[WIPzRELz] Sun shaft rays

Post » Tue May 08, 2012 2:44 pm

Sorry, I totally svck helping you. You never know what they remove from GPUs.(It's like they first make a Ferrari, then break the engine, remove some tires, so they can sell it. I never understood the logic.)

PS. Don't forget to get some powerful CPU(with high per core frequencies. 3.2+)

Yeah, sometimes you get a lemon. Though to be fair, I am using a laptop from 2006 that's using a single core Pentium M and a scaled down X600. My performance with the default engine (even on high-ploy scenes) is pretty good. The high end shaders are a problem, but it wasn't purchased as a gaming laptop to begin with.

I don't think I'll have a problem with the new box though, even with GodRays. A QX9650 with a 8800GT, and 2GB low-latency RAM. Only thing left to pick up is a decent power supply, HDD and Windows 7.

Still, I'm getting a bit off-topic here. I have a new MGE problem with water on maps disappearing and leaving behind a black zone where it once was, but I already posted the info to the main MGE thread for help. I don't really want to uninstall it as I've been having good luck with a Bloom shader and a few MGE-based game plugins, but...

LordHaHa
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Cathrine Jack
 
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Post » Tue May 08, 2012 5:53 am

Maybe I'm just an idiot, but for some reason, I set the shader at the bottom of my active shaders list, and now it works and it is sweet. Very sweet.

http://hphotos-snc3.fbcdn.net/hs468.snc3/25673_109630745728836_100000457335448_175871_7261366_n.jpg
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Justin Bywater
 
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Post » Tue May 08, 2012 10:00 am

Maybe I'm just an idiot, but for some reason, I set the shader at the bottom of my active shaders list, and now it works and it is sweet. Very sweet.

http://hphotos-snc3.fbcdn.net/hs468.snc3/25673_109630745728836_100000457335448_175871_7261366_n.jpg
Mind posting your shader list, before-after. That could happen with third party shaders. Especially, the ones from http://www.mwmythicmods.com/MWE.htm#MGE And a tutorial on how to fix those problems.

http://mgeshaderlibrary.wikispaces.com/Using+Shaders

It is a legacy issue, some old/third party shaders can cancel the effect of previous ones in the list.
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Everardo Montano
 
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Post » Tue May 08, 2012 10:07 am

I still can't get the sunshaft_v003cloud.fx version to work. The sun seems to get a little brighter and it does get overlapped by the clouds, but there are no rays.

I'm now using the latest SVN version (126 fixed). I tried going back to the default skies to see if that made a difference but it didn't. I'm using the default FOV. I tried it without any other shaders active, no luck. 002a still works fine. First person/third person view also doesn't matter. Any ideas?
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Melly Angelic
 
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Post » Tue May 08, 2012 8:21 am

I still can't get the sunshaft_v003cloud.fx version to work. The sun seems to get a little brighter and it does get overlapped by the clouds, but there are no rays.

Same here. I'm using rev_124.
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john palmer
 
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Post » Tue May 08, 2012 6:41 am

I still can't get the sunshaft_v003cloud.fx version to work. The sun seems to get a little brighter and it does get overlapped by the clouds, but there are no rays.

I'm now using the latest SVN version (126 fixed). I tried going back to the default skies to see if that made a difference but it didn't. I'm using the default FOV. I tried it without any other shaders active, no luck. 002a still works fine. First person/third person view also doesn't matter. Any ideas?


The sunshaft_v003 shader only works with svn 118b3 iirc, Phal removed the code from the more recent builds deciding that it shouldn't be included in the main mge builds.
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Noely Ulloa
 
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Post » Tue May 08, 2012 2:15 am

The sunshaft_v003 shader only works with svn 118b3 iirc, Phal removed the code from the more recent builds deciding that it shouldn't be included in the main mge builds.
Right. Phal removed this feature along with the sky shader that was capable of doing atmospheric light scattering.

Iirc he said he's planning to re-introduce those features in a future MGE release.
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Rach B
 
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Post » Tue May 08, 2012 1:51 am

I'm getting a bit of a problem with mine...

There's terrible graphics artifacts when I look at the sun.

http://i43.tinypic.com/10orac5.jpg

http://i42.tinypic.com/141191k.jpg

http://i43.tinypic.com/107ncxs.jpg

The rays themselves work but still.

My shader setup is as follows:

http://i44.tinypic.com/2r2abyr.jpg



It also has the side effect of making my menus completely black but that's not really much of a problem.
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Chase McAbee
 
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Post » Tue May 08, 2012 11:59 am

When I use this shader, my screen gets dim and darkens a bit. As far as I can tell, the sunrays remain unchanged as well.

Shader order:
CelShader_v4
Boost contrast
ColorTemp
Bloom 3 (Basic) ps1.1
Double bright
Saturate

Putting sunshaft at the top makes my screen black and moving it anywhere on the order darkens the screen or removes my celshade effect. Help please!
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Deon Knight
 
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Post » Tue May 08, 2012 3:19 pm

Anyone who is experiencing the black screen problem when loading and in the title menu might want to try this:

#define horizonclipping 0

Setting the above to zero seems to fix the problem.

*THX* a lot, this solved my flickering problem too.
And yes, now that i can use it, this shader looks really great!
Even if there is only a handful of users having this problem it would be handy to put this info in the first post and/or the readme.
best regards
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kirsty joanne hines
 
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Post » Tue May 08, 2012 4:56 am

#define horizonclipping 0

This really solved the flickering problem, thanks spewboy.
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Roberta Obrien
 
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Post » Tue May 08, 2012 2:09 am

Hm, anyone getting a broken link? :/
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Milagros Osorio
 
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Post » Tue May 08, 2012 1:04 am

Hmm.. this shader seems to be broke in rev 161
http://i33.photobucket.com/albums/d93/WhiteZero/SunShaftBug.jpg
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Pawel Platek
 
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Post » Tue May 08, 2012 5:17 pm

Hmm.. this shader seems to be broke in rev 161
http://i33.photobucket.com/albums/d93/WhiteZero/SunShaftBug.jpg
You sure that it's the shader?
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Veronica Martinez
 
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Post » Tue May 08, 2012 12:19 pm

You sure that it's the shader?
Nope, but it is the only shader I have loaded, and it worked fine in rev145.
If anyone else can get it to work in rev161, please say so.
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le GraiN
 
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Post » Tue May 08, 2012 1:56 pm

I have no issues with the 2b version of the shader in my game using SVN 161, though I don't have any of the other versions left on my system to test. If you are using the v3...or cloud sun light scattering version than that could possibly explain the artifacts since support for that particular shader was dropped after svn 118b...other than that i'm stumped at what could cause that, have you changed your Video drivers at all recently??? maybe....
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Iain Lamb
 
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Post » Tue May 08, 2012 6:04 am

I have no issues with the 2b version of the shader in my game using SVN 161, though I don't have any of the other versions left on my system to test. If you are using the v3...or cloud sun light scattering version than that could possibly explain the artifacts since support for that particular shader was dropped after svn 118b...other than that i'm stumped at what could cause that, have you changed your Video drivers at all recently??? maybe....
Ahh, I actually just now updated my drivers (from the 10.3a preview drivers to 10.4 WHQL drivers) and everything appears to be working OK now.
:)

EDIT: Actually nevermind, it just so happens I tested it again when there was no fog. The problem seems to be related to fog for me. With fog present and the sunshafts on, I get the graphical issues as seen in my screenshot. When there is no fog, it looks fine.

EDIT2: Hmm, not I'm confused. I rolled back to rev 145, and confirmed the sunshafts worked fine with it. Then I went back to 161 and now their working again. I dont get it.
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NEGRO
 
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Post » Tue May 08, 2012 3:14 am

For some systems having the variable #define horizonclipping 1 causes problems - try setting it to 0 instead.

It's the last line under tweakables section of sunshaft_v002a shader.
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Austin England
 
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Post » Tue May 08, 2012 5:08 pm

Shader doesn't work. Only the top of the screen has the rays, and the rest has squares everywhere. Someone has experienced this too?

http://img297.imageshack.us/i/morrowind20100508203428.png/
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Zosia Cetnar
 
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Post » Tue May 08, 2012 3:44 am

Wonderful mod. Works perfectly. Absolutely beautiful!
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Minako
 
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Post » Tue May 08, 2012 2:59 am

Hello guys,

please where can I download sunshaft_v002a or later? All the links here which should lead to speedyshare.com redirect me to www.funny-games.biz. Could anyone please send Phal's Sun Shaft Shader to my email (untergott@seznam.cz)? Any help will be appreciated, the sun shaft stuff looks really great!

Thank you all,
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Nomee
 
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Post » Tue May 08, 2012 6:31 am

I'm sure this sunlight ray mod thing will be updated again once TESV comes out.
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Stephanie I
 
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Post » Tue May 08, 2012 5:24 pm

I'm sure this sunlight ray mod thing will be updated again once TESV comes out.
To beat the competition? :D
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Jacob Phillips
 
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Post » Tue May 08, 2012 1:24 am

Hello guys,

please where can I download sunshaft_v002a or later? All the links here which should lead to speedyshare.com redirect me to www.funny-games.biz. Could anyone please send Phal's Sun Shaft Shader to my email (untergott@seznam.cz)? Any help will be appreciated, the sun shaft stuff looks really great!

Thank you all,
frufru never reported back:
Would it be too much to ask, if I wanted somebody to upload this shader elsewhere - on completely different server? Please. Because I get redirected all the time to a "free games" site. Maybe this does not happen to everybody, but I am not the first one either, according to this thread. So please, would you upload elsewhere? (I liked the pictures, I am in dire need of getting this shader).
I've heard of a few people getting this with speedyshare, what happens if you use the IP address:

http://67.159.60.74/586255660.html

[Edit: Changed IP address as it looks like it's changed in past few months]
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Elea Rossi
 
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Post » Tue May 08, 2012 10:36 am

That link seems to be still broken, could someone re-upload it elswhere please?
Thanks
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stevie trent
 
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