would have been an excellent penthouse setup...

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Elle H
 
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Post » Tue Jan 19, 2016 7:10 am

I was also bummed out to discover how low the invisible ceiling is there. Abernathy farms will let you build over a ten stories tall out where there's nothing to see, yet Hangmans Alley get's the short end of the stick right in the middle of the action.


Using the awning is good thinking. I only have one large generator going there, to run outward-facing missile turrets and spotlighs, but frankly those turrets are probably overkill for that area, given the way the spawn points are arranged. It's shooting fish in a barrel, and he fish are mostly minnows.

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i grind hard
 
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Post » Tue Jan 19, 2016 7:56 am

Should be fine if you have lots of people working them, you can alway bring Greygarden and The Slog into your network later on. They both provide lots of food.

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James Hate
 
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Post » Mon Jan 18, 2016 10:29 pm

Surprised there do not seem to be any mods that eliminate building height restrictions.

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Emerald Dreams
 
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Post » Tue Jan 19, 2016 3:30 am

1 Farmer.


1 Guard


4 Scavengers



That's about all you can fit into that place. It is the easiest to defend settlement in the game.

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Vera Maslar
 
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Post » Mon Jan 18, 2016 8:56 pm

I'll tell you one mistake I made with Hangman's:



I made it the hub of provisioners for most of my settlements. There are so many pack Brahmin running around getting stuck in doors and aggroing mobs all around the place that it's hard to move through and never, EVER silent.



I will definitely not do that next time.

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Erin S
 
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Post » Tue Jan 19, 2016 2:55 am

Think "high" and you will do it! :)

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sexy zara
 
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Post » Tue Jan 19, 2016 6:35 am


http://www.project610.com/files/Hangman.JPG

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Krista Belle Davis
 
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Post » Tue Jan 19, 2016 3:46 am


You could probably launch a successful Youtube channel just by televising the traffic jams! :lol:



You could do a "George Patton" and jump up on a derelict car and start direction traffic!

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Jennifer Munroe
 
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Post » Tue Jan 19, 2016 6:12 am

I started just building around the shacks that were there but recently I decided to scrap all of it and go for a Blade Runner aesthetic on the street level. Great for synth attacks. That may change though as it doesn't fit with the West Side Story wardrobe on the settlers. "Blade Runner: The Musical" would not be a good thing.

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Emily abigail Villarreal
 
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Post » Tue Jan 19, 2016 9:03 am

And that's why Atom made Mini-Nukes..........

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Breautiful
 
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Post » Tue Jan 19, 2016 5:46 am

My Hangman's Alley has Concrete foundation as walls. 2 levels of that with machine gun turettes. 20 settlers is a lot for that though. I turned off the beacon at 12 settlers. 4 on defense, 8 on crops. 3 stories, 15 beds for happiness. No enemy can get through my walls but for some reason some tardo settlers jump the walls and die. I don't feel bad for the ones who die because once I turn on the beacon, 2 pop up and I let them in by moving one barrier and assigning them to a crop.



EDIT: As for the brahmin, Just snipe them from the roof. The setters won't freak out. Loot the brahmin and the next time you fast travel there, the brahmin will be gone and a new one will spawn. So free brahmin meat and leather.

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BRAD MONTGOMERY
 
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