He was saying each skill level. If he wasn't, that's what I had said.
No, in the context of that particular paragraph he states that "Those ever-ascending levels are highly desired." He goes on to say leveling up increases your health then a choice of further health increase, magicka or stamina. Right after that is my previous quote of perks.
Then from another part of the article that shows the skill screen "When you level up you get a chance to pick a perk, something we did a lot in Fallout 3." -Todd howard he goes on to say that they did it in Oblivion as well but they happened automatically when you raised skills. And he much prefers being able to pick them. It always you to define your character more.
Plus that wouldn't make any sense every skill level unless you mean as in Apprentice, Journeyman, etc. Then that is possible but that would mean there would have to be 10 levels or more. Because in the skill list it shows there are 10 stars in each constellation. So, either you get 10 perks per sill to chose from, or you get more but are limited to 10 per skill with a set limit of 50 perks total.
Edit* just a note I only used little excerpts because we are not supposed to post full quotes from the article. That's why the rest is paraphrased.
Edit2* If thit post seemed a bit hostile I did not mean it so. That's just what I gathered Sleign. :shrug: