[REQUEST] Summerset Isles Architecture

Post » Tue Apr 27, 2010 3:16 am

And this will fix errors in the CS?
EDIT: ESMified the Summerset.esp and loaded it with my resource .esp's in the CS, and they still disappear or I cant select them... What is happening?



what do you mean with resource esp ?? do you have a seperate esp for your resources??

if you want your resources seperate from your esp you need to create an esm with your resources which can then be used as a master for all your mods....but I would recommend to start not too complicated...

cheers

onra
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Justin Bywater
 
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Post » Tue Apr 27, 2010 1:46 am

Yea I use a seperate .esp with the resources that I use. Should I ESMify those too?
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Lucky Boy
 
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Post » Tue Apr 27, 2010 3:14 am

yes. or, better yet, combine it with the heightmap esm for simplicity.
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Symone Velez
 
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Post » Mon Apr 26, 2010 8:45 pm

yes. or, better yet, combine it with the heightmap esm for simplicity.

And would that, perhaps, solve my CS issues?
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Lalla Vu
 
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Post » Mon Apr 26, 2010 8:20 pm

And would that, perhaps, solve my CS issues?

Hmm... I used the "copy to .esm" fnction of Wrye Bash, loaded it up in the CS, and it worked. until I loaded the Jurad City Tileset. I guess thats causing problems? I'll try it witthout it some more.
EDIT: Nevermind. I reloaded without the Jurad stuff, and it STILL isn't working. What...?
EDIT 2: GAH! Tried it using only the summerset "ESMified" .esp and It still doesnt work. What is causing this?
EDIT 3: Found the culprit! It ony happens when Summerset.esp or esmified .esp is loaded. But now how do I fix this?
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Skrapp Stephens
 
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Post » Mon Apr 26, 2010 3:04 pm

I'll just work with it for now. I am redoing Skywatch Using the Telvanni Tileset.
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jesse villaneda
 
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Post » Mon Apr 26, 2010 7:00 pm

I feel you're being a bit lax with explaining yourself here, so I'm unsure exactly what you're trying to do and exactly what it is that fails to work.

First up: If you're working on an ESP which refers to content from another ESP, then that "other" ESP must be a master to the one you're working on. A master ESP has to be ESMified before being used in the CS.
Based on what you've said, it sounds to me like you're using the Summerset ESP, your own Resource ESP, and mr_siika's Jurad Tileset ESP as masters for another ESP. This is very messy.

Now, you can't do what Lady Nerevar suggested because the Summerset ESP edits the Tamriel worldspace, so it isn't possible to convert it into an ESM (this would completely mess up Tamriel). But you can still ESMify it.
You also cannot combine the Summerset ESP with any other ESP, as the Summerset ESP is intended for use by lots of modders to build upon - if you combined it with your own ESP and someone used your mod with another mod also dependent on the Summerset ESP, there would be massive duplication of data around Summerset, as the game won't recognise that the data is the same in both versions of Summerset ESPs.

Instead, merge your Resource ESP with the Jurad Tileset ESP using TES4Gecko, and remove any edits to the Tamriel worldspace using TES4Edit.
Convert this merged ESP into an ESM using TES4Gecko.
Now ensure that the Summerset ESP is ESMified using Wrye Bash, and also ensure that the date stamp is later than your Resource ESM.
Start the CS, enable your merged Resource ESM and the Summerset ESP. Don't activate any ESPs, start a new one.
Everything you need should now be available to you in the CS for editing. Make your edits, and save your new ESP.
Close the CS, and ESPify the Summerset ESP using Wrye Bash. Enable your new ESP (will automatically enable the Summerset ESP and your Resource ESM).
Launch the game and all should be as you designed it in the CS.
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Leanne Molloy
 
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Post » Mon Apr 26, 2010 9:14 pm

I feel you're being a bit lax with explaining yourself here, so I'm unsure exactly what you're trying to do and exactly what it is that fails to work.

First up: If you're working on an ESP which refers to content from another ESP, then that "other" ESP must be a master to the one you're working on. A master ESP has to be ESMified before being used in the CS.
Based on what you've said, it sounds to me like you're using the Summerset ESP, your own Resource ESP, and mr_siika's Jurad Tileset ESP as masters for another ESP. This is very messy.

Now, you can't do what Lady Nerevar suggested because the Summerset ESP edits the Tamriel worldspace, so it isn't possible to convert it into an ESM (this would completely mess up Tamriel). But you can still ESMify it.
You also cannot combine the Summerset ESP with any other ESP, as the Summerset ESP is intended for use by lots of modders to build upon - if you combined it with your own ESP and someone used your mod with another mod also dependent on the Summerset ESP, there would be massive duplication of data around Summerset, as the game won't recognise that the data is the same in both versions of Summerset ESPs.

Instead, merge your Resource ESP with the Jurad Tileset ESP using TES4Gecko, and remove any edits to the Tamriel worldspace using TES4Edit.
Convert this merged ESP into an ESM using TES4Gecko.
Now ensure that the Summerset ESP is ESMified using Wrye Bash, and also ensure that the date stamp is later than your Resource ESM.
Start the CS, enable your merged Resource ESM and the Summerset ESP. Don't activate any ESPs, start a new one.
Everything you need should now be available to you in the CS for editing. Make your edits, and save your new ESP.
Close the CS, and ESPify the Summerset ESP using Wrye Bash. Enable your new ESP (will automatically enable the Summerset ESP and your Resource ESM).
Launch the game and all should be as you designed it in the CS.



thx very much Vorians for explaining :-) first of all it works..I've started an own mod for Summerset Isles today ( mainly for testing atm) which will add the town and the port of Firsthold

http://www.tesnexus.com/downloads/images/27235-1-1266763037.jpg

http://www.tesnexus.com/downloads/images/27235-2-1266763037.jpg


the heightmap itself should not be moddded..as Vorians stated it can not be used as an esm and also the idea is to allow everybody to mod on these heightmaps..this will not work when everybody merges the heightmap with his(her mod....

hope this helps
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Eddie Howe
 
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Post » Mon Apr 26, 2010 7:07 pm

Alright I'll try all this. Sorry about not being specific, but thank you. :)
EDIT: I'll try to clear this up. When I added something to the CS, it will idsappear in the same CS session in which I added it.
EX: I place a telvanni tower, and after I move it a bit it won't let me select it. And it totally disappears off of the reference window.
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STEVI INQUE
 
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Post » Mon Apr 26, 2010 6:24 pm

Alright I'll try all this. Sorry about not being specific, but thank you. :)
EDIT: I'll try to clear this up. When I added something to the CS, it will idsappear in the same CS session in which I added it.
EX: I place a telvanni tower, and after I move it a bit it won't let me select it. And it totally disappears off of the reference window.


Did you have the camera position (the point where "you" were when viewing) a couple cells away from the tower? If you try to select an object more than a couple cells away from the origin of your point of view, the CS throws a minor wobbly. Typically the object will seem to disappear, along with everything else in the same cell, and often the Cell View window will pop up over the Render window. If this is what's happening, then simply move your point of view/camera closer to the cell containing the tower, then try to select it.
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josh evans
 
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Post » Mon Apr 26, 2010 4:29 pm

Did you have the camera position (the point where "you" were when viewing) a couple cells away from the tower? If you try to select an object more than a couple cells away from the origin of your point of view, the CS throws a minor wobbly. Typically the object will seem to disappear, along with everything else in the same cell, and often the Cell View window will pop up over the Render window. If this is what's happening, then simply move your point of view/camera closer to the cell containing the tower, then try to select it.

No I know thats not it, because I've zoomed in as close as possible, moved my cell view to where its located, and it wont work...
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JD bernal
 
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Post » Mon Apr 26, 2010 7:05 pm

No I know thats not it, because I've zoomed in as close as possible, moved my cell view to where its located, and it wont work...


Then the only other possibility I can think of is a bugged CS installation. Try removing it from your PC and reinstalling.
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Crystal Clarke
 
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Post » Mon Apr 26, 2010 11:37 pm

Then the only other possibility I can think of is a bugged CS installation. Try removing it from your PC and reinstalling.

Alright I'll try that.
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Lakyn Ellery
 
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Post » Mon Apr 26, 2010 7:08 pm

Nope... I removed it and reinstalled the latest version and it still doesnt work. But it still only happens when Summerset.esp is active. What...
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Iain Lamb
 
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Post » Mon Apr 26, 2010 7:43 pm

Alright I'll try all this. Sorry about not being specific, but thank you. :)
EDIT: I'll try to clear this up. When I added something to the CS, it will idsappear in the same CS session in which I added it.
EX: I place a telvanni tower, and after I move it a bit it won't let me select it. And it totally disappears off of the reference window.



Nope... I removed it and reinstalled the latest version and it still doesnt work. But it still only happens when Summerset.esp is active. What...


This Telvanni tower, did it come from an ESM, an ESMified ESP or an ESP?
I'm having no trouble placing a vanilla Anvil tower and then moving it around. Please can you list EXACTLY which ESMs and ESPs you are loading in the CS, which is active, and whether each ESP is ESMified or not. It doesn't matter if they have filenames no one will recognise, I just want to know exactly what you're working with.
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Auguste Bartholdi
 
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Post » Mon Apr 26, 2010 2:24 pm

This Telvanni tower, did it come from an ESM, an ESMified ESP or an ESP?

Well it came from an .esp that I used "Copy to .esm" on. But I dont think thats the problem, since It happens with vanilla static stuff anyway when I just have Oblivion and the ESMified Summerset .esp
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marie breen
 
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Post » Mon Apr 26, 2010 5:15 pm

Well it came from an .esp that I used "Copy to .esm" on. But I dont think thats the problem, since It happens with vanilla static stuff anyway when I just have Oblivion and the ESMified Summerset .esp


I've never heard or experienced what you're experiencing before. With one possible exception - did you accidentally turn on Pathgrid view? Since there are no generated pathgrids yet, you wouldn't see straight away that you did this. While pathgrid view is active you cannot select other objects.
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Ilona Neumann
 
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Post » Mon Apr 26, 2010 5:21 pm

I've never heard or experienced what you're experiencing before. With one possible exception - did you accidentally turn on Pathgrid view? Since there are no generated pathgrids yet, you wouldn't see straight away that you did this. While pathgrid view is active you cannot select other objects.

Well could pathgrid view turn on the second after I stop scaling or moving something? But that might be it.
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Inol Wakhid
 
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Post » Tue Apr 27, 2010 4:44 am

Well could pathgrid view turn on the second after I stop scaling or moving something? But that might be it.


I don't know, but it's the only thing I can think of which could suddenly prevent you from selecting objects.
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Charles Weber
 
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Post » Mon Apr 26, 2010 11:48 pm

I don't know, but it's the only thing I can think of which could suddenly prevent you from selecting objects.

But I can select other objects. Its just the object I had been moving. Its so random though.
EDITL Nope, pathgrid wasn't selected.
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Sophie Miller
 
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Post » Mon Apr 26, 2010 4:36 pm

But I can select other objects. Its just the object I had been moving. Its so random though.
EDITL Nope, pathgrid wasn't selected.



I just thought of one other possibility. I believe the object bound radius determines the area around an object within which it can be selected. This setting is only visible in TES4Edit. If it's at 0, maybe the object cannot be selected. If it's a really small number compared to the size of the object, maybe there's a single small patch where the object can be selected, but you need to find it.

Some NPCs (typically those wearing robes) seem far larger when selecting in the CS than they should be, and again I believe this is due to the bound radius (being too large on the robes).
And then if an object's collision is funky, this can also make it hard to select the object.

Have you tried reselecting using the Cell Edit window instead of the Render window?
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joannARRGH
 
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Post » Tue Apr 27, 2010 5:34 am

hey GOOGLEPOX :-)

all tamriel heightmaps will be updated the next days to V.2.0...Summerset Isles will come with complete pathgrids generated, improved lod meshes and new landscape lod textures...maybe simply retry with the updated version....

cheers

onra
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Alexander Horton
 
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Post » Tue Apr 27, 2010 2:44 am

Hmm... I can select it using the object window...sometimes, but even when its selected, I cant move it. But I'll get the new version of Summerset and try that. Thanks onra!
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Nichola Haynes
 
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Post » Tue Apr 27, 2010 6:30 am

Hmm... I can select it using the object window...sometimes, but even when its selected, I cant move it. But I'll get the new version of Summerset and try that. Thanks onra!


If it IS because of bad collision or a tiny bound radius, then you would have trouble even after selecting with the Cell View window. But presumably you can still move it if you open the object's Properties and play with the coordinates entries (just to confirm it is still moveable)?
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Lizbeth Ruiz
 
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Post » Mon Apr 26, 2010 9:37 pm

hey GOOGLPOX

problem solved by regenearating the complete Region data for Summerset ...I am currently regenerating the pathgrids...

will come all together with a complete ( big) update of the Tamriel heightmaps this weekend

cheers

onra
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Alisha Clarke
 
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