Sorry, I'm not able to find out whether this was already handled or not.
On the http://www.uesp.net/wiki/Morrowind:Alchemy for the stats for SecretMaster's Alembic/Retort/Calcinator, it gives values of less than the Grandmaster's variants.
Although I see that it also says that you can't get these without cheating (maybe other mods are including them?) their values are obviously not sensible, and should at least be more than the Grandmaster's variants. As for what they should be, I'd look at the trend in value for each type of item, but you could always pick something simpler e.g. x2 Grandmaster's value.
Yep, this was addressed. ^_^
Two things :
1) There is a one-sided wall in Desele's House of Earthly delights. When viewed http://img216.imageshack.us/img216/5160/frontyfw.jpg, it is plain. When viewed http://img198.imageshack.us/img198/4600/backbjx.jpg, well, it is not?
2) Inns and shops in Molag Mar have no signs nor banners (This one may be intentional. Does the lore provide a reason for this?)
1) Haha, nice find! I'll fix it.
2) It might be because Molag Mar is a Temple canton.
There's a floating jug in Arille's Tradehouse - on the top floor near the stairs.
I'll fix it. ^_^
When you talk to Trebonius there is a topic then about House Telvanni, even if you're not a mages guild member.
I clicked on that topic as non-mages guild member and i got the message DELETE (in capital letters)
Probably it is the intention not to talk about telvanni when you're not a mages guild member (i guess so), but that Delete message is quite annoying.
It should be better to use a different topic, delete it entirely or use the old method (even if non-mages guild trebonius will say that house telvanni is the enemy)
Hmm, I'm not sure if that is from this project, but I'll look. I re=did a signifigant ammount of work on this project to remove deleted dialogue from the earlier versions. I'll certainly check through it, but this project doesn't delete dialogue.
I finally tracked down this thread! Nice of you to keep the project going, Quorn!
In regards to the question of "fix" vs. "tweak", it's a sort of grey area. Things like making it so the Berserkers and Fryse Hags wear their bear and wolf armor is a "fix" to me, but others could see that as a "tweak" (since it affects gameplay by making them slightly harder to kill).
Things along those lines (i.e. things that affect gameplay in any way) might be considered "tweaks", but I personally feel that the ones so far are necessary. When you made it so Arille actually sold those scrolls and potions he claimed were so popular, or when Ajira sold the booze she said she sold, those were "fixes" to me, but again others could see them as "tweaks", since you could now buy items you previously could not.
So far, I don't think you've done anything too "tweaky", but that's my personal opinion.
Thanks for the input. I've been very judicious with the fixes implemented. ^_^
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As for updates, I did thoroughly go through dialogue yet again, this time adding proper, albeit redundant, filtering to quest progression topics, which will prevent any other plug-in that introduces new dialogue from triggering those topics, very helpful with projects like LGNPC. Caught a number of bad filters and errors along the way missed previously too. Also fixed the valid issues reported in the thread. All books have been corrected too, so the Morrowind Text Patch is now fully implemented.
Keep reporting issues encountered! ^_^