Summer Mod Question

Post » Sat May 28, 2011 5:43 am

I got my new PC yesterday, got Fallout GOTY installed to it and running very nicely. I set it up in a folder called c:\games\fallout3, as I had read that accepting the default Program Files destination can cause problems with some mods.

Tonight, I decided to start playing with some mods. I got the latest version of FOMM installed, and used it to install Summer 2.5 and the latest version of Fellout, plus the DLC support file for Fellout. Launched the game and was completely blown away by how much better it looked. But...

Looking closer, I noticed big black patches on the ground in areas where grass doesn't grow, and also in some of the holes in the street as I was passing through Springvale. I took this screen grab just outside of Megaton to show you what I'm talking about.

http://i42.tinypic.com/9jhkbs.jpg

I accepted the load order that FOMM suggested, which placed the Pip Boy flashlight mod ahead of Summer, then loaded Summer, and then the rest of Fellout (all of these after Fallout and the DLCs). I tried running it with all of Fellout disabled - still the same black patches. Then I disabled Summer and loaded Fellout - the black patches were gone. So it's definitely something with Summer.

Also, those little brown scrubby plants in the foreground change appearance as you move closer to them, and eventually disappear altogether when you're right on top of them.

Is this normal behavior for this mod, or is there a tweak or something I need to make it work right? Even cranking up the brightness didn't change those black patches one bit - neither did waiting for the light to change.

Thanks for any help anyone can provide.
User avatar
sam smith
 
Posts: 3386
Joined: Sun Aug 05, 2007 3:55 am

Post » Sat May 28, 2011 5:51 am

No, it definitely shouldn't look like that. Summer comes in an .esm so it should be loaded at the top of your load order after the DLCs. I had ground and water texture issues with the newest versions of Fellout without Summer but the previous version worked with Summer just fine.

It looks as if some of your trees are missing too. Are you sure it's installed correctly? Make sure you don't have it accidentally installed to an extra Data folder inside your normal Fallout 3/Data folder.
User avatar
Siobhan Wallis-McRobert
 
Posts: 3449
Joined: Fri Dec 08, 2006 4:09 pm

Post » Sat May 28, 2011 8:16 am

I'm using the newest version of Fellout without an issue, so I wouldn't think Fellout would be the problem here.

Would this possibly be an issue of archive invalidation? I believe I had to turn it off and then turn it back on again, after installing this mod. don't remember why though...
User avatar
Taylrea Teodor
 
Posts: 3378
Joined: Sat Nov 18, 2006 12:20 am

Post » Sat May 28, 2011 8:56 pm

That did it - swapped the Fellout Pipboy flashlight mod with Summer and hit the Toggle Invalidation button in FOMM (Missed that one the first time through :blush:).

Results are below, from the same spot. That's just beautiful. Time to change my desktop image.

http://i40.tinypic.com/nyfx5h.jpg

Thanks very much for the quick responses, Ghouls and Gary. I'm going to take this modding business in baby steps until I get more comfortable with it. Looks like I've got a lot to learn.
User avatar
Kit Marsden
 
Posts: 3467
Joined: Thu Jul 19, 2007 2:19 pm

Post » Sat May 28, 2011 4:59 am

Cool. Glad it's working now. :)
User avatar
stevie critchley
 
Posts: 3404
Joined: Sat Oct 28, 2006 4:36 pm

Post » Sat May 28, 2011 4:54 am

Ditto :)

Don't be afraid to mod, once you get a few mods going good, next thing you know you've got well over 100 plug-ins loading.
User avatar
sarah
 
Posts: 3430
Joined: Wed Jul 05, 2006 1:53 pm

Post » Sat May 28, 2011 9:13 am

Best advice I can give you from experience. Whenever you add a mod that contains textures or meshes, toggle invalidation in FOMM off then toggle it back on.
User avatar
Scott
 
Posts: 3385
Joined: Fri Nov 30, 2007 2:59 am

Post » Sat May 28, 2011 6:45 am

Thanks for all the tips and advice, folks.

Time to get a few more mods going ... :)
User avatar
Mizz.Jayy
 
Posts: 3483
Joined: Sat Mar 03, 2007 5:56 pm


Return to Fallout 3