Well, I wasn't planning on using EW early on for, a few reasons. I planned on Tagging Guns, Repair and Science, and then leveling EW now and then and using it later in the game. But I was slightly interested in going Melee for awhile for close area's, but I find I get shot ALOT when I try to beat the crap out of someone. However, i'd still try it if it's useful.
Is there any special//tag//off-skills you can suggest I level for a build that incorperates melee and still have the immersion I want? (Like speechcraft). I'm awful at making builds unless it's for a game i'v studied in an out.
Thanks again ^^
For your character, I'd suggest the following S.P.E.C.I.A.L.:
Strength 6
Perception 8 (plus implant for a total of 9)
Endurance 6 (plus implant for a total of 7)
Charisma 3
Intelligence 8 (plus implant for a total of 9)
Agility 5
Luck 4
Tag EW, repair and melee or unarmed.
Take the "Rapid Reload" perk (needs ALG of 5) once you reach level 2 (this will compensate for you low agility).
You're melee and unarmed are determined by your strength and should therefore be better than average, which will then be raised by tagging them. Until you reach level 25 with guns skill, rely on melee unarmed or energy weapons (if you can find them) to get through combat. If you are looking for energy weapons early on, I suggest visiting the "Bright Followers," their courpses have tons of energy weapons. Though I wouldnt suggest doing the associated quest "Come Fly With Me" until you are level 8 due to some of the enemies which are tough (though you will get some good melee weapns here as well).
Your guns and speech will be below the levels you want them, so I suggest immediately starting to fill those skills. Once your guns reaches 35 I would focus on your tag skills. Same with you speech once its at about 45. From here, just put three or four points into one of these skills every level (with an intelligence of 8, you should be getting 14 skill points every level). Stop your guns once you hit 55, that is a good enough score for someone focusing on EW, guns and melee or unarmed. Keep contributing your speech till about 65 or 75, and use skill magazines to help you beat those upper level skill checks.
As soon as you can, start putting points into science, though, with such a high perception you will be just as well off picking locks to gain entrance ot those restricted areas. Don't put to many into these catagories tough, your tags should remain your focus.
Here are the following perks I suggest you get:
Jurryrigging (allows you to repair weapons with similar type parts, meaning that maintaining you guns will be cost effective).
Comprehension (makes skill books and mags more useful)
Nerd Rage
Plasma Spaz (required for all EW specialists)
Life Giver (if you find yourself needing more HP)
Robotics Expert
Meltdown (also essential for all EW specialists)
Tag!
Laser Commander (once again essential for all EW specialists)
Finally, I would suggest having ED-E and Raul as your companions.