Hey! I had a quick search and couldn't find a topic on this subject so let's get to it.
I plan to play a destruction/conjuration mage which will be all well and good against smaller, weaker NPCs' but I have absolutely no faith in fighting dragons by summoning a Zombie or a... *ahem* Scamp. Watching my summons get set on fire by dragons and smacked into Oblivion (haha, funny pun) isn't exactly what I intend to happen.
This also leads me to ask will we be seeing Daedric summons again? Scamps, Clannfears, etc.
If they go with other aspects of "there was a mod that did this well, let's see if we can use that as a basis and tweak it to our liking" that certain aspects have been given.
I'd say they'd already have this sorted.
LAME for me added a great balance, summons would level to the player, but would be capped and level slower for the lesser summons.
Thus a Skeleton is still a good cheap summon for much longer, but the top tier ones are beasts capable of taking on challenges at any level.
Also it removed the one summon cap, so allowed the freedom to play as a conjurer / summoner more.
Spells we'll see I have no clue tbh.
However I'd like freedom of choice some high level beast summons for a druid, good undead spells for necromancers.
Daedra ones for daedra worshipers and base mages, some less capricous ones for noble mages / paladin builds... so lots of choice.
As well as more range to conjuration shool spells, have some wards, more creation type spells, banishments.. etc, not just plain summons.