» Mon Jan 24, 2011 8:55 am
Why do people keep raging over the age of the Gamebryo engine? Yes, it's the same engine that's been used since Morrowind to Fallout 3 (and now Fallout: New Vegas, but technically that's not BGS, that's Obsidian), but we've seen what the Gamebryo engine can accomplish whether it's from updated versions, revisions to the engine, or whatever matters Emergent puts into this engine.
Seriously, it's like DirectX. Just because there's a newer version people automatically think that games must have this version because it's automatically superior (not that the newer versions of DirectX are better or worse than the older versions).
Look, the Gamebryo engine has been used repeatedly by Bethesda for three overarching reasons:
1) The engine is great with working with open ended worlds, such as the ones that Bethesda has created wonderfully as evident by TES III: Morrowind, TES IV: Oblivion, and Fallout 3.
2) Familiar use of the engine. Bethesda's used the engine repeatively, so the guys over at BGS know how to work with it very well.
3) Respectful relations with Emergent. Bethesda supports Emergent and [possibly] gets a discount on their license to utilize the engine.
Gamebryo has been able to create amazing graphics with open ended worlds in Oblivion and Fallout 3, and more than likely this updated version of "the Fallout 3 engine" just means that the world can get bigger, the graphics can get better, etc.
In short, there's no reason to move away from the Gamebryo engine for Bethesda's TES and Fallout series.