[RELz] Super Marioblivion

Post » Sat May 28, 2011 2:00 am

Version 2.0 is out!

== Super Marioblivion v2.0 == ATTENTION: Do not save over your existing savegames while this mod is loaded. This is a stand alone mod and messes with the player stats. Don't blame me if you overwrite the only savegame of your 500 hour/level 48 character. Thanks.= Description =This mod is a total conversion. Really, it is. And it is complete! Did you ever want to play a platformer in Oblivion? Probably not. Well, now you can anyway. Super Marioblivion is a platformer with 'old school' graphics.To get the mod running all you need to do is install it and load any savegame. There are three levels (plus three bonus levels) with an average playtime of 10-15 minutes for a total of 30-45 minutes.= Playing Instructions =To get the mod running all you need to do is install it and load any savegame.The gameplay is simple - collect all coins, reach the next checkpoint and try to survive. If you die (fall down, get hit by a trap or enemy) you'll respawn at the last checkpoint.Some things to keep in mind while playing:1. Do not use quicksave while playing the mod. Quicksaves behave differently then regular saves and the coins won't update properly after you reload. Regular saves work fine.2.Leave your companions at home. The AI is too stupid to get through the level and companions will only fall down all the time.3. Do not save over your existing, 'serious' savegames while the mod is loaded.4. The Koopa (turtle) shells will not respawn once they fell down. Plan ahead if you jump on them. They're not needed to reach the end of the game, but if you want to collect all stars you need them.= Installation =Note: If you have v1 or v1.1 installed overwrite the old files. You need to start a new game for v2.0, you can't use any existing savegames. Put the SuperMarioblivion.esm, the Supermarioblivion.esp and the Supermarioblivion.bsa into your Oblivion/Data folder. Check the esm and esp in the 'data files' section of the Oblivion launcher. To uninstall remove the three files.= Compatibility =This mod is a stand alone. You don't need to remove your carefully ordered list of mods to play it though. Just put it somewhere in your load order, play it and remove it afterwards. Like mentioned above, make sure you don't overwrite any 'serious' savegames while playing. It is also a good idea to leave your companions at home. Or park them somewhere.= Changelog =1.0 - initial version1.1 - added two texture that were missing in the bsa (sun and water textures)- altered the script so your athletics, speed and acrobatics skills are adjusted depending on the players race size2.0 - again altered the scripts so the jump height etc are completely independant from player race- added two new levels- made a proper ending- the game tracks now how often you die, you'll find out once you reach the end- you can now collect stars for a highscore- there are three bonus levels (one for each regular level) where you can collect lots of stars in a short amount of time = Permission = This mod is a modders resource. All you need to do is give credits. Since the mod is esm based you can easily create new levels by the way. Just load the esm into the CS and start building.




http://www.tesnexus.com/downloads/file.php?id=29185
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NeverStopThe
 
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Post » Fri May 27, 2011 6:25 pm

ahhhhh ... :ahhh: My cup runneth over ! Doubling my lamb chop offering ... now.
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stephanie eastwood
 
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Post » Sat May 28, 2011 5:42 am

Cute! I love the bees.
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Rex Help
 
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Post » Fri May 27, 2011 7:42 pm

:rofl: looks so funny, downloading now, thanks Phitt :icecream:
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carrie roche
 
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Post » Fri May 27, 2011 11:21 pm

Thats what happens when a resource maker has too much time his hands. Nice one Phitt!
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Darrell Fawcett
 
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Post » Sat May 28, 2011 9:53 am

Luigi! We have work to do! :D

For when a Mario hat & outfit? ^^
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Emma Copeland
 
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Post » Fri May 27, 2011 7:30 pm

This is the first time I actually had a reason to use the TCL command. :P
Interesting mod.

Ravin
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luis dejesus
 
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Post » Fri May 27, 2011 11:26 pm

Thats what happens when a resource maker has too much time his hands. Nice one Phitt!
Lol, that's the exact same thing I was thinking when I opened the thread. :lol:
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OTTO
 
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Post » Sat May 28, 2011 6:36 am

Hey, I don't have too much time! I swear! I could hardly squeeze that into my tight schedule, but someone just had to do it.

I'm sorry, but two textures are missing in the bsa. I used Tes4Files to make it, but it seems that it doesn't look for sun and water textures (that's why you currently see a big pink thing in the sky and black water). There is a fix up on Nexus, you just need to put the textures folder in the archive into your Data folder.
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Jon O
 
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Post » Sat May 28, 2011 10:14 am

You're one crazy modder Phitt, thank you for that! :D
This should be fun! ^^


Cheers,
Pushkatu!
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quinnnn
 
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Post » Fri May 27, 2011 7:12 pm

Hehe, mayhaps I'll modify my Mario models to work in Oblivion. I wanted to do something like this before, but everyone said it'd probably be unpopular. xP
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Ashley Clifft
 
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Post » Sat May 28, 2011 4:44 am

Found a problem, new version is up. It seems that how far you can jump depends not only on your skills, but also on your race height. I altered the script so your skills adjust according to your race (tested only with vanilla races, extremely small or tall custom races may not adjust properly). Sorry about that, if you play a small race and wondered why the mod is impossible to beat now you know.

I also fixed the two textures, they're inside the bsa now.

@Tuah: If you converted the model I would gladly add it to the mod so the player doesn't have to run around naked.
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Emily Shackleton
 
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Post » Sat May 28, 2011 7:05 am

Wow... this looks... well, interesting..... :lol:
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Rachel Cafferty
 
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Post » Fri May 27, 2011 7:28 pm

Mod of the month year!
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victoria johnstone
 
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Post » Sat May 28, 2011 4:47 am

Made a small video showing the gameplay for those who can't be bothered to download (and to show my incredible platformer skills). :P

http://www.youtube.com/watch?v=VGXutw06CCs

Ok, last post unless someone has a question. I'll stop cluttering the forum with spam now.
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Maeva
 
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Post » Fri May 27, 2011 6:56 pm

Hahaha! That video is GREAT!!!

No evil flying turtles or ducks, whatever they were?
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michael flanigan
 
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Post » Sat May 28, 2011 12:48 am

Made a small video showing the gameplay for those who can't be bothered to download (and to show my incredible platformer skills). :P

http://www.youtube.com/watch?v=VGXutw06CCs

Ok, last post unless someone has a question. I'll stop cluttering the forum with spam now.



I think you are an amazing Mario player. Your skills are amazing compared to what I did. I never got to finish the original game anyway :D
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NAkeshIa BENNETT
 
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Post » Fri May 27, 2011 10:57 pm

This Marioblivion looks hilarious. :rofl:

Refreshing changes like this is welcomed!
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Amanda Leis
 
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Post » Sat May 28, 2011 7:37 am

I never thought I would see the day anyone tried to merge Mario with Elder Scrolls. What a weird world. (The real one, that is.)
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Lady Shocka
 
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Post » Sat May 28, 2011 3:21 am

Hey, at the core it remains the same: stomp the baddies and rescue the damsel in distress!^^
Awesomeness.
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Nadia Nad
 
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Post » Sat May 28, 2011 4:24 am

This is really funny.
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Big Homie
 
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Post » Sat May 28, 2011 3:59 am

Major and most likely final update is out. Two new levels (instead of just one) plus three bonus levels, new enemies, new features and a proper ending. And more Mario stuff to reflect the name of the mod better. Screenshots of some of the new features:

http://s66.photobucket.com/albums/h271/Phittte/Mario03.jpg

http://s66.photobucket.com/albums/h271/Phittte/Mario02.jpg

http://s66.photobucket.com/albums/h271/Phittte/Mario01.jpg

http://s66.photobucket.com/albums/h271/Phittte/Mario04.jpg
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Jeffrey Lawson
 
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Post » Sat May 28, 2011 3:40 am

Not that anyone cares (;)), but I've made a new (and this time hopefully final version). Some people complained that the mod is too hard, now you have the possibility to play on easy difficulty. Easy means less obstacles, less enemies and more helpful platforms as well as more time to complete the bonus levels. I also fixed a small bug where xmarkers near the Boo castle were visible due to being spell targets.
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michael flanigan
 
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Post » Fri May 27, 2011 8:40 pm

Yay, nice updates Phitt :D Hadn't seen the previous update either. So i'm downloading again :foodndrink:
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Jade
 
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Post » Sat May 28, 2011 1:14 am

OK. This + OGE = HD Mario Nintendo didn't gave us. :D
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BEl J
 
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