Sultericdrums' Mods - Viconia, Saerileth, Stoker, Vampire Hu

Post » Wed May 09, 2012 5:39 am

The Underdark has "Mage Equipment" as a requirement. Is it REALLY necessary to install that mod? From the comments section I gather that it's not a bug-free, stable mod. What would happen if I play The Underdark without it? WTF missing meshes everywhere?
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jeremey wisor
 
Posts: 3458
Joined: Mon Oct 22, 2007 5:30 pm

Post » Tue May 08, 2012 6:26 pm

I think you've either installed it wrong or it's the mage equipment. :) That's how much I know.
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WTW
 
Posts: 3313
Joined: Wed May 30, 2007 7:48 pm

Post » Tue May 08, 2012 10:53 pm

I think you've either installed it wrong or it's the mage equipment. :) That's how much I know.


I'm sorry, I didn't understand. I've already installed the mod, but I've never been to Underdark yet. I don't think I'll see any errors, as I installed the mod successfully. What I wanted to learn was that what would happen if I don't install Mage Equipment? Would there be giant WTF missing meshes or only small problems? That mod seems to be buggy and it conflicts with Slof's Robe Trader, and the compatibility patch is not perfect. So I'd like to avoid installing it if possible.
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bimsy
 
Posts: 3541
Joined: Wed Oct 11, 2006 3:04 pm

Post » Tue May 08, 2012 5:53 pm

The Underdark has "Mage Equipment" as a requirement. Is it REALLY necessary to install that mod? From the comments section I gather that it's not a bug-free, stable mod. What would happen if I play The Underdark without it? WTF missing meshes everywhere?


I use it all the time and I've never installed Mage Equipment.
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FoReVeR_Me_N
 
Posts: 3556
Joined: Wed Sep 05, 2007 8:25 pm

Post » Wed May 09, 2012 4:53 am

so I'm having this problem late in the Vampire Hunter quest. He's not following me, therefore, I can't complete the last battle. What' could be the matter?

Edit: nevermind. figured it out.
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Kelly Tomlinson
 
Posts: 3503
Joined: Sat Jul 08, 2006 11:57 pm

Post » Wed May 09, 2012 7:16 am

Hi! Im using Viconia and Stoker (with Vilja and Ruin-Tail)

I seem to have a problem with Viconia's dialogue. All of a sudden, when I try to tell her to "Follow me (armed/casual)", she'll just roam around the place (sometimes going into a different area altogether) Stoker works normally though. When I summon her, she appears naked (in her undies) and just stands at that place.

Considering that everyone else can accept commands properly, I'm thinking maybe mod conflict? Is there a way to maybe reset her?

Load order:
Spoiler
Active Mod Files:
00 Oblivion.esm
01 underdark.esm
02 GTAesgaard_2.esm
03 Cybiades.esm [Version 2.0]
04 All Natural Base.esm [Version 1.2.1]
05 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI]
06 Francesco's Optional New Items Add-On.esm [Version 4.5bSI]
07 Children Of Rourken.esm
08 Cobl Main.esm [Version 1.73]
09 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
0A Mart's Monster Mod.esm [Version 3.7b3p3]
0B VASE - core.esm
0C TamrielTravellers.esm [Version 1.39c]
0D FCOM_Convergence.esm [Version 0.9.9MB3]
0E Armamentarium.esm [Version 1.35]
0F Artifacts.esm [Version 1.1]
10 Hemingweys Capes Improved.esm [Version 3.0b]
11 Kvatch Rebuilt.esm
12 CM Partners.esm
13 Toaster Says Share v3.esm
14 CustomSpellIcons.esm
15 The Arsenal.esm
16 Ayleid Power Stones.esm
17 TRoN.esp
** TNR ALL RACES FINAL.esp
** TNR - ShiveringIsles no helms.esp
18 Unofficial Oblivion Patch.esp [Version 3.3.4]
19 DLCShiveringIsles.esp
1A Unofficial Shivering Isles Patch.esp [Version 1.4.0]
1B SM Plugin Refurbish - SI.esp [Version 1.30]
1C Francesco's Optional Chance of Stronger Bosses.esp
1D Francesco's Optional Chance of Stronger Enemies.esp
1E Francesco's Optional Chance of More Enemies.esp
1F Francesco's Optional Leveled Quests-SI only.esp
20 Francesco's Optional Leveled Guards.esp
++ Francesco's Dark Seducer Weapons Patch.esp
++ FCOM_Francescos.esp [Version 0.9.9]
++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]
21 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]
22 Fran Armor Add-on.esp
23 Fran_Lv30Item_Maltz.esp
24 Natural_Habitat_by_Max_Tael.esp
25 All Natural.esp [Version 1.2]
26 All Natural - SI.esp [Version 1.2.1]
27 Enhanced Water v2.0 HD.esp
++ Enhanced Water v2.0 HD - SI Addon.esp [Version 0.2]
++ Real Lava 1.3.esp
++ ln.esp
++ Symphony of Violence.esp
28 AmbientTownSounds.esp
29 MIS.esp
2A MIS Low Wind.esp
2B Atmospheric Oblivion.esp
2C Rainbows.esp
2D Cities Alive At Night.esp
2E WindowLightingSystem.esp
2F Ayleid Loot EXtension.esp
30 Ayleid Loot EXtension - OOO Dungeons.esp
31 Book Jackets Oblivion.esp
++ Cobl Bookjackets.esp
32 VipCxj_BulletCamera.esp
33 Better Clocks.esp
++ Days&Months.esp
34 ImprovedSigns.esp
++ Item interchange - Extraction.esp [Version 0.78]
35 more_broadsheets.esp
36 My Voice Extender.esp
37 P1DseeYouSleep.esp
38 Q - More and Moldy Ingredients v1.1.esp
39 Reset the Blood Decal Variable.esp
++ MW_Booze, Cobl.esp
++ AC_Gold_Coins.esp
3A Enhanced Economy.esp [Version 5.1]
3B Crowded Cities 30.esp
3C Crowded Roads Revisited.esp [Version 1.1]
3D Crowded Roads Revisited_ChorrolCheydinhal_25.esp
3E Crowded Roads Revisited_GoldRoad_25.esp
3F Crowded Roads Revisited_GreenRoad_25.esp
40 Crowded Roads Revisited_YellowRoad_25.esp
41 Populated Prisons.esp
42 PTRoamingNPCs.esp
43 BookTrackerOBSE.esp
44 DarNifiedUI Config Addon.esp
45 Display Stats.esp [Version 1.3.1]
46 DS Time Manager.esp [Version 1.1]
47 FormID Finder4.esp
48 Get Wet - just droplets.esp
49 Oblivion Graphics Extender Support.esp [Version 0.3]
4A QZ Easy Menus.esp
4B Streamline 3.1.esp
4C Dynamic Map.esp [Version 2.0]
4D Map Marker Overhaul.esp [Version 3.8]
4E Map Marker Overhaul - SI additions.esp [Version 3.5]
4F Enhanced Hotkeys.esp [Version 2.1.1]
50 FastEquipping.esp
51 DLCHorseArmor.esp
52 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.6]
++ Mart's Monster Mod - DLCHorseArmor+Slofs .esp [Version 0.91]
53 SM Plugin Refurbish - HorseArmor.esp [Version 1.11]
54 DLCOrrery.esp
55 DLCOrrery - Unofficial Patch.esp [Version 1.0.4]
56 SM Plugin Refurbish - Orrery.esp [Version 1.11]
57 DLCVileLair.esp
58 DLCVileLair - Unofficial Patch.esp [Version 1.0.6]
++ SM Plugin Refurbish - VileLair.esp [Version 1.21]
** Lair_mobs.esp
59 DLCMehrunesRazor.esp
5A DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5]
** Mehrunes_mobs.esp
5B SM Plugin Refurbish - MehrunesRazor.esp [Version 1.30]
5C DLCSpellTomes.esp
++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
** Book Jackets DLC.esp
** GrimbotsSpellTomes.esp
5D SentientWeapon.esp [Version 3]
5E The Arsenal.esp
** mz_Shields.esp
** mz_Shields_SI.esp
5F XiaNewAmuletsV1.esp
60 Mounted_Spellcasting.esp
61 Dude Wheres My Horse.esp
62 Weapon Expansion Pack for Oblivion Nthusiasts.esp [Version 1.03]
63 DLCThievesDen.esp
64 DLCThievesDen - Unofficial Patch.esp [Version 1.0.7]
65 SM Plugin Refurbish - ThievesDen.esp [Version 1.30]
** Thievesden_mobs.esp
66 KDCircletsOOOOptimized - NPC Equip.esp [Version 1.2]
++ FCOM_KDCircletsOOOOptimizedNPCEquip.esp [Version 0.9.9]
++ MMM_Runeskull_Rebalance_BETA2.esp [Version Beta]
67 Slof's Oblivion Robe Trader.esp
68 Cobl Glue.esp [Version 1.73]
69 Cobl Si.esp [Version 1.63]
6A Bob's Armory Oblivion.esp
6B FCOM_BobsArmory.esp [Version 0.9.9]
6C Loth's Blunt Weapons for Npcs.esp
++ FCOM_LothsBluntWeapons.esp [Version 0.9.9]
6D Oblivion WarCry EV.esp [Version 1.09]
6E FCOM_WarCry.esp [Version 0.9.9MB3]
6F Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
++ OOO-Water_Weeds.esp [Version 1.33]
++ OOO-Map_Markers_Stock.esp [Version 1.33]
++ OOO-No_Guild_Ownership.esp [Version 1.33]
++ OOO_XiaNewAmulets Addon - LLOnly.esp [Version 0.5]
++ Alluring Potion Bottles v3.esp
++ Alluring Wine Bottles.esp
70 Hemingweys Capes Improved for FCOM.esp [Version 3.0b]
++ Hemingweys FCOM Boss Chest Cape Loot.esp [Version 3.0b]
++ Hemingweys FCOM OOO Cape Patch.esp [Version 3.0b]
++ Hemingweys FCOM NPC Capes Improved Citizens.esp [Version 3.0b]
++ Hemingweys FCOM NPC Capes Improved Enemies.esp [Version 3.0b]
++ Hemingweys FCOM NPC Capes Improved Legion Forester.esp [Version 3.0b]
++ Hemingweys FCOM NPC Capes Improved Regional City Guards.esp [Version 3.0b]
++ Hemingweys FCOM NPC Capes Improved IC Guards.esp [Version 3.0b]
++ Hemingweys Capes for FCOM_FrancescosNamedBosses.esp [Version 3.0b]
** OMOBS.esp [Version 1.0]
** OMOBS_SI.esp [Version 1.0]
++ OOO-Better_Priced_Clutter.esp
++ ArmamentariumLLVendors.esp [Version 1.35]
71 ArmamentariumArtifacts.esp [Version 1.35]
++ Better Hunting for OOO.esp
72 OBSE-Storms & Sound SI.esp
++ The Arsenal - Leveled Lists for OOO.esp
73 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3]
** FCOM_Convergence.esp [Version 0.9.9Mb3]
++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]
74 FCOM_RealSwords.esp [Version 0.9.9]
75 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]
++ FCOM_SaferRoads.esp [Version 0.9.9]
76 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]
77 Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3]
78 Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3]
79 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]
7A Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3]
7B Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]
++ Fletching Compilation.esp
7C Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]
7D Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f]
++ VASE - Cyrodiil for MMM.esp
++ VASE - Vanilla SI.esp
++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]
++ TamrielTravellerAdvscript.esp [Version 1.40Alpha]
7E TamrielTravellers4OOO.esp [Version 1.39c]
++ TamrielTravellersItemsNPC.esp [Version 1.39c]
7F TamrielTravellersItemsCobl.esp [Version 1.39c]
80 ShiveringIsleTravellers.esp [Version 1.39c]
++ ShiveringIsleTravellersFriendlyFactions4MMM.esp [Version 1.39c]
81 kuerteeWanderingEncounters.esp
++ FCOM_DiverseGuardUnity.esp [Version 0.9.9]
++ FCOM_BobsGuardUnity.esp [Version 0.9.9]
++ FCOM_HungersUnitySI.esp [Version 0.9.9]
** FCOM_Archery_Armamentarium.esp
++ FCOM_Archery_Artifacts.esp
** FCOM_Archery_RealSwords.esp
++ FCOM_Archery_MMM_H&C.esp
** FCOM_FriendlierFactions.esp [Version 0.9.9]
++ FCOM_MoreRandomSpawns.esp [Version 0.9.9]
++ FCOM_MoreRandomItems.esp [Version 0.9.9]
++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]
++ ArmamentariumLL4OOO.esp [Version 2.01]
++ ArmamentariumLLMagicOOO.esp [Version 1.35]
++ MMM Pelt Extension.esp
82 Geomancy & Gem Dust OOO.esp
83 OOO-WaterFish.esp [Version 1.34]
++ MMM-Cobl.esp [Version 1.73]
84 CNRP Bruma4OOO.esp [Version 0.2]
85 CNRP Chorrol4OOO.esp [Version 1.1]
86 CNRP DB for OOO.esp [Version 1.0]
87 CNRP Cheydinhal4OOO.esp [Version 1.0]
88 CNRP FightersGuild4OOO.esp [Version 1.0]
89 Ivellon.esp [Version 1.8]
++ Artifacts.esp [Version 1.1]
++ Artifacts - ArmaCompleteAddon.esp [Version 1.0]
8A BHC_Expanded.esp [Version 1.2]
8B COR-Episode1 Secret of Enourk.esp
8C GTAesgaard.esp
8D GTAesgaard_2.esp
8E hackdirtabyss.esp
8F Jagnot- Imperial City Library V1.3.esp
90 Kvatch Rebuilt.esp
++ Kvatch Rebuilt - OOO Compatibility.esp
91 Kvatch Rebuilt - Leveled Guards - FCOM.esp
++ Kvatch Rebuilt Weather Patch.esp
92 LetThePeopleDrink-Cobl.esp [Version 2.5]
93 LostSwordOfTheAylied.esp
++ LostSwordOfTheAylied - OBSE Add-On.esp
94 Malevolent.esp
95 Vampire Hunting - Order of the Virtuous Blood.esp
96 BetterInns + NewHomeOwners.esp [Version 1.2]
97 BetterInns - COBL PATCH.esp
98 The Ayleid Steps.esp [Version 3.4]
99 The Duelists.esp
9A TheForgottenShields.esp
9B NRB4+ForgottonShields Patch.esp
9C VHBloodlines 1.2.esp [Version 1.5.2]
9D WOTFH_1.3.esp
9E za_bankmod.esp
9F DLCBattlehornCastle.esp
A0 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.5]
A1 SM Plugin Refurbish - Battlehorn.esp [Version 1.30]
** Battlehorn_mobs.esp
A2 DLCFrostcrag.esp
A3 Kvatch Rebuilt_Frostcrag.esp
A4 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.5]
A5 SM Plugin Refurbish - Frostcrag.esp [Version 1.2]
A6 Knights.esp
** Knights - Book Jackets.esp
A7 Knights - Unofficial Patch.esp [Version 1.1]
++ SM Plugin Refurbish - Knights.esp [Version 1.06]
A8 Cybiades.esp [Version 2.1]
A9 CybiadesDungeon.esp [Version 2.1]
++ cybCrashFix.esp
AA TOTF.esp
AB RTT.esp
AC The Lost Spires.esp
AD Mighty Umbra.esp
AE Ungarion1TheWelkyndSword.esp [Version 1.4]
AF Blood&Mud.esp
++ Blood&Mud - EE patch.esp [Version 4.2]
B0 Lost Paladins of the Divines.esp
B1 Origin of the Mages Guild.esp [Version 5.1]
B2 The Mystery of the Dulan cult.esp
B3 MannimarcoComplete.esp
B4 MannimarcoRevisited.esp
B5 MannimarcoRevisitedOOO.esp [Version 0.1]
B6 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]
++ FCOM_Blood&Mud.esp [Version 0.9.9]
++ FCOM_Knights.esp [Version 0.9.9Mb3]
++ FCOM_WelkyndSwordBlood&Mud.esp [Version 0.9.9]
++ FCOM_SlofsRobeTrader.esp [Version 0.9.9]
++ FCOM_OMG.esp [Version 0.9.9]
++ FCOM_OMGSRT.esp [Version 0.9.9]
B7 FCOM_DulanCult.esp [Version 0.9.9]
B8 Gah Falquan Umarile.esp
B9 road+bridges.esp [Version 4.6]
BA HeartOftheDead.esp [Version 6.5]
BB West Roads.esp
BC JQ-Fighters_Guild_United.esp
++ FCOM_FighterGUnited.esp
++ FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9]
BD Harvest [Flora].esp [Version 3.0.0]
++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]
++ Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]
BE DZ_Auto_Harvest.esp
BF APS Abundant Stones.esp
C0 CBScryingv1.esp [Version 1.0]
C1 Cliff_BetterLetters.esp [Version 1.2]
C2 HUD Status Bars.esp [Version 2.0.1]
++ ExpandedGreetings.esp
C3 GodStatues KOTN Edition.esp
C4 P1DkeyChain.esp [Version 5.00]
C5 kuerteeGoldIsAnInventoryItem.esp
C6 Respawning Varla & Welkynd Stones.esp
C7 Salmo the Baker, Cobl.esp [Version 3.08]
++ Enhanced Vegetation [100%].esp
C8 Soulgem Magic.esp [Version 1.0]
C9 Tombstone Epitaphs.esp
CA Toggleable Quantity Prompt.esp [Version 3.2.0]
CB Quest Award Leveller.esp
++ Quest Award Leveller - Battlehorn Castle.esp
++ Quest Award Leveller - Vile Lair.esp
++ Quest Award Leveller - Mehrunes Razor.esp
++ Quest Award Leveller - Knights of the Nine.esp
CC SkipTutorialv2.esp
CD StarX Vanilla Vampires Revised.esp
CE StarX VVR_OOO_FCOM Patch.esp
CF AgarMoreVariedSpellEffects.esp
D0 MidasSpells.esp
D1 Midas OscuroGems.esp
++ Midas Betterholy.esp
++ Midas Reduced Costs Half.esp
++ Mart's Monster Mod - Midas Creature Ingredients.esp
++ Midas PowDur2x.esp
++ Midas Eldrich Power 2x.esp
++ Midas Tigernolevel OBSE.esp
D2 Midas BeastFortify Fix OBSE.esp
D3 AudaciousMagery.esp
D4 JCN_AV Uncap.esp [Version 1.01]
D5 EnchantmentRestore.esp
++ EnchantmentRestore_Wells.esp
D6 Enhanced Grabbing.esp [Version 0.5]
D7 Legendary Abilities-Shield MOJ.esp [Version 2.0]
D8 Grandmaster of Alchemy.esp
D9 RealisticLeveling.esp
++ Item interchange - Placement for FCOM.esp [Version 0.78]
++ Item interchange - Placement for Frostcrag.esp [Version 0.78]
++ Item interchange - Option, Ingredients in Bulk.esp [Version 0.78]
++ Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3]
** Better Redguard v2.esp
DA Ethereal - Eyes.esp
DB Toaster Says Share Faction Recruitment.esp
DC 1em_Vilja.esp [Version 3.1]
++ 1em_Vilja_as_Custom_by_Xtudo.esp
DD bgBalancingEVCore.esp [Version 10.52EV-D]
** Atmospheric Loading Screens - Original Text.esp
DE ZUAmberMadnessOverhaul.esp
++ ZUSIO-MMM SI-patch.esp
++ ZUSIO-Map MarkerOverhaul SI-patch.esp
++ ZUSIO-SM Plugin Refurbish SI-patch.esp
DF bgMagicEV.esp [Version 1.7EV]
++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV]
++ bgMagicEVAddEnVar.esp [Version 1.68EV]
++ bgMagicEVAddEnVarNoSI.esp [Version 1.51EV]
++ bgBalancingEVOptionalClasses.esp [Version 9.0EV-U]
++ bgBalancingEVOptionalFangs.esp [Version 10.0EV-D]
++ bgBalancingEVOptionalMoreEyes.esp [Version 10]
++ bgBalancingEVOptionalFCOMAdditions.esp [Version 10.]
** bgBalancingOptionalNPCDiversityKvatchRebuilt, for Wrye Bash.esp [Version 9.0EV-D]
E0 bgBalancingEVLAMEAddition.esp [Version 10.51EV-D]
++ bgBalancingEVLAMEGlue.esp [Version 10.0EV-D1.62EV]
** bgBalancingEVOptionalNPCDiversityLAME.esp [Version 10.5EV-D]
E1 bgIntegrationEV.esp [Version 0.993]
++ bgMagicLightningbolt.esp
** FCOM_Archery.esp
E2 MiniMap.esp
++ Duke Patricks - BASIC Script Effect Silencer NIF REMOVED.esp
E3 StokerWolff.esp
E4 UnderdarkSaga.esp
E5 Companion Compatibility.esp
++ NRB4 Standard Road Record.esp
++ Bashed Delayers - MERGE ONLY.esp [Version 2.09]
++ CoreRandmonClothing4Npcs.esp
++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]
++ OOO Harvest Containers Filter patch for mods.esp [Version 1.03]
++ All Natural - Indoor Weather Filter For Mods.esp [Version 1.2]
E6 Bashed Patch, 0.esp
E7 Mart's Monster Mod - Diverse Runeskulls Loot beta Place After Bashed Patch.esp
User avatar
Megan Stabler
 
Posts: 3420
Joined: Mon Sep 18, 2006 2:03 pm

Post » Tue May 08, 2012 4:20 pm

Could take all her inventory and Resurrect her (open Counsel, select her with your mouse and type Resurrect ))
User avatar
Joie Perez
 
Posts: 3410
Joined: Fri Sep 15, 2006 3:25 pm

Post » Tue May 08, 2012 9:56 pm

Problem is - I can't even access her inventory! Anyway, I tried debugging by unchecking the merged mods in my bashed patch and found the problem lay in Aellis' Bashed Delayers (which was probably because I used the delayer AFTER I recruited Viconia :P)

All fixed now thanks mate!
User avatar
Isabella X
 
Posts: 3373
Joined: Sat Dec 02, 2006 3:44 am

Post » Wed May 09, 2012 1:13 am

Problem is - I can't even access her inventory! Anyway, I tried debugging by unchecking the merged mods in my bashed patch and found the problem lay in Aellis' Bashed Delayers (which was probably because I used the delayer AFTER I recruited Viconia :P)

All fixed now thanks mate!
How did you get access to her inventory again?
User avatar
Jaki Birch
 
Posts: 3379
Joined: Fri Jan 26, 2007 3:16 am

Post » Tue May 08, 2012 11:19 pm

I'm using The Underdark Saga 1v2.
How do I respond to Viconia's advances? She keeps saying "I see something I desire...". When I try to flirt with her, she says "Take a bath!". Do I need to install a bath mod?

Edit: I figured out that this is going to be her response until we start the romance.
User avatar
:)Colleenn
 
Posts: 3461
Joined: Thu Aug 31, 2006 9:03 am

Post » Tue May 08, 2012 9:23 pm

How did you get access to her inventory again?
I simply unchecked "Bashed Delayers - MERGED ONLY.esp" from the Merge Plugins tab in the Bash Patch :) My quest log is now full though ...
User avatar
Rodney C
 
Posts: 3520
Joined: Sat Aug 18, 2007 12:54 am

Post » Tue May 08, 2012 3:43 pm

I'm using The Underdark Saga 1v2.
I tried "Getstage A909ViconiaQuest", but it returns an error. The original global "PRC1ViconiaQuest" does return a value though.

Edit after looking in TES4Edit, I see the readme was wrong. "PRC1ViconiaQuest" is correct.
User avatar
Ellie English
 
Posts: 3457
Joined: Tue Jul 11, 2006 4:47 pm

Post » Tue May 08, 2012 8:31 pm

Thanks for your work on this Underdark Team! :celebration:

Edit: Disregard don't think I got it installed correctly, when I found her she had no skin on her face, starting over new downloads and install.

Is there an edit I can do in the scripts that would help speed up the Companion initiated dialogs to move the quest along faster?

I might be doing something wrong, but I spent 40 RL (39 with Saerileth and Viconia) game hours and just got to ask her about the necklace. I am running both Saerileth and the Underdark Saga (377 meg omod), it seems like each conversation takes a week (in game time) and happens at midnight.

During that 40 hour game (starting over, fresh install, all mods BOSS, TES4Edit cleaned and Wyre Bashed) I had to disable Saerilith and Viconia mounts, whenever we Fast Traveled with their mounts CtD. Once I realized it was the mounts I disabled them. I just restarted and haven't picked them up yet, hoping this reinstall might help prevent the crashing as I would like to have their mounts, should know soon.


Thanks for any tips.
User avatar
noa zarfati
 
Posts: 3410
Joined: Sun Apr 15, 2007 5:54 am

Post » Tue May 08, 2012 5:38 pm

I seem to have gotten Viconia working correctly, she has started conversations once each 24 hours, instead of once a week.


Wonder if I'm getting the files mixed up with Saerileth. Is the V2.0 patch for OBSE or REG? I added the V2 to OBSE and I'm having couple of problems. Saerileth is no longer starting conversations every 24 hours and Sillari is causing CtD when Fast Traveling. Also is there any type of Walkthrough for Saerileth, it would be helpful to know what to expect?


Thanks for any tips.
User avatar
Sun of Sammy
 
Posts: 3442
Joined: Mon Oct 22, 2007 3:38 pm

Post » Tue May 08, 2012 7:28 pm

Is Viconia going to receive that final merge update?


--Tomlong75210
User avatar
Toby Green
 
Posts: 3365
Joined: Sun May 27, 2007 5:27 pm

Post » Tue May 08, 2012 11:40 pm

I know I've been away for a long time. I promised I wouldn't do that but I did. I am re-engaging and will try and fix the final boss fight issue. I was also hoping that Greenwarden could finish the revoicing of the first quest but it doesn't look like that will happen.

I am toying with the idea of completely redoing this entire thing and removing the Underdark completely for a port to Skyrim. We'll see.
User avatar
Steven Hardman
 
Posts: 3323
Joined: Sun Jun 10, 2007 5:12 pm

Post » Wed May 09, 2012 3:50 am

Sounds cool, I'm going to try this one : )

Do I need to tweak the three Underdark, Viconia and Vampire Hunter packages in some way to make them work together?
User avatar
roxxii lenaghan
 
Posts: 3388
Joined: Wed Jul 05, 2006 11:53 am

Post » Tue May 08, 2012 5:28 pm

Sounds cool, I'm going to try this one : )

Do I need to tweak the three Underdark, Viconia and Vampire Hunter packages in some way to make them work together?

No, all my stuff should run together without technical issues..
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kiss my weasel
 
Posts: 3221
Joined: Tue Feb 20, 2007 9:08 am

Post » Wed May 09, 2012 1:12 am

After catching up with everything here is my current plan.

1. Fix the current Underdark Saga so the boss fight at the end works. If I can't get it to work I'm simply going to remove it as I'm sick of screwing with it and who the heck is going to really play Oblivion once Skyrim comes out? Not me.

2. Take what is the old part one, quest one of Viconia with some extra stages in it and port that to Skyrim. I will also port Saerilith. Stoker I will probably not port unless I get a group of villagers standing at my door with torches and pitchforks.

The other stuff like Necromancer hunting and others are really too Oblivion oriented and I will leave those be as well.
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Alyna
 
Posts: 3412
Joined: Wed Aug 30, 2006 4:54 am

Post » Wed May 09, 2012 4:57 am

After catching up with everything here is my current plan.

1. Fix the current Underdark Saga so the boss fight at the end works. If I can't get it to work I'm simply going to remove it as I'm sick of screwing with it and who the heck is going to really play Oblivion once Skyrim comes out? Not me.

Quite a lot of people who--leaving aside the issues associated with endorsing features still in flux--simply don't have the rigs to handle Skyrim properly, and don't want a buggy game that will lack a lot of great mods for at least a year. Yours will likely be one of those exceptions, but as someone who watched this mod community from the start, I saw just how long that took to get going.

Outside the endless and early series of leveling/scaling mod fixes, of course.

But I am delighted you're doing some fixes to Viconia. It remains the most extensive quest-oriented companion mod in Oblivion, and in my opinion, the best. Thanks for all your work, and may you enjoy your time under Skyrim's sun.
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Jani Eayon
 
Posts: 3435
Joined: Sun Mar 25, 2007 12:19 pm

Post » Wed May 09, 2012 1:41 am

Wow, thanks. It's much appreciated.
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Dustin Brown
 
Posts: 3307
Joined: Sun Sep 30, 2007 6:55 am

Post » Wed May 09, 2012 3:35 am

I'm going through the first quest of Viconia's. One update, Greenwarden will NOT be able to finish the re-voicing for the first quest. I'm very disappointed but there's nothing I can do about that. It is what it is. I'm going to continue to create a version that is separated out of the Underdark. I do not expect it to be ported over to Skyrim. It will be separate mod away from the Underdark Saga and completely independent. It will not require the Underdark or SI. That version will get ported to Skyrim.

In the meantime I am continuing testing of the Underdark Saga. There will be a couple of changes, mainly removal of a couple of stages that were causing problems, like the guard at the prison, etc and I will retry to fix the boss fight at the end.
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Kahli St Dennis
 
Posts: 3517
Joined: Tue Jun 13, 2006 1:57 am

Post » Tue May 08, 2012 8:47 pm

Any mod work will cease entirely this weekend as we are going to have to deal with a direct hit by Irene here in Massachusetts.
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Emily Jeffs
 
Posts: 3335
Joined: Thu Nov 02, 2006 10:27 pm

Post » Tue May 08, 2012 6:50 pm

Any mod work will cease entirely this weekend as we are going to have to deal with a direct hit by Irene here in Massachusetts.
Wow, Best of Luck. and Thanks for all the work so far. :thumbsup:
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Ashley Hill
 
Posts: 3516
Joined: Tue Jul 04, 2006 5:27 am

Post » Wed May 09, 2012 5:43 am

I still have not been able to fix the Lolth battle at the end. I'm going to try one more time and if I cannot get I'm simply going to change it so you fight Lolth in human form or simply remove the battle all together.

I'm moving on to Skyrim.

And btw, threats against me and my family will not get you help. :)
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x a million...
 
Posts: 3464
Joined: Tue Jun 13, 2006 2:59 pm

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