Super OP characters

Post » Sat Apr 02, 2011 11:54 am

So, you can level up off of any skills (they got rid of major skills and minor skills). And you get a perk every level. With no level cap.

I like this idea but won't this make every character the same? All skills to 100, all attributes to 100, and every perk. Sounds like the gear you are wearing will affect what you are not what you are classed as.

Or maybe I'm wrong because this would also mean that the journey would make your character instead of the beginning stats. I.E. (Endurance raises your HP higher etc.)

I don't know.. I'm rambling and bored. Anyone wanna do perk ideas?
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barbara belmonte
 
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Post » Sat Apr 02, 2011 2:51 pm

this system is less exploitable and tries to help solve the problem you listed.
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Hot
 
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Post » Sat Apr 02, 2011 5:59 pm

The way I understand it, raising your higher skills levels you up faster, so you have to specialize somewhat, at least in the beginning, if you want to get anywhere in any acceptable length of time.
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April D. F
 
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Post » Sat Apr 02, 2011 4:41 pm

So, you can level up off of any skills (they got rid of major skills and minor skills). And you get a perk every level. With no level cap.

I like this idea but won't this make every character the same? All skills to 100, all attributes to 100, and every perk. Sounds like the gear you are wearing will affect what you are not what you are classed as.

Or maybe I'm wrong because this would also mean that the journey would make your character instead of the beginning stats. I.E. (Endurance raises your HP higher etc.)

I don't know.. I'm rambling and bored. Anyone wanna do perk ideas?


your perk cap is level 50. Also there is a level cap...because there is no XP in the game the cap is when all skills are maxed. but you will not be able to get every perk with one character.
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Yvonne Gruening
 
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Post » Sat Apr 02, 2011 2:35 pm

But lower skills will still level you up regardless of how long it takes. Previous games made you think about what you needed to level up in order to make the "Perfect" character. But I guess this system allows you to just play
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Solina971
 
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Post » Sat Apr 02, 2011 11:35 pm

So, you can level up off of any skills (they got rid of major skills and minor skills). And you get a perk every level. With no level cap.

I like this idea but won't this make every character the same? All skills to 100, all attributes to 100, and every perk. Sounds like the gear you are wearing will affect what you are not what you are classed as.

Or maybe I'm wrong because this would also mean that the journey would make your character instead of the beginning stats. I.E. (Endurance raises your HP higher etc.)

I don't know.. I'm rambling and bored. Anyone wanna do perk ideas?


You don't get perks every level. Also, it's almost impossible to get all skills to 100 due to the limit they impose on the characters leveling. They already have though ahead.

your perk cap is level 50. Also there is a level cap...because there is no XP in the game the cap is when all skills are maxed. but you will not be able to get every perk with one character.


No one said that lvl 50 is the "perk cap". Level 50 is when leveling skills is so slow that it wouldn't be worth the time and it would be highly unlikely that you would raise a skill by just playing the game. You can pass level 50 but you would have to be trying extremely hard to do so. So technically it would be possible to max out your character but it would be so difficult as to be ridiculous.
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ANaIs GRelot
 
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Post » Sat Apr 02, 2011 2:05 pm

The new system makes sure you don't get punished for choosing certain skills in the beginning, which is good.
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Glu Glu
 
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Post » Sat Apr 02, 2011 2:45 pm

You don't get perks every level. Also, it's almost impossible to get all skills to 100 due to the limit they impose on the characters leveling. They already have though ahead.


Where is it said that you don't get perks every level?
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Rachel Cafferty
 
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Post » Sat Apr 02, 2011 12:31 pm

I remember them saying level 50 but as an exaggerated level because fallout 3 had fail level cap. Hopefully they just make a rediculous amount of perks or perks with different ranks. Like Dragon slayer rank 1-5
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Charlotte Buckley
 
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Post » Sat Apr 02, 2011 7:20 pm

But lower skills will still level you up regardless of how long it takes. Previous games made you think about what you needed to level up in order to make the "Perfect" character. But I guess this system allows you to just play

eh not really unless u mean u had to plan out what way to get ur thief's endurance up as quick as possible to where it would hav a chance at livin at lvl 26 then yeah sure. i think the perks are whats goin to define out characters which will cause character to be unique

@sleign actually u do get a perk per lvl
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STEVI INQUE
 
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Post » Sat Apr 02, 2011 10:12 pm

They will probably automatically make you level up when you reach the requirement (like in Fallout 3). This way even if your character is super-powerful there will still be some challenge (assuming there is some form of level scaling).
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Cheville Thompson
 
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Post » Sat Apr 02, 2011 4:28 pm

Where is it said that you don't get perks every level?


Where does it say you do? Also it says you get perks for leveling skills and that the constellations show you the perks you have already gained. Well each skill has only a handful of possible stars in the constellation so it couldn't possibly be every level or the constellation would require 100 stars be in it.
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Maria Leon
 
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Post » Sat Apr 02, 2011 10:25 pm

im pretty mad they wont have classes... hwo do u have an rpg and not have classes. its like being a part of something. like oh u use a knight too cool. or u like mages cool. now its not like that i think thats not a good idea to take classes out of a game series thats pretty obviously inspired by D&D (table top rpg's). no classes.. i hope it turns out good cuz my heart sunk when i figured that out.
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Sami Blackburn
 
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Post » Sat Apr 02, 2011 6:42 pm

im pretty mad they wont have classes... hwo do u have an rpg and not have classes. its like being a part of something. like oh u use a knight too cool. or u like mages cool. now its not like that i think thats not a good idea to take classes out of a game series thats pretty obviously inspired by D&D (table top rpg's). no classes.. i hope it turns out good cuz my heart sunk when i figured that out.


Now this might be even a bigger shock to you, Morrowind and Oblivion didn't have true classes either. They were just labels.

There is no difference now, it's going to by like chosing "custom class" in TES3/4.
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James Shaw
 
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Post » Sun Apr 03, 2011 1:37 am

im pretty mad they wont have classes... hwo do u have an rpg and not have classes. its like being a part of something. like oh u use a knight too cool. or u like mages cool. now its not like that i think thats not a good idea to take classes out of a game series thats pretty obviously inspired by D&D (table top rpg's). no classes.. i hope it turns out good cuz my heart sunk when i figured that out.

I don't see how it poses a problem at all. All it does is removing the preset label, you can be a mage as much as you want.
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Kerri Lee
 
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Post » Sat Apr 02, 2011 9:49 pm

im pretty mad they wont have classes... hwo do u have an rpg and not have classes. its like being a part of something. like oh u use a knight too cool. or u like mages cool. now its not like that i think thats not a good idea to take classes out of a game series thats pretty obviously inspired by D&D (table top rpg's). no classes.. i hope it turns out good cuz my heart sunk when i figured that out.


Oh I forgot it was called a CPG, a classplaying game....
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Silvia Gil
 
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Post » Sun Apr 03, 2011 3:38 am

You don't get perks every level. Also, it's almost impossible to get all skills to 100 due to the limit they impose on the characters leveling. They already have though ahead.



No one said that lvl 50 is the "perk cap". Level 50 is when leveling skills is so slow that it wouldn't be worth the time and it would be highly unlikely that you would raise a skill by just playing the game. You can pass level 50 but you would have to be trying extremely hard to do so. So technically it would be possible to max out your character but it would be so difficult as to be ridiculous.
"In a nod to Bethesda's other role-playing universe, fallout, each level also brings the choice of a perk." - GI article in the magazine. You do get a perk at every level from 1-50. That's a total of 50 perks. "Even after level 50 players will be able to gain levels, but the process will be dramatically slow" So, you are correct on the second part.

So, you get a perk every level from 1-50 and leveling after 50 is very slow. Also, there are tons of perks that will allow you to specialize. Making each character feel unique.
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jaideep singh
 
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Post » Sat Apr 02, 2011 9:39 pm

You don't get perks every level. Also, it's almost impossible to get all skills to 100 due to the limit they impose on the characters leveling. They already have though ahead.



No one said that lvl 50 is the "perk cap". Level 50 is when leveling skills is so slow that it wouldn't be worth the time and it would be highly unlikely that you would raise a skill by just playing the game. You can pass level 50 but you would have to be trying extremely hard to do so. So technically it would be possible to max out your character but it would be so difficult as to be ridiculous.


Really, sorry my bad I thought I'd read that on one of the GI releases. But I'd be very happy if it is just that you level slowly! Because that means us who will play 1000 hrs will still have more to strive for :D
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Melanie Steinberg
 
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Post » Sun Apr 03, 2011 12:16 am

lol classes...telling my op character in Oblivion he was a knight was redundant. He had 100 sneek, heavy arrmor, and a longsword and shield, used magic to restore injury, and could hit a target from 50 yards every time even though his marksman was like a 10.
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TOYA toys
 
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Post » Sat Apr 02, 2011 2:05 pm

Where does it say you do? Also it says you get perks for leveling skills and that the constellations show you the perks you have already gained. Well each skill has only a handful of possible stars in the constellation so it couldn't possibly be every level or the constellation would require 100 stars be in it.

in GI mag it says u get a perk per lvl. and from the picture in the mag each skill will have 10 perks to choose from through a skill tree
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Milagros Osorio
 
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Post » Sun Apr 03, 2011 4:04 am

"In a nod to Bethesda's other role-playing universe, fallout, each level also brings the choice of a perk." - GI article in the magazine. You do get a perk at every level from 1-50. That's a total of 50 perks. "Even after level 50 players will be able to gain levels, but the process will be dramatically slow" So, you are correct on the second part.

So, you get a perk every level from 1-50 and leveling after 50 is very slow. Also, there are tons of perks that will allow you to specialize. Making each character feel unique.


He was saying each skill level. If he wasn't, my bad but that's what I thought he was saying.

Really, sorry my bad I thought I'd read that on one of the GI releases. But I'd be very happy if it is just that you level slowly! Because that means us who will play 1000 hrs will still have more to strive for :D


I know lol. I want to spend 1000 hours maxing out my character so that I can say I did it at least once lmao.
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Emma louise Wendelk
 
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Post » Sun Apr 03, 2011 4:14 am

What picture showed the perks?
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cosmo valerga
 
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Post » Sat Apr 02, 2011 6:12 pm

He was saying each skill level. If he wasn't, that's what I had said.

No, in the context of that particular paragraph he states that "Those ever-ascending levels are highly desired." He goes on to say leveling up increases your health then a choice of further health increase, magicka or stamina. Right after that is my previous quote of perks.

Then from another part of the article that shows the skill screen "When you level up you get a chance to pick a perk, something we did a lot in Fallout 3." -Todd howard he goes on to say that they did it in Oblivion as well but they happened automatically when you raised skills. And he much prefers being able to pick them. It always you to define your character more.

Plus that wouldn't make any sense every skill level unless you mean as in Apprentice, Journeyman, etc. Then that is possible but that would mean there would have to be 10 levels or more. Because in the skill list it shows there are 10 stars in each constellation. So, either you get 10 perks per sill to chose from, or you get more but are limited to 10 per skill with a set limit of 50 perks total.

Edit* just a note I only used little excerpts because we are not supposed to post full quotes from the article. That's why the rest is paraphrased.

Edit2* If thit post seemed a bit hostile I did not mean it so. That's just what I gathered Sleign. :shrug:
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Kelly Osbourne Kelly
 
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Post » Sun Apr 03, 2011 2:37 am

No, in the context of that particular paragraph he states that "Those ever-ascending levels are highly desired." He goes on to say leveling up increases your health then a choice of further health increase, magicka or stamina. Right after that is my previous quote of perks.

Then from another part of the article that shows the skill screen "When you level up you get a chance to pick a perk, something we did a lot in Fallout 3." -Todd howard he goes on to say that they did it in Oblivion as well but they happened automatically when you raised skills. And he much prefers being able to pick them. It always you to define your character more.

Plus that wouldn't make any sense every skill level unless you mean as in Apprentice, Journeyman, etc. Then that is possible but that would mean there would have to be 10 levels or more. Because in the skill list it shows there are 10 stars in each constellation. So, either you get 10 perks per sill to chose from, or you get more but are limited to 10 per skill with a set limit of 50 perks total.

Edit* just a note I only used little excerpts because we are not supposed to post full quotes from the article. That's why the rest is paraphrased.

Edit2* If thit post seemed a bit hostile I did not mean it so. That's just what I gathered Sleign. :shrug:


Well I had meant
So, you can level up off of any skills (they got rid of major skills and minor skills). And you get a perk every level. With no level cap.

I like this idea but won't this make every character the same? All skills to 100, all attributes to 100, and every perk. Sounds like the gear you are wearing will affect what you are not what you are classed as.

Or maybe I'm wrong because this would also mean that the journey would make your character instead of the beginning stats. I.E. (Endurance raises your HP higher etc.)

I don't know.. I'm rambling and bored. Anyone wanna do perk ideas?
from a post earlier in this thread, not in the article. I just thought in the context of his post he had meant that he thought it was every skill level. Also I edited my post up above because it did seem to look a little hostile hehe. It just seemed like he meant every skill level and I was like "Well that would mean you would have like 300 perks by the time you get to 50" lol. I guess the whole situation got jumbled. I should've been more clear instead of being so vague, my bad. And yes, you get perks for every one overall level hehe.
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Sara Johanna Scenariste
 
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Post » Sat Apr 02, 2011 11:49 pm

honestly, I don't see how making all skill contribute to leveling make overpowered characters. in fact, it's a step towards REMOVING them!
say, in oblivion, you wanted to make a powerful mage: you'd take skills you never use as your majors, so you could control your leveling and have 100 in each skill at level 1. this won't be possible in skyrim
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