I want my summoned creatures to have less health or more received damage so that they're not invincible, prefarably to just have them scale along with player received damage from difficulty. Something that should have been in the game in the first place. The entire difficulty system is entirely offset if I can take 10 hits before I die but my summoned creatures can take 500.
I have tried to manually alter the amount of health that they have by unticking PC level multiplier, auto calculated stats and setting health offset to 0 so that the base and calculated health is only 20 but it doesn't seem to have any noticeable effect.