summoner skills very lackluster

Post » Wed Feb 19, 2014 2:10 pm

So, I'm a big fan of pet classes in any MMO and when I saw the Daedric Summoning skill tree I was at first very excited, however in game the skills are both very dull and very weak.

there are only 3 summons in the game, the first is the unstable familiar which was so weak it took it about 10 seconds to do the equivalent of one of my regular attacks when I tested it out. it also dies very quickly. You can mutate it but it really doesnt make it much better. it's just way to weak with no special abilities.

the twilight familiar is a little tougher, but again, it is weak, it's nice that it can be built into a support type creature, i could see both the heal and mana regen being useful but I want a combat pet, not an extra source of regen.

the storm Atronach is actually very strong, my main issue with it is that it's basically an immobile turret rather than a creature. it lasts for short duration, can't move does a bunch of damage and then that's it.

The bound armor and ward are ok but the fact that all your spells limit your mana means that you won't be able to do much more than keep them active. I really am dissapointed in the summoning tree, as in skyrim I was strolling around with a daedric prince and storm atronach following me around laying waste to the country side. I don't expect to be overpowered but I would like something that at least tries to make pets/summons just a little bit interesting, you can't even control them.

User avatar
Rachell Katherine
 
Posts: 3380
Joined: Wed Oct 11, 2006 5:21 pm

Post » Wed Feb 19, 2014 8:57 am

Combat is skill based, no autopilot mode...
User avatar
Juan Cerda
 
Posts: 3426
Joined: Thu Jul 12, 2007 8:49 pm

Post » Wed Feb 19, 2014 8:47 am

ironically the summoning spells are auto-pilot mode when they could be skill based. right now you summon a creature and it does whatever it feels like. if they gave you control over it somehow, then it would add a lot more to combat as you would have to manage your summons. that would be more skill based

User avatar
Destinyscharm
 
Posts: 3404
Joined: Sun Jul 23, 2006 6:06 pm

Post » Wed Feb 19, 2014 10:31 am

They're basically free DPS on top of whatever else you can do. They seem reasonably balanced for that. The only way to balance it to make a "pure summoner" viable would be some kind of trait that increased the number and power of your summons while rendering you completely unable to use non-summon skills.

User avatar
claire ley
 
Posts: 3454
Joined: Fri Aug 04, 2006 7:48 pm

Post » Wed Feb 19, 2014 4:54 am

Doesn't the morphed familiar have a knockdown spell? Or a stun, I read somewhere it was better than the dinosaur...

I agree with some more control, but it is free damage in the end.

User avatar
Ashley Tamen
 
Posts: 3477
Joined: Sun Apr 08, 2007 6:17 am

Post » Wed Feb 19, 2014 11:05 am

Other games have balanced pet classes, I don't see why ESO should be exempt. Nobody's calling the Rift Necromancer or WoW Hunter/Demolock OP.

User avatar
Len swann
 
Posts: 3466
Joined: Mon Jun 18, 2007 5:02 pm

Post » Wed Feb 19, 2014 2:34 am

That wing twilight was overpowered I thought haha. It's a beast.

User avatar
JR Cash
 
Posts: 3441
Joined: Tue Oct 02, 2007 12:59 pm

Post » Wed Feb 19, 2014 1:05 pm

Yup, apart from the Ultimate and Curse, its a dead tree. Not sure why they even bothered with it, tbh. I actually cannot think of a weaker class skill tree than the Daedric Summoning.

I had to giggle when I saw so many Sorcs running around solo PvE with it in beta. :smile:

The worst is that you know it can never be meaninginfully improved because this game/franchise is set to appeal strongly to the console market. So, there goes any semblance of control or exotic abilities from your Summons in future...

They should have made it a full Damage-Over-Time (DoT) tree instead.

User avatar
Devils Cheek
 
Posts: 3561
Joined: Sun Aug 13, 2006 10:24 pm

Post » Wed Feb 19, 2014 3:21 am

Dont forget to mension the stupid purple color to them

User avatar
W E I R D
 
Posts: 3496
Joined: Tue Mar 20, 2007 10:08 am

Post » Wed Feb 19, 2014 5:10 am

I must admit I was highly disappointed when I saw no dedicated Pet Class. I suppose it leaves room for future class though.
User avatar
Aman Bhattal
 
Posts: 3424
Joined: Sun Dec 17, 2006 12:01 am

Post » Wed Feb 19, 2014 11:35 am

Breton Summoner with Restoration Staff/Frost Staff is begging to come forth. You can have multiple summons at once.

But yeah, if you want to enjoy PVP, summoning is clearly a waste but then again I suppose a zerg squad of summoners with 2-3 morphed summons each would be a nightmare if you had 10 players + 20/30 summons...

User avatar
Sian Ennis
 
Posts: 3362
Joined: Wed Nov 08, 2006 11:46 am

Post » Wed Feb 19, 2014 7:11 am

Also a circle of storm atronachs around them to protected themselves, gg zerg rushes xD.

User avatar
xx_Jess_xx
 
Posts: 3371
Joined: Thu Nov 30, 2006 12:01 pm

Post » Wed Feb 19, 2014 9:31 am

My only complaint on pets was aesthetic, a demon monkey and a demon dinosaur? Is this traditional TES stuff or do the devs just have a limited imagination?

I would like to see a skill line for summoning natural animals like lions and tigers and bears.

Oh my.

User avatar
Sharra Llenos
 
Posts: 3399
Joined: Wed Jan 17, 2007 1:09 pm

Post » Wed Feb 19, 2014 12:19 pm

Yeah the summoner skills was a bit disappointing. The two creatures are not very exciting and they appeared to be quite weak with limited usefullness especialy in group play.

User avatar
Charles Mckinna
 
Posts: 3511
Joined: Mon Nov 12, 2007 6:51 am

Post » Wed Feb 19, 2014 5:20 am

That free DPS isn't much though. I switched from summoning to storm and did amazingly better. My skill points in summoning were actually holding me back, and I'm a pet class lover. In PvP forget it, they're 100% worthless and you'll wish you never spent those skill points in that tree.

One big problem is we don't get most of the good summons from other TES games. Storm atronach doesn't even move and winged twilights are a mere shadow of their TES selves. if we had flame atronachs, frost atronachs, they actually moved, dead thralls etc. there might be some usefulness in summoning. The other big problem is one I just mentioned: the few we do get from other TES games are nowhere near as powerful as they should be. Conjure Storm Atronach is a pretty powerful spell, and the flame and frost atronachs had their uses too, but they were mobile and long-lasting, not turrets that only last a few seconds.

For one example, I used a storm atronach to help kill a boss in Daggerfall Keep, some assassin. The storm atronach stood there, not doing much damage and only sticking around for a few seconds, and I lost the fight. I had a clannfear too but he literally died instantly. I rerolled a storm sorcerer and the fight was considerably easier. I could probably have used dark magic with equal success.

Dead thrall is the one summoning skill I want, permanent like I have in Skyrim (I don't like temporary pets). Killing a mob and keeping it as a permanent zombie pet would make me choose summoning again. Making the storm atronach actually useful and last as long as it did in Skyrim (120 seconds) instead of just being a 15 second turret that briefly stuns upon summoning might make consider it again, depending.

The whole tree needs a total revamp.

User avatar
electro_fantics
 
Posts: 3448
Joined: Fri Mar 30, 2007 11:50 pm

Post » Wed Feb 19, 2014 12:14 am

you guys are playing it and going about it all wrong and quite honestly I am tired of people saying get rid of things, if you dont wanna play a certain spelline then dont play it but dont tell them to get rid of it, I for one love the summoner spell line I play as a nightblade assassin with the summoner spell line and guess what, my summons are awesome they add to my dps they look cool and I wish we had more of them the whole point of being able to play outside the box and not stick to cookie cutter builds is to........PLAY OUTSIDE THE BOX stop thinking like a purebreed and start thinking like a hybrid

User avatar
Jodie Bardgett
 
Posts: 3491
Joined: Sat Jul 29, 2006 9:38 pm

Post » Wed Feb 19, 2014 2:33 pm

I actually loved the summoner spel line for solo levelling, taking 4-5 mobs at once with dual summons was a blast. But for group content or pvp, lack of control over them is going to be a massive issue.

User avatar
Lance Vannortwick
 
Posts: 3479
Joined: Thu Sep 27, 2007 5:30 pm

Post » Wed Feb 19, 2014 1:00 am

Did they buff the summons that they can tank that many mobs now? They couldn't when I used summoning. Anyway, 4-5 mobs with my lightning form worked too :) For multiple mobs I'd drop a lightning splash + rain of arrows, pop lightning form, charge in and watch everything die.

In PvP I was attacked by peoples' clannfears and they were like gnats trying to bite me. No damage done, never a threat, and I dispatched them all with ease. Summoning is not worth it for PvP, trust me.

User avatar
Kellymarie Heppell
 
Posts: 3456
Joined: Mon Jul 24, 2006 4:37 am

Post » Wed Feb 19, 2014 10:08 am

The Daedric Summoning tree is exclusive to sorcerers, genius.

Prior to Skyrim, summonable creatures included, but were not limited to, demon dinosaurs, demon werecrocodiles, demon monkeys, dremora, xilvilai, liches, wraiths, skeletons, skeletal golem things, zombies, revenants and animals.

Honestly the only good thing about the summoning tree was the DoT.

User avatar
Robert Devlin
 
Posts: 3521
Joined: Mon Jul 23, 2007 2:19 pm

Post » Wed Feb 19, 2014 12:11 am

I'm going to have to ask for proof.

User avatar
Rachel Cafferty
 
Posts: 3442
Joined: Thu Jun 22, 2006 1:48 am

Post » Wed Feb 19, 2014 5:49 am

Would you please, please stop spreading misinformation? It's getting old.

User avatar
Philip Lyon
 
Posts: 3297
Joined: Tue Aug 14, 2007 6:08 am

Post » Wed Feb 19, 2014 12:03 pm

There is no cross classing at this time.

User avatar
Kayla Oatney
 
Posts: 3472
Joined: Sat Jan 20, 2007 9:02 pm

Post » Wed Feb 19, 2014 2:50 am

I played as a Sorceror Nightblade in the last two betas and I had a blast, I wore Heavy Plate Armor twin daggers or swords depending on what had better stats at the time and casted spells and had a summon pet, I ripped thru stuff like no tmorrow

well [censored] guess Ive been playing a different game then

User avatar
Ricky Meehan
 
Posts: 3364
Joined: Wed Jun 27, 2007 5:42 pm

Post » Wed Feb 19, 2014 1:17 am

Pets are a complete waste of skillpoints. They are nice in the beginning, but they are a sure handicap at high level.

User avatar
NeverStopThe
 
Posts: 3405
Joined: Tue Mar 27, 2007 11:25 pm

Post » Wed Feb 19, 2014 10:45 am

Well due to lack of control over them i couldnt pick which mob i wanted them to tank , but they used to pick up a few mobs and i used to single target the others and kill them one by one while my summons kept the others busy. having one summon wasnt as effective but i found 2 really great for solo play.

User avatar
Chris Johnston
 
Posts: 3392
Joined: Fri Jul 07, 2006 12:40 pm

Next

Return to Othor Games