Sultericdrums Mods - Viconia, Saerileth, ,Stoker and more

Post » Sun Jul 25, 2010 3:49 pm

Testing of the merge is going very well. I just got past the Lolth battle in the first part without a hitch (with a couple of minor adjustments). The big part is going to the transition between the two from Part I to Part III.
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Amanda Leis
 
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Post » Sun Jul 25, 2010 8:13 pm

The final update for Viconia Part One is complete and fully tested. I am waiting for the new lines for Lolth and will release it as soon as I receive it. I have some DBC work going on right now but the merge is still in testing stage. I should have the Part I to Part III transition worked out by Friday and hopefully things will test out okay.
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Hazel Sian ogden
 
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Post » Mon Jul 26, 2010 4:03 am

Sulteric, you can send me the first batch of dialog starting tomorrow. I have one last batch of lines to re-record for bg2408 today, and then I am in the clear. I can kinda sorta project that I'll be able to commit to 10-20 lines per week until she's done.

PM me. :)

-greenie
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neil slattery
 
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Post » Sun Jul 25, 2010 8:07 pm



:D

I'll start extracting it out of the esp tonight and send it off tomorrow morning. Woohoo!
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ZzZz
 
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Post » Sun Jul 25, 2010 6:47 pm

I got the transition from Part I to Part III in the merge working. it wasn't easy but it works. Viconia will have a token in her inventory marked Do Not Remove for things to work properly. I recommend not removing it!

Basically the token has a script attached to it that controls all the dialog triggering in what WAS Part 3. Now I have to clean some stuff up and make sure the flirts change as they should. I can't wait for the revoicing to progress! It's going to be awesome!
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Stay-C
 
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Post » Sun Jul 25, 2010 9:26 pm

I got the transition from Part I to Part III in the merge working. it wasn't easy but it works. Viconia will have a token in her inventory marked Do Not Remove for things to work properly. I recommend not removing it!

Basically the token has a script attached to it that controls all the dialog triggering in what WAS Part 3. Now I have to clean some stuff up and make sure the flirts change as they should. I can't wait for the revoicing to progress! It's going to be awesome!


Uh oh. Better start sharpening my sword and getting ready for this.

Thanks for sticking with this.

Tarl
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Khamaji Taylor
 
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Post » Sun Jul 25, 2010 5:09 pm

Now that I have the merge working and Greenwarden is beginning the revoicing of the original mod (Part 1) I am going back through the script and rewriting several of the conversations. Now that I no longer have to work around the old voice files I can be more creative. I think people will be very pleased with it. Also the menu responses, flirts and atmospheric lines will be better.

I will reiterate that The Vampire Hunter will now be a stand- alone mod. The merged Viconia will become Viconia DeVir - The Underdark Saga. The redone original mod will also become a stand-alone mod. This is so people can still user her as a companion if they don't want to deal with the Underdark. The merged mod will obviously require The Underdark, which is going to be officially released sometime soon.
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kyle pinchen
 
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Post » Sun Jul 25, 2010 8:00 pm

Merge testing is going good. I found an issue with her combat I need to fix. I continue to fix bugs here and there as I go. This version will be the tightest yet. I've also received the new Lolth lines. Someone mentioned the voice really didn't fit the deity. I agree and it's fixed now with the same actress that voiced Lolth in the second mod, WhoGuru :twirl:

I'm also going to try and fix an issue with the horse AI crashing the game. I've recently run into this again with a clean install. If I can't fix it people can use the Companion Master mod to use horses with her. It doesn't fit in the story really anyway.

The revoicing is proceeding, I'll probably get the first batch sometime soon but it isn't holding me up.

In the merge she will be wearing an amulet (I want to use the neck seam concealer necklace, need permission). This amulet cannot be removed as it hooks in her AI for the second quest. It was simply the easiest way to do it.
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Robert DeLarosa
 
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Post » Sun Jul 25, 2010 7:02 pm

Merge testing is going good. I found an issue with her combat I need to fix. I continue to fix bugs here and there as I go. This version will be the tightest yet. I've also received the new Lolth lines. Someone mentioned the voice really didn't fit the deity. I agree and it's fixed now with the same actress that voiced Lolth in the second mod, WhoGuru :twirl:

I'm also going to try and fix an issue with the horse AI crashing the game. I've recently run into this again with a clean install. If I can't fix it people can use the Companion Master mod to use horses with her. It doesn't fit in the story really anyway.

The revoicing is proceeding, I'll probably get the first batch sometime soon but it isn't holding me up.

In the merge she will be wearing an amulet (I want to use the neck seam concealer necklace, need permission). This amulet cannot be removed as it hooks in her AI for the second quest. It was simply the easiest way to do it.

Well, that doesn't seem like an issue. Not to me. But, I guess some people do like to manage what their companions wear and look like (ok, maybe just a bit of an understatement : )

You could always just work it into your story. So, ".......Here, let me help you get that amulet off...." "Don't you DARE touch that amulet!" "A demon from the underworld will take me away to be his slave if it is removed............"

Well, ok. Definitely not a great story, but hopefully that is an adequate example.

Anyway, the amulet won't bother me.

Thanks,

Tarl
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Lil'.KiiDD
 
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Post » Mon Jul 26, 2010 4:21 am

Actually I can work it into the new "chapter" coming up. I have some DBC and MERP work I need to concentrate on while Greenwarden works on the re-voicing.

I'm tweaking this as I go along but I will not release the merge until it's absolutely 120% perfect.



Well, that doesn't seem like an issue. Not to me. But, I guess some people do like to manage what their companions wear and look like (ok, maybe just a bit of an understatement : )

You could always just work it into your story. So, ".......Here, let me help you get that amulet off...." "Don't you DARE touch that amulet!" "A demon from the underworld will take me away to be his slave if it is removed............"

Well, ok. Definitely not a great story, but hopefully that is an adequate example.

Anyway, the amulet won't bother me.

Thanks,

Tarl

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Dawn Porter
 
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Post » Sun Jul 25, 2010 8:17 pm

Latest changes are the command responses. They will now be the ones from the second mod throughout. The flirts will change as well. The negative flirts will be changed so that they use the second mod ones though out as they are FAR superior. The positive ones will be changed as well for the first "half" of the merge.
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Bereket Fekadu
 
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Post » Mon Jul 26, 2010 1:36 am

Can't wait, thanks for the great mods!
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Claire Jackson
 
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Post » Sun Jul 25, 2010 4:42 pm

I might add that the animations are not dead yet. There's a possibility they may happen but it would an update to the final merged mod. The flirts are now better too. There will be multiple random positive responses.
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NEGRO
 
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Post » Mon Jul 26, 2010 12:18 am

I have animations. I need to hook them in. This is going to be interesting. :ooo:
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The Time Car
 
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Post » Sun Jul 25, 2010 8:48 pm

I FINALLY fixed the issue of Viconia sheathing and unsheathing her weapon in combat! :celebration:
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SUck MYdIck
 
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Post » Sun Jul 25, 2010 8:16 pm

I FINALLY fixed the issue of Viconia sheathing and unsheathing her weapon in combat! :celebration:

Pretty impressed with your staying power on this project. It will definitely rock, but don't get burnt out : )

Tarl
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Lori Joe
 
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Post » Mon Jul 26, 2010 4:25 am

I definitely won't. I should be getting the first drop of the new voicing for Viconia's first part this weekend. I look so forward to them. I have the animations now. Hooking them up seamlessly is going to be extremely challenging. There will be several changes to dialog too. Those that have played through it before will definitely want to reload and go through it again.
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Danial Zachery
 
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Post » Mon Jul 26, 2010 2:00 am

The merge is going well. I'm now working on making sure all of the voicing for commands and atmospheric lines kick in properly for both quests. It's a lot of work (as is everything involving this merge) but it will be well worth it.

Now even the command responses will change depending on whether you've won her heart or not, not just the flirts.

Also the friend thread will run all the way through both quests now but you will miss a LOT by doing so.
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Sian Ennis
 
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Post » Sun Jul 25, 2010 6:43 pm

I've tested through the first half of the merged mods. Working out some kinks in her combat AI still but it's all going very well.
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Vahpie
 
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Post » Sun Jul 25, 2010 8:46 pm

I'm watching this thread with bated breath......oh yes.....soon it will be ours. :clap:
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marina
 
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Post » Sun Jul 25, 2010 9:13 pm

I have the chance to really clean this thing up and add a lot to her immersion factor. It appears almost all of her commands in both quests work now. The only one I haven't checked is her horse riding/summoning functionality. I've narrowed down where her combat AI is messing up. I think over the next few days I will be finally be able to solve the situation once and for all. I believe it's due to the lack of a combat range check when she stops combat.

I'm still going through her background pvssyr dialog and making sure there are plenty of things for her to say and that they are appropriate for the stage you're at.

There will be lots of new flirts and I still have to work on getting the kiss animation working. I have the .kf files, now I need to make them work seamlessly. Ideally all you will have to do is go to Flirt -> kiss (there are three different kissing options right now). The animation will play and then she may or may not say something depending on which of the three you picked.

I even made some tweaks to the Lolth battle so it's smoother and Lolth is tougher.
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Greg Cavaliere
 
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Post » Sun Jul 25, 2010 5:15 pm

So at this point, and with The Underdark 1.0 release out, would you recommend The Vampire Hunter? Or is that finished? Because it sounds as though Viconia has become something of a work in a progress, once more. :)
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Alisia Lisha
 
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Post » Mon Jul 26, 2010 7:13 am

I've definitely fixed Viconia's combat AI. It's a rather drastic fix so I'm going to reserve it for the merged mod. Saerileth does NOT have the issue.
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Tracey Duncan
 
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Post » Mon Jul 26, 2010 3:20 am

I'm -definitively- keeping my eyes on how the merged mod goes, Viconia is my favorite companion mod! Keep up the outstanding work, Sulteric.
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Matt Terry
 
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Post » Mon Jul 26, 2010 3:58 am

Things are going well with the merge. I'm just waiting on voicing at this point. Some of which is done.
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Chavala
 
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