Summoning a Centurion Sphere and a Fabricant

Post » Sun May 29, 2011 1:44 am

I remember a discussion about how undead such as skeletons and zombies are summoned and something popped into my head.

In MW if you read Secrets of Dwemer Animunculi you get to summon a Centurion Sphere and if you have one item from a certain Lich you can summon a Fabricant.

So what I am wondering is, how does summoning them work out?
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aisha jamil
 
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Post » Sat May 28, 2011 4:40 pm

its a substitute for building them (or calling them from somewhere?)
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Amber Ably
 
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Post » Sat May 28, 2011 5:12 pm

its a substitute for building them (or calling them from somewhere?)


But where would you be summoning them from?
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dell
 
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Post » Sat May 28, 2011 10:39 pm

youre not summoning them from anywhere. youre taking the pieces and making whole new ones. just summoning a skeletal warrior is really just making one. my calling comment was in reference to if youre in a dwemer ruin you could maybe bind a centurion to your will, hence "summoning" it. same thing for the fabricant - if its nearby it joins you. of course MW can't do that, hence its just "summon"
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Oceavision
 
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Post » Sat May 28, 2011 8:00 pm

Some kind of unfolding hammerspace contraption that assembles itself. :shrug:
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David Chambers
 
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Post » Sat May 28, 2011 5:08 pm

youre not summoning them from anywhere. youre taking the pieces and making whole new ones. just summoning a skeletal warrior is really just making one. my calling comment was in reference to if youre in a dwemer ruin you could maybe bind a centurion to your will, hence "summoning" it. same thing for the fabricant - if its nearby it joins you. of course MW can't do that, hence its just "summon"


That makes sense, like conjuring the pieces and putting them together.
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pinar
 
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Post » Sun May 29, 2011 1:47 am

youre not summoning them from anywhere. youre taking the pieces and making whole new ones. just summoning a skeletal warrior is really just making one. my calling comment was in reference to if youre in a dwemer ruin you could maybe bind a centurion to your will, hence "summoning" it. same thing for the fabricant - if its nearby it joins you. of course MW can't do that, hence its just "summon"

What exactly are the chances of a fabricant ever being "nearby" you? I think those might actually be summoned from Sotha Sil's city since it actually makes them. ;)

:turtle:
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quinnnn
 
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Post » Sat May 28, 2011 9:54 pm

Dwemer and Sotha Sil probably developed awesome teleportation technology.

Well...that would be cool.
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Catherine Harte
 
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Post » Sun May 29, 2011 12:51 am

The Summon Centurion Sphere is learned when you read a book about their construction. When you cast the spell, just pretend you've been constructing one a week before.

The Summon Fabricant is attached to the Mazed Band, a ring that lets people teleport stuff (and more). You probably pull them out of Clock Work City.
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FoReVeR_Me_N
 
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Post » Sat May 28, 2011 7:47 pm

That "teleport stuff" is what I always thought, though I applied that to the Centurions too.
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Chloe Yarnall
 
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Post » Sat May 28, 2011 8:56 pm

But where would you be summoning them from?

Your left pocket. Like everything else. Imagine the inventory space if they allowed us to use our right pocket. I'd assume the fabricant would be from the clockwork city using that very special item from that very special lich that caused things to go to hell in a handbasket. The dwemer I would hope would be along the lines of a "transformer" from a matchbox into a centurion.
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Solène We
 
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Post » Sat May 28, 2011 3:49 pm

There just Legos that appear in your hands when you say a spell. Then you build the legos at hte speed of light, and attach a motor and a weapon
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Penny Flame
 
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Post » Sat May 28, 2011 9:21 pm

Your left pocket. Like everything else. Imagine the inventory space if they allowed us to use our right pocket. I'd assume the fabricant would be from the clockwork city using that very special item from that very special lich that caused things to go to hell in a handbasket. The dwemer I would hope would be along the lines of a "transformer" from a matchbox into a centurion.


Or maybe the book tells you how to rip centurions from their places and bind them to your will.
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Michelle Serenity Boss
 
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Post » Sun May 29, 2011 12:53 am

Or maybe the book tells you how to rip centurions from their places and bind them to your will.

But it's a robot, it doesn't have a will to be bound to your own. It's got programming. Besides, the book tells you http://www.imperial-library.info/fsg/darthbladearticle1.shtml. There's no mystery about what is in the book. :rolleyes:
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Naomi Lastname
 
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Post » Sun May 29, 2011 12:38 am

But it's a robot, it doesn't have a will to be bound to your own. It's got programming. Besides, the book tells you http://www.imperial-library.info/fsg/darthbladearticle1.shtml. There's no mystery about what is in the book. :rolleyes:

Robo-Senche you say? Well this series just gets better and better.
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latrina
 
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Post » Sun May 29, 2011 1:58 am

youre not summoning them from anywhere. youre taking the pieces and making whole new ones.


I expect this is correct, it's either you building a new one, or calling one from somewhere. It's just more convenient for the game to represent it as a summon spell, as summoning mechanics exist for other spells, Bethesda just needs to create a spell that summons a centurion.
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ashleigh bryden
 
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Post » Sun May 29, 2011 12:35 am

And let's get the "summon bear/wolf" spells out of the way, too. It's probably meant to be a substitute for having a companion, or for calling them from the wilds. It could be argued, of course, that these are bear or wolf spirits rather than living bears and wolves, and then the summoning thing just might work.
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Natasha Biss
 
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Post » Sat May 28, 2011 4:16 pm

Well if i remember right, the spells themselves were called "Call Bear/Wolf" anyway.
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Dezzeh
 
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Post » Sat May 28, 2011 2:30 pm

Well if i remember right, the spells themselves were called "Call Bear/Wolf" anyway.

Yarp
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flora
 
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