Super Mutant Behemoth

Post » Sat Dec 25, 2010 7:34 pm

A quote form the Wiki

While they will not die due to the normal effects of aging, super mutants are prone to senility, leading to tendencies to engage in near-psychotic, aggressive attacks against other humans and other creatures. As super mutants created by the modified strain of FEV as part of the Evolutionary Experimentation Program in the Capital Wasteland age, they grow consistently larger and stronger, eventually reaching heights of up to 2 stories.

I found that to be fascinating.

I have a question maybe someone can help me with.

If the Super-mutants 'engage in near-psychotic, aggressive attacks' as they age, why has falkes not been psychotic towards humans?

Is he a young-ling?

Also

Uncle Leo i met yesterday, strange chap, Very small for a Super Mutant any story behind this??

___________________________________________________________

Finally, If anyone knows any tactics or weapons that work well against the Super Mutants can you post below.

Would love to know how other people handle them.

Thank you
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no_excuse
 
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Post » Sun Dec 26, 2010 3:14 am

for a weapon try using a fat man

or anything that fires fast and just aim for the head
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Wayland Neace
 
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Post » Sun Dec 26, 2010 5:49 am

Uncle Leo is just a random encounter. He is friendly as you found out. And.... that's it. Wish there was more story here too.
I whittle super mutants down with anything I've got. If they are using sledgehammers, I go toe to toe with my spiked knuckles. Other than that, I take cover when I reload. Tri beam rifle hurts when hit by it. Minigun works wonders out of VATS, provided you can rock n' roll with plenty of ammo.
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{Richies Mommy}
 
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Post » Sat Dec 25, 2010 8:28 pm

Thanks guys.

Yea, Tri-beam kills.

I'm out to kill all them uglies. (I know they will just respawn) but makes great RP
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Natasha Biss
 
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Post » Sun Dec 26, 2010 10:10 am

Uncle Leo follows Zen, and Fawkes read history to improve his mind and keep him sane. He was somehing of a runt, so the others picked on him.
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Katy Hogben
 
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Post » Sun Dec 26, 2010 6:46 am

I think I remember him saying they picked on Fawkes and locked him up because he dodn't sound as mindlessly insane as the others.
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Bek Rideout
 
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Post » Sun Dec 26, 2010 4:30 am

Uncle Leo follows Zen, and Fawkes read history to improve his mind and keep him sane. He was somehing of a runt, so the others picked on him.


Which as it turns out was a bad idea, since he's nearly indestructible now.
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Marina Leigh
 
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Post » Sat Dec 25, 2010 8:36 pm

Which as it turns out was a bad idea, since he's nearly indestructible now.

True I saw him kill a behemoth all by himself I was so proud
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Jason White
 
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Post » Sun Dec 26, 2010 1:18 am

Fawkes kept sane and educated himself by accessing the data archives.

My favourite method of killing them is a dart gun to reduce their health and if they're actually chasing me, to slow them down. It's the best sniping weapon in the game IMO, well, the most fun anyway.

My best kill was
Spoiler
the SB outside GNR, I put a few darts into him from the windows across from the main entrance, then used stealth boy to get across to the sandbags where I dumped a big pile of frag mines. A couple of shots from the top of the steps attracted him over and the mines took him out in one go.
I love it when a plan comes together.

Shouldn't this be in hints and spoilers?
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Amber Ably
 
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Post » Sat Dec 25, 2010 7:11 pm

I'm not sure how reliable that article is. It claims for example that super mutant masters are "the group leaders of the mutant army which plagues the Capital Wasteland", but I'm pretty sure one of the notes that comes up in the game itself says that super mutants do not have any leaders. "Master", "Overlord" and so on are just terms to distinguish the different types, they don't imply a hierarchy.

The article claims that, basically, all super mutants are on their way to becoming behemoths as they age, but I don't see any references to support that claim.
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Leilene Nessel
 
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Post » Sat Dec 25, 2010 8:27 pm

The thing that makes me wonder is why hasn't Sid in Vault 87 mutated
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Erich Lendermon
 
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Post » Sat Dec 25, 2010 10:20 pm

Interesting, but i vaguely recall reading somewhere (maybe my own theory can't remember) that Sid was moved from the other patients because he was beginning to show the signs of the FEV virus. Close to his cell in Vault 87 there is a cell that has 2 waste landers and 1 raiders corpse laid inside.

I believe Sid has not been infected for very long hence skin pigment. He has not began any external trance formations. Internally he has begun to go insane and shows aggressive signs towards others. (dead guys in his old cell).

JW1 - I completely agree with what you said

--->The article claims that, basically, all super mutants are on their way to becoming behemoths as they age, but I don't see any references to support that claim.

There is that claim and i have also read somewhere that as a super mutant ages they become more crazed and psychotic and eventually die.

___________________________________________________

I want to get down to the truth of all of this Super Mutants must die. I need the knowledge and information to destroy them all :flamethrower: Slo-Burn!!
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Robert Devlin
 
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Post » Sun Dec 26, 2010 2:22 am

The thing that makes me wonder is why hasn't Sid in Vault 87 mutated


Probably because they've run out of FEV. If you take a look in all the rooms there, you'll get info that indicates all the tanks are empty. That's why the Super Mutants are spreading through the DC area, they're looking for more of it. In conversations between themselves, you'll hear them referring to it "green stuff" that they need to find in order to make more of themselves.
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Shae Munro
 
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Post » Sun Dec 26, 2010 1:50 am

I remember killing the one SMB with a 10mm Pistol, sat like for 30min shooting at it in a house.
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SiLa
 
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Post » Sat Dec 25, 2010 10:17 pm

I found Fatmans are the best thing against Behemoths.

Also missile launchers. Any big gun.

Also try grenades and mines for if they run at you.

I once used the mirv on a Supermutant, a Brute, a Master and a Overlord.

They all died except for the Overlord. That was annoying.

Overlords are hard to kill.

So long as the Behemoth does not come close enough to hit you, you can kill them from afar.

I thought Behemoths were created seperately from other supermutants.

Deliberately created like that.

Maybe the others evolve from Supermutants to Brutes, to Masters, to Overlords.

Maybe they do eventually evolve into Behemoths.

Fawkes and Uncle Leo are both unusual.

They are intelligent supermutants who resisted the F.E.V.

Uncle Leo is trying to make the supermutants more intelligent and is a Zen Buddist.

And Fawkes forced himself into being intelligent.

And got locked up as a curiosity for far too long.

Fawkes also says Zen Buddist things. They sound like good advice though. So you do not notice as much.

Uncle Leo could have done with more story though.

Maybe he and Fawkes are related in some way.
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Victoria Bartel
 
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Post » Sun Dec 26, 2010 1:36 am

I found Fatmans are the best thing against Behemoths.

Also missile launchers. Any big gun.

Also try grenades and mines for if they run at you.

I once used the mirv on a Supermutant, a Brute, a Master and a Overlord.

They all died except for the Overlord. That was annoying.

Overlords are hard to kill.

So long as the Behemoth does not come close enough to hit you, you can kill them from afar.

I thought Behemoths were created seperately from other supermutants.

Deliberately created like that.

Maybe the others evolve from Supermutants to Brutes, to Masters, to Overlords.

Maybe they do eventually evolve into Behemoths.

Fawkes and Uncle Leo are both unusual.

They are intelligent supermutants who resisted the F.E.V.

Uncle Leo is trying to make the supermutants more intelligent and is a Zen Buddist.

And Fawkes forced himself into being intelligent.

And got locked up as a curiosity for far too long.

Fawkes also says Zen Buddist things. They sound like good advice though. So you do not notice as much.

Uncle Leo could have done with more story though.

Maybe he and Fawkes are related in some way.

Please PLEASE! Stop writing in a long, annoying list. All of your posts are like this.
WHY?
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remi lasisi
 
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Post » Sat Dec 25, 2010 8:40 pm

Hmmm, Taking down a super mutant?

Try a Lead Pipe. JK JK!

Super Mutant Behemoth+Fat-Man=Bloody Mess.

Its ALWAYS Done the job for me. :vaultboy:

If they start charging at you, then your gonna wish you put more into agility. Try a Trip mine or something if they do charge.

Also, Ive found to be the Flamer to be not bad against behemoths.

Still though, The Fat Mans probably the best.
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Nuno Castro
 
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Post » Sun Dec 26, 2010 10:04 am

Well I normally run around in circles with my Licons reapter
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Nick Jase Mason
 
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Post » Sun Dec 26, 2010 10:02 am

Flamers are awesome against any armored enemy, including Behemoths. However, with MMM for FO3 including Gargantuans with a very long reach, the Flamer isn't such a good idea (you wind up clobbered because the Flamer has a fairly short range and their reach is longer than the flame spout).

Crippling helps enormously! As does having companiones (or yourself, if you play Unarmed) with Paralyzing Palm.
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Jade Barnes-Mackey
 
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Post » Sun Dec 26, 2010 6:26 am

http://www.youtube.com/watch?v=g9XknUX0vXE&feature=fvwrel
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Yonah
 
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Post » Sun Dec 26, 2010 12:52 am

A quote form the Wiki

While they will not die due to the normal effects of aging, super mutants are prone to senility, leading to tendencies to engage in near-psychotic, aggressive attacks against other humans and other creatures. As super mutants created by the modified strain of FEV as part of the Evolutionary Experimentation Program in the Capital Wasteland age, they grow consistently larger and stronger, eventually reaching heights of up to 2 stories.

I found that to be fascinating.

I have a question maybe someone can help me with.

If the Super-mutants 'engage in near-psychotic, aggressive attacks' as they age, why has falkes not been psychotic towards humans?

Is he a young-ling?

Also

Uncle Leo i met yesterday, strange chap, Very small for a Super Mutant any story behind this??

___________________________________________________________

Finally, If anyone knows any tactics or weapons that work well against the Super Mutants can you post below.

Would love to know how other people handle them.

Thank you

For killing them I use plasma rifle and a sniper rifle
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Alada Vaginah
 
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Post » Sun Dec 26, 2010 3:11 am

Fawkes is an anomaly among Super Mutants; he survived the mutation process with his intelligence and conscience intact (I like to refer to him and Uncle Leo as meta-humans, to differentiate them from other muties). He still has a measure of the aggression that Super Mutants have, but he channels it into eliminating evil, rather than random mindless carnage. Given his human intelligence, his mutant physiology, his good karma, and the fact that he has a gatling laser that never runs out of ammo, and there's no one I'd rather have watching my back out in the wastes.

As for dealing with Behemoths, the best tool is obviously the Fatman. Few other enemies justify a weapon of such sheer destructive power. If you don't have a Fatman, any other high-damage projectile weapon will do the job, if you have enough ammo and patience. Just don't let the thing get too close to you, or he'll smoosh you like a rotten tomato.
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Robert Garcia
 
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Post » Sat Dec 25, 2010 10:20 pm

If you don't have a Fatman, any other high-damage projectile weapon will do the job, if you have enough ammo and patience.


It doesn't really have to be high damage, simply using a Hunting Rifle will do. The key is to stay out of their reach. They are very stupid and won't be able to figure out where you're firing from if you're far enough away. Yet they won't leave the area either but instead will simply move back and forth in the same area, giving you a nice clear target to shoot at. Their size can also be used to your advantage as well. For instance, there's one in the Capital Building in a large open area but it's so big that it can't get through the door into the hall. It's literally trapped inside the room. So you can stay clear of it and fire away from the hallway, using any gun you want, and there's nothing he can do about it.
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patricia kris
 
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Post » Sat Dec 25, 2010 8:10 pm

Also, Plasma and Nuka grenades have been known to work wonders on depleting Behemoth health... :D
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Camden Unglesbee
 
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Post » Sat Dec 25, 2010 10:16 pm

im almost lvl 30, and i havent died in months. behemoths.... theyre not a threat..
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M!KkI
 
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