Sultericdrums Mods - Viconia, Saerileth, ,Stoker and more

Post » Sun Jul 25, 2010 4:02 pm

This topic is a catch all for all of my mods current and future. It will help me keep track of support issues so I won't have to follow many different topics.

Viconia DeVir:

Over 67,865 downloads in total. Easily the most popular of my mods. Viconia DeVir ? Banished, The Underdark Saga Part I is the original Viconia DeVir from Baldur's Gate II ? Shadows of Amn ported with permission to Oblivion. All the Viconia goodness is there. For those unfamiliar with it, Viconia is a Drow female. The Drow race inhabit the Underdark and are a vicious matriarchal society. If you are patient you can win her heart. Because of the use of the original sound files only the first lines of any conversation are voiced.

Viconia DeVir ? Return to the Underdark, The Underdark Saga Part III is a completely original quest based mod that continues Viconia's story in Tamriel. Save her brother Valas and save Tamriel from Lolth's wicked plans and possibly rid the worlds of Lolth once and for all. The mod require The Underdark and SI. This mod is fully voiced. In both mods Viconia will talk to you every 24 hours. This mod also comes with a killer sword. These two mods are meant to be run separately, not at the same time.

Viconia - http://www.tesnexus.com/downloads/file.php?id=15200
The Underdark: http://tesnexus.com/downloads/file.php?id=23153


The Vampire Hunter ? The Underdark Saga Part II:

This mod is not only a continuation of Stoker Wolff (see below) but a complete remake of the original. Help Stoker to find his father and battle vampires across Cyrodill. The mod requires the Underdark mod (and thus SI) and is fully voiced.
http://www.tesnexus.com/downloads/file.php?id=27437


Saerileth:

Saerileth is another BG2 port but of a user mod, with permission. It has been changed from its original form. Saerileth is an Asian looking female who is instantly in love with the player. As with Viconia, Saerileth talks to you every 24 hours and is fully voiced except for a couple lines here and there.
Saerileth: http://www.tesnexus.com/downloads/file.php?id=16251


Stoker Wolff:

Stoker is a male romance-able companion. His father was a Crimson Scar (Oblivion lore) and he was an assassin himself. The mod is fully voiced. Stoker was based off of Sunsi's CM Partner and includes Leomorg's Crimson Scar Armor. All with permission of course.
Stoker: http://www.tesnexus.com/downloads/file.php?id=17743


Crimson Scar Armor:

This is a separate mod with Leomorg's Crimson Scar Armor. All with permission of course. It is heavily enchanted and available at the Armorers in Imperial City Market District.
http://www.tesnexus.com/downloads/file.php?id=19627

Upcoming Mods:

Viconia DeVir ? The Underdark Saga Part IV. This will involve Drizz't Do'Urden and his friends on a truly epic quest through the Underdark.

MERP ? The Lord of the Rings main quest. Play as Frodo or as an 10th member of the Fellowship. This will take full advantage of the amazing MERP work and implement the story we all know and love into Oblivion.

All of my companions come with the following features:

Leveling

All of my companions will level with the player and comes with two spells, one being a restoration spell that they will auto-cast on themselves, you, and/or their horse after combat, if needed. Another spell you get in your inventory, which will summon them individually if you get separated. They will not lose their inventory if you summon them.

Horses

They each come with their own horse, which is the highest level horse you can get in the game (think black with red eyes). This makes for serious game immersion. It's no fun riding on a horse while your companion has to run behind you.

Death

All of my companions are set to essential, so when they get knocked out they'll get back up in a few seconds, heal themselves, and jump back in combat. If you don't like this you can change it in the Construction Set.

Following

You can tell All of my companions to follow armed for combat, follow dressed casually, or follow you armed and stealthy. They require two sets of clothing. One armor and one casual clothing. They will switch clothing depending on which option you choose. If you remove any one set of clothing, when they do switch they'll wind up in their underwear (or nvde depending on what you have installed), so be careful.

Home and Waiting

You have the ability to set any location as their"home", where you can send them if you want some time alone. They will perform random daily activities in this area. It can be anywhere, from a player owned house, a castle mod, or a spot in the wilderness. You can also tell them to hang out where they are temporarily.

After telling them where home is you can tell them to sleep and she will use any available bed. If the bed is not owned and empty, they will sleep in it. If there isn't a bed close by or one that can't be used, they will just wander around instead so don't do that.

You can tell them to wait here and stand guard and they will remain there dressed for combat or you can tell them to wait here and you'll be back, which they will wait there dressed casually.

Gates and Inventory

All of my companions will go into and back out of Oblivion gates without any issues, you do not need to mark and return or anything like that. I have added scripting to fix this problem.

Combat

For combat you can tell them to stay close for melee combat or stay back and use ranged weapons (if they have a bow and arrows in their inventory). All of my companions are not a "tank". They can fight as best they can. The companion has to process every move and doesn't think like we would. They will not fight like a 50th level player. This is a limitation of Oblivion, not the scripting. The problem with sheathing and unsheathing their weapon during combat should be fixed.

Flirting

You can flirt with All of my companions. Their disposition is always at 100. The Flirt responses are based upon whether you have won their heart or not. There are many flirt options; smile at them, kiss them, etc.

Dialog

All of my companions come with a great deal of voiced lines.

All of my companions will respond vocally to all commands.

Inventory

You have full access to their inventory. You can load up them with inventory and they'll carry it if you get over-encumbered. They will not get over encumbered. I would recommend getting the Bag of Holding mod however.

Behind the Scenes Functions

They will go into sneak mode when following the player if the player is within a relatively close distance and is not in combat. When they are in follow mode they will be set to allow friendly hits. When in combat, they ignore all friendly hits.

If the player owns a horse they will auto-mount and dismount their horse when the player does. If their horse is not close by they will auto-summon it close by and mount the horse.

They will draw their weapon and go into alert mode whenever the player draws their weapon. This will only happen when they are in follow mode.
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ashleigh bryden
 
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Post » Sun Jul 25, 2010 4:07 am

I am confused...is there an underdark Part I?
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Anna Beattie
 
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Post » Sun Jul 25, 2010 7:35 am

The first Viconia release was Part One of the Underdark Saga. The Vampire Hunter with Stoker is Part Two. Viconia comes back for Part Three. Part One, the original Viconia does NOT require The Underdark mod.

The Vampire Hunter (Part II) is more of a quest mod. He can be played as a friend by the guys and as a lover by the ladies but there are no six restrictions on the player.
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Dalia
 
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Post » Sun Jul 25, 2010 3:21 pm

Quick question for you, Sulteric Drums--if this is the right place for it. I'm running the first part of Viconia still, and enjoying it immensely. (I'm going to wait for the Underdark to be further along before moving on.) Every time my character takes something not hers in Viconia's presence, she utters something obviously in Dark Elven, that I don't know. What is it? And is there anyway she could be made to say it perhaps 10% of the time? For example, as a well-placed mage and alchemist my character likes to raid the pantries of the guilds. It gets a bit wearing when she's picking out 6 or 8 strawberries in a row from a bowl and Viconia's repeating the same thing in the same tone of voice.
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Steven Nicholson
 
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Post » Sun Jul 25, 2010 8:31 am

Definitely the Right Place.

I don't remember off hand what she says in Part One for thievery. Part Three uses an entirely new line. I could add more lines for that action and set them as random. That's about all Oblivion allows. It was added to add voicing to her. I'll look it up when I get a chance tomorrow afternoon and translate it.

Lately I've been reloading Drow brain cells with Lord of the Rings knowledge. :hubbahubba:
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biiibi
 
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Post » Sun Jul 25, 2010 9:18 am

Hi Sulteric,

I'm on my first playthrough of Viconia chapter 1, and loving it. I've been wanting to get Stoker from Bruma but wanted to progress in Viconia's story a bit further because of your suggested timeline. Is there a good stage in Viconia's progress where you'd recommend stoker to join the party? I'm just past the shoulder massage stage with Viconia. Thanks for making some of the best mods out there. Absolutely brilliant. Cheers.
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Marion Geneste
 
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Post » Sun Jul 25, 2010 3:08 pm

It really depends on how you want to play it.

Keep in mind that Stoker Wolff, the first mod, is a romance mod more than anything. If you simply want him as a friend and comrade I would download The Vampire Hunter instead.

The timeline goes Viconia Part I, then Stoker, then back to Viconia. There are three different paths you can do that make sense.

1. Is to download the original Stoker mod but you have to deal with the romance. I may make an optional version that fixes that. Then there is no time line conflict. Using this one it doesn't

2. Get and play through Viconia Part I. Get The Vampire Hunter and run through Stoker but LEAVE Viconia at home until it's done otherwise it won't make sense. Once you have accomplished the main goal and visited the Underdark for the LAST time you can bring Viconia back into the party, finish TVH, then grab Viconia's inventory and disabled Part I and begin part III thus playing them all in order.

3. Play through Viconia Part I and then Part III and go back to Part II, leaving Viconia at home until it's done otherwise it won't make sense. Once you have accomplished the main goal and visited the Underdark for the LAST time you can bring Viconia back into the party, finish TVH.

#3 is the way it's meant to be played. Its kind of like Star Wars episodes 4 through 6 coming before 1 through 3.
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leni
 
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Post » Sun Jul 25, 2010 3:04 pm

It really depends on how you want to play it.

Keep in mind that Stoker Wolff, the first mod, is a romance mod more than anything. If you simply want him as a friend and comrade I would download The Vampire Hunter instead.

The timeline goes Viconia Part I, then Stoker, then back to Viconia. There are three different paths you can do that make sense.

1. Is to download the original Stoker mod but you have to deal with the romance. I may make an optional version that fixes that. Then there is no time line conflict. Using this one it doesn't

2. Get and play through Viconia Part I. Get The Vampire Hunter and run through Stoker but LEAVE Viconia at home until it's done otherwise it won't make sense. Once you have accomplished the main goal and visited the Underdark for the LAST time you can bring Viconia back into the party, finish TVH, then grab Viconia's inventory and disabled Part I and begin part III thus playing them all in order.

3. Play through Viconia Part I and then Part III and go back to Part II, leaving Viconia at home until it's done otherwise it won't make sense. Once you have accomplished the main goal and visited the Underdark for the LAST time you can bring Viconia back into the party, finish TVH.

#3 is the way it's meant to be played. Its kind of like Star Wars episodes 4 through 6 coming before 1 through 3.


Ok, cool. Thanks for the info. I think I'll take door number two. thanks for the awesome response and response time!
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Marcus Jordan
 
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Post » Sun Jul 25, 2010 6:31 am

You will know it's the last time to visit the Underdark when you have the option of going back to get your reward or not.
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NeverStopThe
 
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Post » Sun Jul 25, 2010 11:56 am

You will know it's the last time to visit the Underdark when you have the option of going back to get your reward or not.


Is this referring to the last time for viconia chapter one?
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Devin Sluis
 
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Post » Sun Jul 25, 2010 11:57 am

This refers to The Vampire Hunter.

In Viconia TUS Part One you will get a quest update that will inform you that you are ready to move on to the next stage of your relationship. Make sure you have the update.
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Andy durkan
 
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Post » Sun Jul 25, 2010 12:23 pm

This refers to The Vampire Hunter.

In Viconia TUS Part One you will get a quest update that will inform you that you are ready to move on to the next stage of your relationship. Make sure you have the update.



Nice! Sounds good. So once I get that message I can go pick up Stoker (from the vampire hunter) and should leave Viconia at my home? I've read you say that there's a part of the vampire hunter where he goes and meets Viconia. Meaning there would be two viconia's if she was in my party at the time, Correct? Otherwise...are there other reasons why Viconia shouldn't accompany stoker and my party on his quest?

I appreciate all the feedback, by the way. This is great being able to pick your brain. By the way....you still having a modder get together? I can't make it since I live in Toronto, but it wouls be neat to see pics and hear stories.
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Brooks Hardison
 
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Post » Sun Jul 25, 2010 10:35 am

Nice! Sounds good. So once I get that message I can go pick up Stoker (from the vampire hunter) and should leave Viconia at my home? I've read you say that there's a part of the vampire hunter where he goes and meets Viconia. Meaning there would be two viconia's if she was in my party at the time, Correct? Otherwise...are there other reasons why Viconia shouldn't accompany stoker and my party on his quest?

I appreciate all the feedback, by the way. This is great being able to pick your brain. By the way....you still having a modder get together? I can't make it since I live in Toronto, but it wouls be neat to see pics and hear stories.


The two Viconia's is one reason and it's only an immersion issue. The second reason is much more serious. When you play The Vampire Hunter you will wind up working for House Baenre, the ruling Drow House. Because of this you and Stoker are immune to attacks by most Drow. Viconia will not be. She's public enemy #1 at this point in the time line in the Underdark. She would be attacked EVERY step of the way. You'll experience that fun in Part III.
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Emily Graham
 
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Post » Sun Jul 25, 2010 12:13 pm

The two Viconia's is one reason and it's only an immersion issue. The second reason is much more serious. When you play The Vampire Hunter you will wind up working for House Baenre, the ruling Drow House. Because of this you and Stoker are immune to attacks by most Drow. Viconia will not be. She's public enemy #1 at this point in the time line in the Underdark. She would be attacked EVERY step of the way. You'll experience that fun in Part III.



aaahhh...ok. That's awesome. It'll make more sense when I'm experiencing it, I'm sure. I'm even more looking forward to it now!! hahaha. cheers.
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Budgie
 
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Post » Sun Jul 25, 2010 2:45 pm

The Vampire Hunter needs an update so as you go through, if you could be so kind, let me know the following:

- any voicing missing
- any lip synching missing
- any quest logs that could be more informative
- any other oddities.

Run BOSS to sort The Underdark. Be careful installing it. Back up your install first. After you run BOSS start OBMM and put my companions/mods at the end of the load list with Stoker at the very end.
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Beat freak
 
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Post » Sun Jul 25, 2010 7:12 am

The Vampire Hunter needs an update so as you go through, if you could be so kind, let me know the following:

- any voicing missing
- any lip synching missing
- any quest logs that could be more informative
- any other oddities.

Run BOSS to sort The Underdark. Be careful installing it. Back up your install first. After you run BOSS start OBMM and put my companions/mods at the end of the load list with Stoker at the very end.



Okeydokey. I've actually had all three installed in my LO for a while now. It's just that I've been using timescale 5 until recently (now I use 15) since your mods aren't as exciting when the game is set to crawl. So I sped it up, it's much better now. But yeah, I'll keep you posted as I progress through your mods. I'm still at viconia 1, so it's still gonna be a long adventure. Some more questions.....;) once I've completed vampire hunter and viconia pt2 will I then have them both as companions for ever? (assuming I play through the mods with Viconias romance and stokers friendship)
Is stoker (TVH version) usable during Viconia chapter 2?
Does Viconia's romance continue through Viconia chapter 2?

thanks again
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Barbequtie
 
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Post » Sun Jul 25, 2010 3:41 am

> once I've completed vampire hunter and viconia pt2 will I then have them both as companions for ever?

Yes.

> Is stoker (TVH version) usable during Viconia chapter 2?

Yes.

> Does Viconia's romance continue through Viconia chapter 2?

Yes!
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Sherry Speakman
 
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Post » Sun Jul 25, 2010 9:54 am

I noticed you making encouraging comments about adding little "messages" Viconia might exchange with other companions over in Emma's Vilja thread, as Vilja does this. I hope you pursue it at least among your three companion mods; perhaps with Vilja, too. All are distinctive and articulate enough as characters to hold and express strong views. A shame conversation scripting is arduous; it'd be a laugh to walk in on Saerileth and Viconia saying this:

Saerileth: I noticed you use a powerful spell against that bandit in our last battle.

Viconia: Yes. It's one of the higher targeted Shock Damage spells. Very effective as well against the unwanted attentions of male rivvin. Would you like me to teach it to you?

Saerileth: If you would, I would be most grateful.

Message pops up on the screen: Saerileth is attempting to learn...etc

Just the same message we get when one of the companions you've made tries to learn a spell from us. It would be as though your companions had decided to continue their lives whether you were around or not, and the game were alive. -But I know: too much to ask, especially when there's still so much to do with the Underdark. Looking forward to that!
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Jason Rice
 
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Post » Sun Jul 25, 2010 6:32 am

What I really need to do is merge all of my mods into one. Then things like that will be possible. As a matter of fact, it could be rather interesting (inserts sinister laughter here).

As part of this it is my wish that Greenwarden would revoice Viconia Part I. I'll have to figure out the relationship dynamics after I can even pull this off.
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Daniel Brown
 
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Post » Sun Jul 25, 2010 4:03 pm

What I really need to do is merge all of my mods into one. Then things like that will be possible. As a matter of fact, it could be rather interesting (inserts sinister laughter here).


Wow. I'd love to see what you could do with any two or all three of those companions in a group. That would create a truly interactive party for the first time in the gamesas games, where you weren't necessarily the hub, but one of the participants--or even just a viewer.

As part of this it is my wish that Greenwarden would revoice Viconia Part I. I'll have to figure out the relationship dynamics after I can even pull this off.


You've certainly got plenty on your plate, what with revising Viconia and Wolff as the Underdark develops. (I'm holding off on the latter until the new mod with him is done.) No one wants you to burn out. But if anyone could pull this off, it would be you.
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Ladymorphine
 
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Post » Sun Jul 25, 2010 7:09 pm

What I really need to do is merge all of my mods into one. Then things like that will be possible. As a matter of fact, it could be rather interesting (inserts sinister laughter here).

As part of this it is my wish that Greenwarden would revoice Viconia Part I. I'll have to figure out the relationship dynamics after I can even pull this off.


Good god, man! If you did that then I say we parade you down the street on our shoulders.

.....cheering.......flag waving........streamers from rooftops........................the whole deal. Who's with me?
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Tinkerbells
 
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Post » Sun Jul 25, 2010 4:54 am

After playing a few mods and seeing how things tick I really don't see why it isn't possible. They can all run at the same time and talk to each other, etc.

After The Necromancer Hunter is done (should be this weekend) I'll try merging Saerileth and Viconia Part I.
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Amanda Furtado
 
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Post » Sun Jul 25, 2010 4:01 am

After playing a few mods and seeing how things tick I really don't see why it isn't possible. They can all run at the same time and talk to each other, etc.

After The Necromancer Hunter is done (should be this weekend) I'll try merging Saerileth and Viconia Part I.


Do you think that all your companion mods could be merged?
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Katey Meyer
 
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Post » Sun Jul 25, 2010 5:41 am

I think so. The only hard part would be merging Viconia Parts I and III. That'd take some work but still completely possible.
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Ross Zombie
 
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Post » Sun Jul 25, 2010 7:07 am

I think so. The only hard part would be merging Viconia Parts I and III. That'd take some work but still completely possible.


oh boy oh boy!
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Nikki Hype
 
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