These are the problems that I am currently aware of:
OBSE bugs:
1. If not using the modified OBSE dll, sometimes a special hotkey will stop working, permanently. Switching to the modified OBSE will fix this.
2. If not using the modified OBSE dll, sometimes equipping of scripted items will fail strangely and persistently, possibly on a per-item basis. Switching to the modified OBSE will fix this.
Autocast bugs: I've been using auto-cast hotkeys extensively in game lately, playing through Lost Spires and Ivellon, so I have a fairly good idea what the bugs in auto-cast hotkeys are.
3. If you press an autocast hotkey, and then load a saved game while still auto-casting, your cast key will get stuck down. This can be avoided atm by pressing the cast key before loading the save. This can be fixed once it happens atm by pressing an autocast hotkey. This will get fixed in the next release, but might still result in a single spell getting accidentally cast after a game is loaded.
4. If you press an autocast hotkey for a spell that includes summon effects while using Supreme Magicka 0.86 or later, some issues occur due to the way Supreme Magicka is handling things. These issues can result in an old summon of the same type getting when your new summon appears even though you had not reached your limit on numbers of summons. These issues can also result in your selected spell afterwards being changed to the summon spell. A work-around may be added to fix this.
5. Sometimes autocast hotkeys cast your currently selected spell in place of some of the spell they were supposed to cast. This may be related to framerate, possibly triggered by low framerates. A fix may require showing the icon for next spell to be cast for a longer time than it currently does, making it easier to see where you are in the autocast chain but harder to see what spell you currently have selected.
6. Sometimes autocast hotkeys go bezerk and just keep casting indefinitely. This appears similar to #3 above, but can be fixed by pressing the cast button instead of the fix for #3 above. The is probably a bug in the cast manager script, and should get fixed whenever that script gets rewritten.
7. Casting quick-casting spells from my Enhanced Magic System mod using an auto-cast hotkey results in a normal cast instead. I'll add special code for cooperation between these two mods sometime.
8. The code to make you not accidentally cast your currently selected spell when you press the cast button may not be working correctly, and/or may fail in low framerate situations. It will probably get better whenever I get around to rewriting the cast manager script, but may not get perfect. One solution would be to switch to another key to abort autocasts, such as block, grab, or attack.
9. The icons for auto-cast hotkeys don't seem right.
General issues with special hotkeys:
10. Equipping of scripted items are not handled perfectly... the biggest issue is that at most one scripted item gets handled by this code at once, any other items get redirected to the regular equipping stuff that doesn't worry about OnEquip. Other issues are that there is a tiny delay before the scripted item gets equipped, and that an equipping message and sound get generated for it. There's no good solution available for some of this, unless I want to put serious effort in to figuring out how to fake an OnEquip from an OBSE plugin.
11. Better icons need to get added or something sometime.
12. The modifier keys only count if they are pressed during the frame that the hotkey is released. This isn't really a bug, but it may not be desirable either.
13. Sometimes the game hiccups slightly when a special hotkey is pressed. This "hiccup" may result in a single-frame reduction in framerate, and possibly in the players position or animation jerking slightly, it's not clear to me at this time. I think this is the issue I was referring to earlier when I complained about my character sometimes seeming to jerk forwards when activating a special hotkey while holding down the forwards key. This issue arrises because special hotkeys are currently implemented as a zero-slot clothing item with no mesh bound to a regular hotkey, with an OnEquip script that unequips the item instantly. I think Oblivion thinks it has to update the players graphics or something because a clothing item was equipped and/or unequipped. Probably the only workaround is to intercept the keypresses to special hotkeys. Doing that has some other advantages too... it would let me suppress the stupid rustling sound, and the equip message, and replace them with anything I wanted. Would take a tiny bit more CPU power, but that's no big deal.
14. Persistent reports of hotkey wheels being overwritten by other hotkey wheels. I've never seen this happen, last time I looked at it (a while ago) I didn't see any way for this to happen.
The INI setting would work.
Might get done sometime. I don't have KotN or use mods with set items, so it's not a big issue for me.
That would be really awesome ...
Unfortunately, it looks like it would also be a lot of work.
... Ack! If it looks like that will happen, I hope you get the chance to wrap things up on this project before you get pulled away. It's so close to perfection!
Thanks so much for working on this, man.
You're welcome.
It looks like I'm not going to have to work too hard on my new RL project (after 2 days work it stalled due to an issue with another guys stuff; should resume in a day or two, but not requiring much effort now I think), but I haven't been finding a lot of time for modding Oblivion lately. Dunno about the future.
Now I pretty enjoy playing Oblivion with your super hotkey mod. Thank you.
Dynamic Cycler - not perfect for Kotn gear in that I have to press the hotkey repeatedly, it is not that inconvenient. For I don't usually or never change my outfit during a battle, so it doesn't need to be fast. Rather one-by-one change of outfit feels like my character actually changes her outfit.
And.. I think a suggestion of dev_akm is good enough. I guess... it will simplify your work and users be able to choose..
Anyway it seems I found a bug.. while riding a horse, ALT+/SHIFT+/ALT SHIFT+ hotkey seem not to work..and sometimes vanilla hotkey wheel is duplicated and overwrites another wheel(for me, it was SHIFT wheel) I guess it's related to horse-riding, but I'm not sure it is because I couldn't reproduce it.
+++ Does anyone notice Ding sound when you press ALT/ALT+SHIFT +Hotkey?
I don't get any ding sounds. Possibly another program or windows setting paying attention to that key combination?
So far as I know, there is no reason for riding a horse to effect this mod.
The problems i had with cycler hotkeys seem to have gone away with updating 0.49 --> 0.51. Great job

.
Suggestion: if possible, it would be nice if the equip message with cycler hotkeys would be different for each item in cycle. Usually one can tell what it is from the icon, but for example my "restore every attribute 1 point" and restore health spells have the same icon so i can't tell which one is active without casting it or looking in the menu. It's a very minor issue though. (Now that i think of it, i'd be better off putting the restore attribute spell in alt+hotkey instead)
The equip messages for cycler hotkeys are already supposed to be different for each item in the cycle. Possibly that's bugged.