Super Mutants in Boston looks smaller?

Post » Sat Nov 28, 2015 6:43 am

Am I the only one thinks they are smaller? Even the behemoth looks just as big as overlord.
User avatar
Emily Graham
 
Posts: 3447
Joined: Sat Jul 22, 2006 11:34 am

Post » Sat Nov 28, 2015 6:26 am

The super mutant Behemoths in Fallout 3 were scaled up from what they were originally designed to be, which is why the fire hydrants they carried as weapons were so comically oversized.

The ones in Fallout 4 are actually the size they were originally designed to be in Fallout 3.

User avatar
Luis Reyma
 
Posts: 3361
Joined: Fri Nov 02, 2007 11:10 am

Post » Sat Nov 28, 2015 3:02 pm

And the ones in FO3, were roughly to scale with the ones in Fallout 2; so does that mean they are smaller in Boston?

User avatar
elliot mudd
 
Posts: 3426
Joined: Wed May 09, 2007 8:56 am

Post » Sat Nov 28, 2015 6:06 am

The only ones that seem smaller to me are the behemoths.

All the others just appear to be hunching over more then they did in Fallout 3, which hides their true height.

If they are actually smaller then in Fallout 3, and no reason why is stated, then it simply a retcon of Vault 87 super mutant height. Assuming they are vault 87 super mutants in the first place.

User avatar
Dorian Cozens
 
Posts: 3398
Joined: Sat May 26, 2007 9:47 am

Post » Sat Nov 28, 2015 12:10 pm



There are no behemoths in f2.
User avatar
bonita mathews
 
Posts: 3405
Joined: Sun Aug 06, 2006 5:04 am

Post » Sat Nov 28, 2015 1:35 am

This is well known. "The ones in FO3", compared to "the ones in Fallout 2", are the ones in both games; regular supermutants.
http://i271.photobucket.com/albums/jj125/Gizmojunk/SameSizeMoreOrLess_zpsb080b5e3.jpg
http://i271.photobucket.com/albums/jj125/Gizmojunk/compare-3.gif
User avatar
Anna S
 
Posts: 3408
Joined: Thu Apr 19, 2007 2:13 am

Post » Sat Nov 28, 2015 12:59 am

Yes, enemies to large to fit in doorways are training dummies. Mammoths and Giant was perfect for training archery or destruction in Skyrim, draw agro, return to open world doorway and shoot at them.

Most doors in Fallout 4 will not be load doors. so you select an 9 mm gun, aim at target, strap down the fire button and walk the dog, level up on return.

Nice that somebody use their head, hopefully this apples to dialog the same way as Fallout 3 improved level scaling over Oblivion.

User avatar
Josh Sabatini
 
Posts: 3445
Joined: Wed Nov 14, 2007 9:47 pm

Post » Sat Nov 28, 2015 3:36 pm

You're doing it all wrong, man. You use Mammoths to clear out bandit camps :P

User avatar
Skivs
 
Posts: 3550
Joined: Sat Dec 01, 2007 10:06 pm

Post » Sat Nov 28, 2015 5:44 am

"Eye of the Beholder 2" did it right ~with one enemy only though :(. Players got used to blocking off enemies with doors, but the big dragon at the end, would destroy doors when he came to them. It'd be impressive if the Behemoths could do that; [hit doors with their club, to break/enlarge them just enough to pass through them].

Did I see somewhere that enemies can follow the PC between worldspaces? (Like in BG2)
User avatar
helliehexx
 
Posts: 3477
Joined: Fri Jun 30, 2006 7:45 pm

Post » Sat Nov 28, 2015 1:52 pm

Well, we can shoot off ghouls' limbs. Maybe Super Mutants can slightly keep their shoulders and head down and go trough doors?

User avatar
Kelli Wolfe
 
Posts: 3440
Joined: Thu Aug 23, 2007 7:09 am

Post » Sat Nov 28, 2015 7:33 am

Perhaps they are not small, maybe they are far away...

https://www.youtube.com/watch?v=dS12p0Zqlt0

User avatar
sara OMAR
 
Posts: 3451
Joined: Wed Jul 05, 2006 11:18 pm

Post » Sat Nov 28, 2015 9:32 am

There needs to be a mod that makes equippable clubs of lost limbs. Such that any attacker (or PC) can pick one up and use it ~even their own.

It could be that smaller supermutants indicate smarter ones. :whistling:

(Not impossible ~perhaps, that the PC can rally a faction for aid against another? SMs against the machines?)

User avatar
x a million...
 
Posts: 3464
Joined: Tue Jun 13, 2006 2:59 pm

Post » Sat Nov 28, 2015 3:44 pm

Here's a picture of what I'm assuming is a regular Super Mutant: http://i.imgur.com/cSkuMRm.pngIt looks to be a little bit bigger than the PC.

There's also the Behemoth: http://i.imgur.com/uxETjV4.pngI'm guessing it's at least twice the PC's size, and carrying a fire-hydrant. So, yeah. Looks like they've both been down-scaled a bit.

User avatar
Mr. Ray
 
Posts: 3459
Joined: Sun Jul 29, 2007 8:08 am

Post » Sat Nov 28, 2015 10:04 am

Looks scaled down ~a lot. The Behemoth looks like a normal supermutant. At that distance, the first SM shown, looks to be just a head taller than the PC.

*Also the forearms on that mutant are longer than its shins.

**Nice Behemoth model.

User avatar
Yung Prince
 
Posts: 3373
Joined: Thu Oct 11, 2007 10:45 pm

Post » Sat Nov 28, 2015 3:22 am

Maybe you could note how possibly old the mutations are and how far they are away from the FEV exposure from either 87 or Mariposa.
User avatar
Auguste Bartholdi
 
Posts: 3521
Joined: Tue Jun 13, 2006 11:20 am

Post » Sat Nov 28, 2015 1:54 pm

Sadly... I do think that since there are supermutants confirmed, that there will be a newly minted source of FEV in Boston. :sadvaultboy:

User avatar
ZzZz
 
Posts: 3396
Joined: Sat Jul 08, 2006 9:56 pm

Post » Sat Nov 28, 2015 2:59 pm

According to a picture I found, and current knowledge, their is no Military fortifications near the Boston area. Which could only mean that the enclave could have brought it from DC. Possible Enclave Connection?
User avatar
Daramis McGee
 
Posts: 3378
Joined: Mon Sep 03, 2007 10:47 am

Post » Sat Nov 28, 2015 5:00 am

Or they are experiment subjects of The Institute, combined with both mariposa and vault 87 traits?
User avatar
QuinDINGDONGcey
 
Posts: 3369
Joined: Mon Jul 23, 2007 4:11 pm

Post » Sat Nov 28, 2015 6:28 am

You make a good statement. But, very little is know about the capabilities of the Instiute. Also to mention that the FEV was a military experiment only avavible from the Enclave who evacuated from the west coast. Maybe an Enclave Vertibird or two defected from the main force to go to Boston? We never know until the game comes out.
User avatar
barbara belmonte
 
Posts: 3528
Joined: Fri Apr 06, 2007 6:12 pm

Post » Sat Nov 28, 2015 6:13 am

I'm guessing they are somehow linked to vault 87. Mariposa is probably too far, and we know many super mutants from vault 87 have been scouring the wastes for ways to create more. Maybe these are from a group that's been searching or they did find another way to create more.

User avatar
Skrapp Stephens
 
Posts: 3350
Joined: Mon Aug 06, 2007 5:04 am

Post » Sat Nov 28, 2015 7:57 am

I prefer it, I can see the large muscle growth, or change in skin tone as being reasonable scifi transformations, but the massive size change sort of had a hint of "too much", but that's subjective I suppose.
User avatar
KU Fint
 
Posts: 3402
Joined: Mon Dec 04, 2006 4:00 pm

Post » Sat Nov 28, 2015 8:08 am

At first I thought behemoth is something like The Master, consumed and combined multiple mutant in one body.
User avatar
james tait
 
Posts: 3385
Joined: Fri Jun 22, 2007 6:26 pm

Post » Sat Nov 28, 2015 4:16 am

I thought the Behemeths were absurd in F3. I think these are much better.
User avatar
Nims
 
Posts: 3352
Joined: Thu Jun 07, 2007 3:29 pm

Post » Sat Nov 28, 2015 3:16 am

But behemoth is the only reason I use fatman.
User avatar
Lauren Dale
 
Posts: 3491
Joined: Tue Jul 04, 2006 8:57 am

Post » Sat Nov 28, 2015 3:24 am

I was under the impression that behemoths are basically like the final boss in Fallout 2 (Frank Horrigan). Wasn't he bigger than the other supermutants for some reason? Or am I mis-remembering?

User avatar
vanuza
 
Posts: 3522
Joined: Fri Sep 22, 2006 11:14 pm

Next

Return to Fallout 4