So I'm having a hell of a time trying to track down this unsticking potion bug. I thought maybe there was something stuck in my save game that might be causing it, maybe a lingering conflict with Improved Hotkeys or a left over bug from OBSE 16. So I've started a couple of brand new games to eliminate that possibility. First I used only your mod, along with Hov's Hotkeys and Hotkey Casting. But the problem came back. So I started again using my old configuration, which never gave me any problems before. But still that bug showed up. As soon as I use any home brew potions, with the exception of poisons, it becomes unstuck from my hotkeys. That's even with using the default number keys. I tried turning off any new additions I've added recently, as the problem is brand new, thinking maybe the updates to a couple of mods might be the culprit. But no luck. The only thing I haven't tried yet is reverting my OBSE. I didn't start having the problem until I switched to version 17, everything worked flawlessly before then. Unfortunately I deleted my copy of 16 and it no longer seems to be available. So I can't roll back to test my theory. You don't by chance have a copy hanging around that you could send me do you? I'd really like to isolate what's causing this as it's making my game almost unplayable. I really don't want to have to go into the menu everytime I want to use a potion. My other alternative is to use your potion cycler, but that's a bit clumsy compared to having a particular potion bound to a key.
PS: Never mind, I found the archive. Google is your friend. I'll let you how it works out.
I could send you my old modified version of OBSE 16 if you wanted... it's missing lots of good new stuff, but it's OBSE 16 w/ modified hotkey code that fixed some issues with this mod.
This is a brilliant mod - I always thought Oblivion should have had a way of hotkeying more stuff, and this is a great solution. I have a question: I'm using Realistic Enchanted Item Limits, which allows more than two rings to be equipped - am I right in thinking that Super Hotkeys can't take that into account?
Never mind - you have to 'invisible-ise' the extra rings when you start each gaming session; got it working now. Though I've been finding that equipping a gear-set with arrows removes all but one of the arrows...
The arrows issue was supposed to be fixed a few versions ago... what version are you using? Either you're using an old version or something has gotten broken or my approach doesn't work as well as I was hoping. Or, are your arrows scripted?
Something you may want to consider adding Skyranger is a flag in the menu part of the code that disables input till an option is clicked. Sometimes I press a key and the menu will pop up like 3 times in rapid succession. The buttons being sensitive work great while playing the game, but not so much when setting up the hotkeys.
Oh... I like the potion selector btw, but the description in the readme is a bit vague and I didn't understand how to use it until you had explained it in bit earlier post in this thread.
It's not suposed to be able to pop up any menus multiple times in response to any keypresses. What are you seeing?
Unsticking potion bug is a vanilla bug.
Happens less to poisons.
Generally, if you're at your max drinkable potion limit, it tends to un-hotkey itself. Also, the more effects the potion shas, the more likely it is to unhotkey itself. Don't have any proof, just empyrical observation.
edit: this has nothing to do with the mod, just a reply to the unsticking potions
I have never the issue you decribe. But special hotkeys activation of potions in this mod are handled by script, so in theory I could check to see if there were already the max # of potions active and ignore any extra potion drinking attempts to work around such an issue.
OK, the poison drop is appearing, just not on the currently selected weapon. At least using the Dynamic Cycler. If I switch weapons then switch back the drop is there. Is there anything that can done about that?
Maybe, maybe not, but it doesn't sound important to me.
I love this mod and it works well, but I have a question:
When I use the 'alt' modifier key, I get a 'beep' sound like the noise made by OCPS when it catches an Oblivion CTD error. It doesn't crash, it just plays the sound. The shift modifier key does not make the noise occur.
Is there a reason for this? I have not modified the default hotkeys ini file at all. I'm using OBSE 17a.
Several people have mentioned beeps, some of them before OCPS existed. They indicated that it was caused by something else, but I don't think anyone ever mentioned exactly what was causing it. You can switch keys if you want from the ini file.
Is there any special instructions for uninstalling this mod?
Not really. When you uninstall this mod any special hotkeys remaining may be in a slightly strange state but there are no harmful side effects except bloat. There is bloat left over in the save file though, so repeatedly installing and uninstalling this on the same save is a bad idea. The bloat takes the form of cloned unplayable token forms with instances in the players inventory. I could add an uninstalling mode to remove the inventory instances, but last I checked it was impossible to remove the cloned forms themselves so there would still be bloat.