Super Slam seems really overpowered...

Post » Fri Jul 22, 2011 2:01 pm

So I've been playing through OWB with my Explosives/Unarmed Berserker and I took this perk at level 8. I started OWB at level 11 on Very Hard (Way under the suggested level) and this perk is seriously the only reason I even survived any of this. With the addition of the Saturn Fist basically I can keep enemies down without them being able to attack me AT ALL. It just seems to me that this effect happens WAY too often for weapons (Or at least fast weapons). Most of the bosses in OWB went down with only hitting me once or twice.. I would like to see a patch so its not so overpowered...
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Syaza Ramali
 
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Post » Fri Jul 22, 2011 1:31 pm

It's not overpowered. Melee weapons don't get Hollow Points/AP/JHP and whatnot, so they get fancy stuff like that. However, if it really bothers you, don't take it next time.
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Monique Cameron
 
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Post » Fri Jul 22, 2011 1:53 am

It just seems that way in OWB because of the fast weapons I'm using. Still seems like it knocks enemies down way too often.
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bonita mathews
 
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Post » Fri Jul 22, 2011 11:32 am

What makes it seem they got knocked down too often? Maybe it's luck? I've had the perk for a while and it only works for me once in a while.
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Solène We
 
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Post » Fri Jul 22, 2011 3:20 am

I have 5 luck its every like 3-6 hits that a knockdown occurs. With the Saturn Fist thats pretty much death for the enemy.
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Cat
 
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Post » Fri Jul 22, 2011 6:28 am

And Stay Back! is even more overpowered once you get a Riot Shotgun. I would be willing to argue that's the most OP combo in the game.

And if you think Super Slam is OP, wait until you get your hands on Turbo or Paralyzing Palm.
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bimsy
 
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Post » Fri Jul 22, 2011 11:53 am

Turbo isn't always on though, and Paralyzing Palm requires vats.
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Elea Rossi
 
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Post » Fri Jul 22, 2011 2:25 am

I considered that combination with the Riot Shotgun and I think thats a little over the top as well.. But oh well, I guess its not a big deal.
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Danel
 
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