Viconia DeVir - The Underdark Saga:
Easily the most popular of my mods. Both Viconia mods are now merged. The first quest is titled, Banished. It is the original Viconia DeVir from Baldur's Gate II ? Shadows of Amn ported with permission to Oblivion. All the Viconia goodness is there. For those unfamiliar with it, Viconia is a Drow female. The Drow race inhabit the Underdark and are a vicious matriarchal society. If you are patient you can win her heart. Because of the use of the original sound files only the first lines of any conversation are voiced. Greenwarden and I are in the process of redoing this voicing.
The second quest in the Underdark Saga is Return to the Underdark. It is a completely original quest based mod that continues Viconia's story in Tamriel. Save her brother Valas and save Tamriel from Lolth's wicked plans and possibly rid the worlds of Lolth once and for all. The mod require The Underdark and SI. This mod is fully voiced. In both mods Viconia will talk to you every 24 hours. This mod also comes with a killer sword!
Viconia requires The Underdark, the very latest patch of Oblivion and Shivering Isles.
Viconia: http://www.tesnexus.com/downloads/file.php?id=15200
The Underdark: http://tesnexus.com/downloads/file.php?id=23153
The Vampire Hunter:
This mod is not only a continuation of Stoker Wolff (see below) but a complete remake of the original. Help Stoker to find his father and battle vampires across Cyrodill. The mod requires the Underdark mod (and thus SI) and is fully voiced. This mod goes into the history of Viconia and how she appeared in Tamriel. http://www.tesnexus.com/downloads/file.php?id=27437
Saerileth:
Saerileth is an Asian companion and another BG2 port but of a user mod, with permission. It has been changed from its original form. Saerileth is an Asian looking female who is instantly in love with the player. As with Viconia, Saerileth talks to you every 24 hours and is fully voiced except for a couple lines here and there. http://www.tesnexus.com/downloads/file.php?id=16251
Stoker Wolff:
Stoker is a male romance-able companion. His father was a Crimson Scar (Oblivion lore) and he was an assassin himself. The mod is fully voiced. Stoker was based off of Sunsi's CM Partner and includes Leomorg's Crimson Scar Armor. All with permission of course. http://www.tesnexus.com/downloads/file.php?id=17743
Crimson Scar Armor:
This is a separate mod with Leomorg's Crimson Scar Armor. All with permission of course. It is heavily enchanted and available at the Armorers in Imperial City Market District. http://www.tesnexus.com/downloads/file.php?id=19627
Necomancer Hunting:
Some members of the Mages Council think Arch Mage Traven is acting too passively against the Necromancers and their resurgence. Let?s face it, most of us play much more than just the Mages Guild when playing the game. These members of Mages Council have been watching your character and they realize that you are the adventurous type. They make you an offer - you take out the Necromancer lairs across Cyrodil and they reward you in gold for each robe you bring back. You get to keep any loot you find along the way. http://www.tesnexus.com/downloads/file.php?id=29562
Upcoming Mods:
Viconia DeVir ? The Underdark Saga Part IV. This will involve Drizz't Do'Urden and his friends on a truly epic quest through the Underdark.
MERP ? The Lord of the Rings main quest. Play as Frodo or as an 10th member of the Fellowship. This will take full advantage of the amazing MERP work and implement the story we all know and love into Oblivion.
All of my companions come with the following features:
Leveling
All of my companions will level with the player and comes with two spells, one being a restoration spell that they will auto-cast on themselves, you, and/or their horse after combat, if needed. Another spell you get in your inventory, which will summon them individually if you get separated. They will not lose their inventory if you summon them.
Horses
They each come with their own horse, which is the highest level horse you can get in the game (think black with red eyes). This makes for serious game immersion. It's no fun riding on a horse while your companion has to run behind you.
Death
All of my companions are set to essential, so when they get knocked out they'll get back up in a few seconds, heal themselves, and jump back in combat. If you don't like this you can change it in the Construction Set.
Following
You can tell All of my companions to follow armed for combat, follow dressed casually, or follow you armed and stealthy. They require two sets of clothing. One armor and one casual clothing. They will switch clothing depending on which option you choose. If you remove any one set of clothing, when they do switch they'll wind up in their underwear (or nvde depending on what you have installed), so be careful.
Home and Waiting
You have the ability to set any location as their"home", where you can send them if you want some time alone. They will perform random daily activities in this area. It can be anywhere, from a player owned house, a castle mod, or a spot in the wilderness. You can also tell them to hang out where they are temporarily.
After telling them where home is you can tell them to sleep and she will use any available bed. If the bed is not owned and empty, they will sleep in it. If there isn't a bed close by or one that can't be used, they will just wander around instead so don't do that.
You can tell them to wait here and stand guard and they will remain there dressed for combat or you can tell them to wait here and you'll be back, which they will wait there dressed casually.
Gates and Inventory
All of my companions will go into and back out of Oblivion gates without any issues, you do not need to mark and return or anything like that. I have added scripting to fix this problem.
Combat
For combat you can tell them to stay close for melee combat or stay back and use ranged weapons (if they have a bow and arrows in their inventory). All of my companions are not a "tank". They can fight as best they can. The companion has to process every move and doesn't think like we would. They will not fight like a 50th level player. This is a limitation of Oblivion, not the scripting. The problem with sheathing and unsheathing their weapon during combat should be fixed.
Flirting
You can flirt with All of my companions. Their disposition is always at 100. The Flirt responses are based upon whether you have won their heart or not. There are many flirt options; smile at them, kiss them, etc.
Dialog
All of my companions come with a great deal of voiced lines.
All of my companions will respond vocally to all commands.
Inventory
You have full access to their inventory. You can load up them with inventory and they'll carry it if you get over-encumbered. They will not get over encumbered. I would recommend getting the Bag of Holding mod however.
Behind the Scenes Functions
They will go into sneak mode when following the player if the player is within a relatively close distance and is not in combat. When they are in follow mode they will be set to allow friendly hits. When in combat, they ignore all friendly hits.
If the player owns a horse they will auto-mount and dismount their horse when the player does. If their horse is not close by they will auto-summon it close by and mount the horse.
They will draw their weapon and go into alert mode whenever the player draws their weapon. This will only happen when they are in follow mode.