Merge testing is going good. I found an issue with her combat I need to fix. I continue to fix bugs here and there as I go. This version will be the tightest yet. I've also received the new Lolth lines. Someone mentioned the voice really didn't fit the deity. I agree and it's fixed now with the same actress that voiced Lolth in the second mod, WhoGuru :twirl:
I'm also going to try and fix an issue with the horse AI crashing the game. I've recently run into this again with a clean install. If I can't fix it people can use the Companion Master mod to use horses with her. It doesn't fit in the story really anyway.
The revoicing is proceeding, I'll probably get the first batch sometime soon but it isn't holding me up.
In the merge she will be wearing an amulet (I want to use the neck seam concealer necklace, need permission). This amulet cannot be removed as it hooks in her AI for the second quest. It was simply the easiest way to do it.
Well, that doesn't seem like an issue. Not to me. But, I guess some people do like to manage what their companions wear and look like (ok, maybe just a bit of an understatement : )
You could always just work it into your story. So, ".......Here, let me help you get that amulet off...." "Don't you DARE touch that amulet!"
"A demon from the underworld will take me away to be his slave if it is removed............"
Well, ok. Definitely not a great story, but hopefully that is an adequate example.
Anyway, the amulet won't bother me.
Thanks,
Tarl