Super Mutants in Boston looks smaller?

Post » Sat Nov 28, 2015 10:49 am

its like complaing about bruce wayne looking a little different in separate stories :tongue:

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Chantel Hopkin
 
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Post » Sat Nov 28, 2015 5:44 am

No... It's like if Batman appeared looking like http://fc09.deviantart.net/fs70/f/2012/225/a/7/nananananananana_by_risachantag-d5axhwh.jpg in different stories.

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koumba
 
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Post » Sat Nov 28, 2015 1:21 pm

Hardly. Batman has changed quite a bit over the years. http://cllctr.com/image/ab0e5287fd057dfb6b913c2cdd27baa3/576

However, there are still a few key features that are the same enough for you to recognize easily that it is Batman. You can still look at any of them and recognize that it is Batman. The same is true for the supermutants. There are changes to the supermutants but you can still look at them and recognize them for what they are. They still look like supermutants.

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Stephanie Kemp
 
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Post » Sat Nov 28, 2015 4:43 am



It is funny when Horrigan calls the chosen one for a mutant.

I was like, really? My chosen one is a mutant? Have you looked in the mirror Frankie boy?
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Nienna garcia
 
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Post » Sat Nov 28, 2015 4:28 pm

Boston has less Rads & less Roids

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emma sweeney
 
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Post » Sat Nov 28, 2015 2:06 am


I agree and i also prefer it
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Rachel Eloise Getoutofmyface
 
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Post » Sat Nov 28, 2015 12:17 am


This.
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Cash n Class
 
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Post » Sat Nov 28, 2015 1:21 pm

Happy to know that SM are smaller. It hints that maybe they won't play the "shoot me, I'm dumb" role they had in 3.
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Pants
 
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Post » Sat Nov 28, 2015 6:18 am

The Enclave basically calls mutant everyone but themselves.


EDIT: woops, double post.
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Michael Korkia
 
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Post » Sat Nov 28, 2015 3:46 am


I see the irony went well over your head.
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mimi_lys
 
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Post » Sat Nov 28, 2015 10:05 am


It was funny, actually. I just thought you didn't know that.
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Alessandra Botham
 
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Post » Sat Nov 28, 2015 2:38 am

I think bethesda may be going off http://vignette1.wikia.nocookie.net/fallout/images/1/12/SuperMutantCA8.jpg/revision/latest?cb=20120220214629 for how Supermutants may be handled in Fallout 4..http://vignette3.wikia.nocookie.net/fallout/images/b/b3/SM_behemoth_CA5.jpg/revision/latest?cb=20120404141316 another example of concept of size differences between human protagonist, and varying supermutants

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Ownie Zuliana
 
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Post » Sat Nov 28, 2015 3:48 am

I assumed they brought them back for the same reason why they bring back references to previous TES games in their later ones. Because long time fans of TES usually enjoy those kinds of things.

So they probably figured the same principle would work for Fallout also. Maybe the execution was hamfisted on their part, maybe not. But I do think it was well intended at least even if it did backfire.

They wanted to have their cake and eat it too essentially. They wanted to make Fallout 3 in their style rather than the previous ones, thus hoping to bring over TES fans, but they also hoped to bring back fans of the old ones too, and of course attract new people entirely who weren't familiar with either franchise, thus reaping the maximum benefit.

That was perhaps over ambitious on their part. Maybe they would have been better off settling for trying to draw just TES fans, or just Fallout fans, and writing off the other, rather than hoping to grab both, I don't know.

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Gemma Flanagan
 
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Post » Sat Nov 28, 2015 1:54 pm

The trick here is that only the longtime fans would know why they shouldn't have brought them back.

That one is loaded. TES fans by far would pay more for a TES game set in the Fallout IP, than Fallout fans could pay for a new Fallout game. But why bother buying the Fallout IP if they just wanted a PA setting? The name meant nothing to the TES fanbase, and even some of the developers had never heard of it before. :shrug:

It was almost like buying Redneck Rampage to adapt. No one would really need to. [Someone did though... for $400,000.]

Fallout's value to a disinterested company, would be the lore; so I'd think that the lore would matter, and that the details of it would mean something.... So 6'5" supermutants seem awfully tiny to me, and infecting a vault of prime normals should have resulted in fairly superior mutants for most of the batch.

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Milad Hajipour
 
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Post » Sat Nov 28, 2015 1:32 am

Yes, they definitely look significantly smaller. I just hope there will be other giant enemies to take their place.

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Guinevere Wood
 
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Post » Sat Nov 28, 2015 6:17 am

No, it means that they look differenly becuase graphics technlogy has changed over the years, and the devs find this new design to look better.

No video game player I know has ever found that "damaging to a cohesive world setting" becuase its understood that its going to happen, and everyone accepts that.

I really don't see how you can stand playing games series at all, becuase all of them do this exact same thing.

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Alada Vaginah
 
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Post » Sat Nov 28, 2015 7:37 am


Some of us enjoy that and I thinks this is what a series should be.
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Joey Bel
 
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Post » Sat Nov 28, 2015 8:56 am

Clearly the fact that Mario does not still look like http://www.geek.com/gearlog/images/Donkey-Kong_mario.jpg is damaging to the Mario world and franchise.

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Kevan Olson
 
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Post » Sat Nov 28, 2015 4:54 am

I don't think they look at all that smaller, really. I'm playing Fallout 3 now, and regular Super Mutants can go through doorways and hallways just fine - you find them in lots of indoor locations after all. I don't know about Behemoths but those are special cases anyway - I kind of got the feeling those were supposed to be more unique "special" creations anyway.

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Marquis T
 
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Post » Sat Nov 28, 2015 2:36 pm

nothing, nevermind.

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Katie Samuel
 
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Post » Sat Nov 28, 2015 3:42 am

Yes, they planned on three sizes and the behemoth being smaller than in Fallout 3.

One issue is that big = easy to hit in an shooter, melee is another issue.

Add that collisions and doorways made mammoths and giants training dummies for archery and destruction, now it looks like Fallout 4 will get far fewer load doors than Fallout 3 making safe shooting locations easier to find.

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Sabrina Steige
 
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Post » Sat Nov 28, 2015 3:58 am

I like the smaller Behemoths. Hopefully it means they are more common and just as dangerous in FO4.

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Emily Jeffs
 
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Post » Sat Nov 28, 2015 7:04 am

No, that doesn't really affect anything pertinent; it's just developer preference.

No, I have.

Hyperbole... except ~not, because it IS intended [by you] to be taken literally; and that's what's so wrong with it.

I like the smaller Behemoths for regular supermutants. If I play the game, I expect that I will swap them out in the game via mod.
(Same as I liked the FO3 Deathclaw's 'crippled walk animation' better used as the regular walk animation.)
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Sammygirl
 
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Post » Sat Nov 28, 2015 1:20 am

Except it does, becuase its ltierally the WHOLE reason behind why stuff like this gets changed in the first place. You cant replicate the exact same looks and styles in every game engine, so things have to change depending on the technology used.

You can't change facts Gizmo, no matter how much you don't like them.
-Game series are not defined by gameplay.
-Games are not simple tools like hammers.
-Art assets change over time because of technology and developer tastes.
-RPGs are not defined by character skill over player skill.
-In game NPC dialog is not 100% immutable word of god.

Well, it is a 100% accurate anology.

The change of super mutants from Fo3 to Fo4 is the exact same as visual changes Mario has had over the years, including from his original appearance in DK. Its an entirely trivial physical change that changes nothing about how Mario acts or plays, just like the visual changes in super mutants.

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Chelsea Head
 
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Post » Sat Nov 28, 2015 7:40 am

Developer preference. In this case a game with double the resolution can (with some designs) offer double the detail ~for sprites. But what we usually see with 3D games, the detail is 'doubled' by intrinsic interpolation ~except in those cases where the designer actually offers a truly different set of 3D models with use of a variable detail option in the settings.

In the case of a direct platform port, the new platform may offer double the detail, but the game assets display just fine as they are, in the original detail. Redoing the art is a cool option, but it's developer (or publisher :chaos: ) preference.

Well, it is a 100% accurate anology.

I don't see it as trivial, or accurate. :shrug:
You can compare Duke Nukem in DN2/3d/and the original trailers for DN Forever, and see the relative changes alongside the relative technology, and those changes are relatively fitting, but this [in FO4] seems more akin to releasing a WWF allstars game with Andre the Giant and Hulk Hogan ~at nearly the same size in the ring. A technical limitation ~max sprite size, for instance, would not really excuse the technical need for it... and nothing would excuse it if it was an arbitrary choice by the artist.
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Laura Shipley
 
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