» Mon Mar 04, 2013 9:46 am
My last run with the Necromancer went smoothly.
As soon as i alerted the last group of fire mages, one got himself creamed right away by the swinging-door-full-of-spikes trap. So i ressed her and together we rushed the other two and made rather quick work of them (my Necro has ice spike but is also quite handy with 1h maces).
Anyway yeah, that place can be a real mess if you're a 'physical' character.