Superb Game!

Post » Wed Jun 02, 2010 3:49 pm

Good job on the game programmers. This game is really incredible. So many different aspects and scenarios, finally what I have been waiting for a game manufactuer to create. I work a lot with technology at my place of business and to see someone actually use more than just part of the potential of the systems (ps3, xbox360) is amazing, exciting, great.

Most things are interactible. Good or Evil. Creataing weapons. Make decisions and see multiple outcomes. You can really control your enviroment.

This game has a lot of potential, for future playing. I like how they used the Morowind type of system to create a gaming experience that could be reapeated. This game could just be upgraded, and expanded on. The programmers should not worry about making a new game for a few years, but just make expansions for this one. Tell us about the annex of canada, or involve us more into the rest of old america. Have a time dilation effect to get places that are far away. Say a day goes by, have it take a little longer to get some places, have a little longer load time, or sleep a day (in game time) to get the next state.

Ask gamers to create more weapons out of the junk they find. Place more different kinds of junk to make things out of.

Another possibiity would be to allow us to play after the game was completed and create a scenario where the gamers actually bring the world back to life planting trees, grawing things building cities back up, become the mayor of the goverenor of these flourishing new towns. Have so conflicts break out in the wastland still but all across america that need to be solved. Create new scenarios in different places, more guns, more junk, more everything.

The posibilties for this game are endless, expansion, after expansion, after expansion......
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Annick Charron
 
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Post » Wed Jun 02, 2010 6:41 pm

I can agree with that... It is very detailed.

I look forward to playing around with it all year long.

~Still though... As good as it is, its a similar case as if a studio bought the Dune franchise and released an FPS adventure as Dune 3. As awesome as that game might surely be... there's no way it could be a sequel to http://www.mobygames.com/game/amiga/dune-ii-the-building-of-a-dynasty
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Invasion's
 
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Post » Thu Jun 03, 2010 3:37 am

~Still though... As good as it is, its a similar case as if a studio bought the Dune franchise and released a FPS adventure as Dune 3. As awesome as that game might surely be... there's no way it could be a sequel to Dune 2


Well, it's not as if Dune 2 was a sequel to Dune either.
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Kelvin
 
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Post » Wed Jun 02, 2010 3:03 pm

Well, it's not as if Dune 2 was a sequel to Dune either.

Could be... I never got the chance to play the first one.

Relic is supposed to be making a W40k FPS title (which could be excellent), but Its not called Dawn of War 3.

I'll grant that in the Lands of Lore Series #1 was similar to Eye of the beholder, and 2 was closer to System shock (style not subject); But the protagonist was the son of the boss villain in #1 and it continued the world ~ Its not so different from the f1/f3 situation except that #2 seems the logical progression (technologically) from #1; While Fallout's logical progression would look a bit more like DOW I think with the Vault dweller instead of a Commander. (visually I mean...)
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Mario Alcantar
 
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Post » Wed Jun 02, 2010 11:41 am

I LOVE THIS GAME!!

(Please no immature comments about, "if u luv it so mch y dont u marry it?" It's stupid. I just don't think I'm ready for that kind of commitment.)

It's a great game, and I love playing it.
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Hannah Barnard
 
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Post » Wed Jun 02, 2010 11:16 pm

agreed, the game is quite good
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Dawn Porter
 
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Post » Wed Jun 02, 2010 1:51 pm

Yes this game itself is superb...shame the technical/performance issues bring it down to just a Great, and that the fact Bethesda seems to be doing nothing about it.
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Isaac Saetern
 
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Post » Wed Jun 02, 2010 10:30 pm

Yes this game itself is superb...shame the technical/performance issues bring it down to just a Great, and that the fact Bethesda seems to be doing nothing about it.

well it might be because your on the ps3.
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Sarah Edmunds
 
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Post » Wed Jun 02, 2010 1:16 pm

well it might be because your on the ps3.

I've seen little support from Bethesda at current. They're producing money making DLCs whilst dedicated third party modders are fixing problems and not taking a penny in the process.
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Leah
 
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Post » Thu Jun 03, 2010 1:15 am

~Still though... As good as it is, its a similar case as if a studio bought the Dune franchise and released a FPS adventure as Dune 3. As awesome as that game might surely be... there's no way it could be a sequel to Dune 2

If they bought it, they can name it whatever they want. But I have a question - do you not consider Fallout 3 a RPG?
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Ymani Hood
 
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Post » Wed Jun 02, 2010 10:30 pm

If they bought it, they can name it whatever they want. But I have a question - do you not consider Fallout 3 a RPG?


It's an RPG, just like StarCraft is a strategy game. But I wouldn't appreciate Blizzard buying the rights to Civilization or Master of Orion and making RTS sequels.

CRPG is a very broad category.
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Tracy Byworth
 
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Post » Thu Jun 03, 2010 3:22 am

Bethesda bought the rights to the Fallout series from Black Isle, who used to make Baldur's Gate computer games. I still play those, and those are pretty fun.

But, because Bethesda bought the rights, I consider Fallout 3 a whole 'nother game entirely, compared to Fallouts 1 and 2. Fallout 3 is modeled more off of Oblivion in the open world "do-anything-you-want-but-consider-the-consequences" RPG format, more like a Bethesda game. The whole Skills thing is done entirely differently in both of the games, but they are still similar.

I think the only similarities Fallout 3 has with previous Fallout games is the weapons and the universe. That's about it.

It's still a great game, considering it by itself.
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Rowena
 
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Post » Wed Jun 02, 2010 8:37 pm

Actually, Black Isle didn't make the Baldur's Gate games. They were made by BioWare, but published by Black Isle, and Black Isle did help with some stuff there.

Black Isle itself did make Icewind Dale and Planescape: Torment, though, which used the same engine.
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Jason White
 
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Post » Thu Jun 03, 2010 12:39 am

Actually, Black Isle didn't make the Baldur's Gate games. They were made by BioWare, but published by Black Isle, and Black Isle did help with some stuff there.

Black Isle itself did make Icewind Dale and Planescape: Torment, though, which used the same engine.


Still, I associate Black Isle with Fallouts 1 and 2 and with Tale of the Sword Coast and Shadows of Amn.

Tale of the Sword Coast was a cool game.
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latrina
 
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Post » Wed Jun 02, 2010 8:11 pm

.......Another possibiity would be to allow us to play after the game was completed........


Somebody hasn't heard about Broken Steel.
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Miss Hayley
 
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Post » Wed Jun 02, 2010 12:56 pm

If they bought it, they can name it whatever they want. But I have a question - do you not consider Fallout 3 a RPG?

Indeed ~to the enmity of many. Its a shame too. In parts of the country there are "Historic Districts". You can buy a house there, but you cannot alter its appearance except to repair what was there before. ~Its sad that Interplay did not attach some serious guidelines to the sale :( [no one wants a "clone", but I'd wager that most fans of the series would have preferred a Fallout3:Fallout1 as Diablo3:Diablo1].

~As for RPG'ness... Technically "yes", Its an RPG (of the day ~What passes); But comparatively poor one IMO. That doesn't seem to hurt its sales tho'. (and might actually improve them.)
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Fam Mughal
 
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Post » Wed Jun 02, 2010 5:00 pm

It's fine for so long you are a old school pc gamer and play the game on a pc, couldn't life with certain mods, and unofficial patches, Beth left out ... I highly doubt I ever will play the DLC's if they aren't going to be released on a disc
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Wayland Neace
 
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Post » Wed Jun 02, 2010 9:25 pm

It's fine for so long you are a old school pc gamer and play the game on a pc, couldn't life with certain mods, and unofficial patches, Beth left out ... I highly doubt I ever will play the DLC's if they aren't going to be released on a disc

Same here.
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Laura-Jayne Lee
 
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Post » Wed Jun 02, 2010 11:35 pm

well it might be because your on the ps3.


It should make no difference what platform you're on, the game should be the same, unfortunately it isn't, and that's not even mentioning the expansion content that the PS3 won't be receiving.

As for Fallout 3 being a "superb" game, it's certainly good, great even, but it really lets itself down in the technical department and the QA department were clearly ignored right through the development cycle. Don't get me wrong, I enjoyed the game thoroughly, but it's not the best game of 2008 and certainly not the best RPG out there, the mechanics are a little too simple for my taste, but if you're looking for an action-heavy game with an RPG twist, you could do a lot worse than Fallout 3.
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Toby Green
 
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Post » Wed Jun 02, 2010 12:35 pm

the QA department were clearly ignored right through the development cycle.


Got to disagree with you here. Reason being, millions of people will often find and experience glitches and game bugs that a group of 25 QA people won't. It's completely impossible to test a game on every possible configuration a person can have in a computer. How many motherboards are made for, say a Core 2 Duo. How many different brands and speeds of memory will work with that motherboard? How many different video cards will work with that motherboard? How many different sound cards will work with that motherboard? What about different drivers for the same pieces of hardware? What about the Operating system? What patches have different people installed to the operating system? What software have they installed that might interfere with the game via codecs or other obscure code? We're talking millions of possible combinations here. For the consoles, QA could have been better but still, thousands of people will find bugs and glitches that 25 or so QA people won't. There's no such thing as bug free software unless everyone is forced to use the exact same systems with the exact same setups.

First thing people do when a game is buggy is blame the company's QA without realizing just how hard it is to QA.

Check here: http://www.answers.com/topic/ultimate-ride-disney-coaster

I am listed under service and support. Basically a Beta tester just as I did for Ultimate Ride: Coaster Deluxe. We spent months testing the game as fully as we could, I usually received 1 beta disk per week sometimes 2 in the mail. As much as we tested, there were bugs even we missed and I spent 4-5 hours a day on that game trying to break it. Now, Fallout 3 is much much more advanced than a toylike coaster simulator. Can you imagine the tests this was put through?
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flora
 
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Post » Wed Jun 02, 2010 7:07 pm

It's an excellent game from a "generic" standpoint, but a poor "Fallout" game, and not much of an RPG either.

As a FPS action/adventure game, the scenery and wide expanse of places to go and things to see and kill makes it a great buy for the "shoot-'em-up" player, but the severely limited effect of Attributes and Skills and the limited dialog make it nearly pointless for a RP gamer. A lot of the complaints of both the old FO1/FO2 and Daggerfall/Morrowind players are that you can still do everything with Attributes of 1, which pretty much means that S.P.E.C.I.A.L. really doesn't do anything except for triggering "perks". Skills enable your character to attempt the next "level of difficulty" (lockpicking, terminal hacking, and such) for each multiple of 25, other than that they barely have any other effect on the game. Sure, there are choices (and "Karma"), but in most cases the actual effect of those choices is either trivial or can easily be "adjusted for" later in the game, so almost nothing you do really has any long-term consequences.

If you're playing the game to run around mindlessly and blow things up, it's fine. If you actually want a game that makes you THINK instead of just "react", then too much of FO3 is like the final question on the G.O.A.T. test: no matter which answer you pick, it's all the same in the long run.

The developers were kind, thoughtful, or intelligent enough to release a set of construction tools to allow modders to fix parts of the game themselves, at least on the PC, but the official patches have been pretty close to a disaster so far, and the company won't even acknowledge the problems. It's got a LOT of good points, and I'm impressed with MOST of what they did, but some of it, I really have to shake my head and wonder...."What were you THINKING????"
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Penny Courture
 
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Post » Wed Jun 02, 2010 3:36 pm

I respectfully disagree. I am a roleplayer myself invovled in LARPS. If you allow the mechanics of the game to interfere with your roleplaying experience, well....sorry to say this but, you're doing it wrong.
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Soku Nyorah
 
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Post » Wed Jun 02, 2010 4:05 pm

excellent from a 'generic' standpoint? poor fallout game? not much of an RPG?

im speaking strictly CONSOLES here, but, along with morrowind and oblivion, fallout3
is amongst one of the only TRUE rpg's available.

i can replay the character a multiple of times, with completely different characters and
see content that id never previously seen.

fps? i dont even need to shoot anything if i dont want to, yet, guess what, i have the OPTION
to do so if i am so inclined. i can run away, let a companion do the fighting or just sneak on by.

id like to see you NOT fight in kotor1, mass effect, fable, etcetc

adventure/rpg/fps hybrid? sure. and thank you Bethesda for the options.

could the special/karma/skill/difficulty systems be tweaked and better implemented? absolutely.

the only other game (xbox/360) i would give consider an rpg in the true sense that i can, um, roleplay
on subsequent replays would be mass effect. but, even then you are just replaying the set scenarios
with some different skills trees.

and, finally, "but a poor fallout game"?? sounds a slightly bit really devoted fan to me but its definitely your right. but, dont forget
the other side of the coin because it definitely matters and must be considered----

I and many others are experiencing fallout for the first time and i think its an unbelievable fallout game. in fact, it has
actually given me incentive to buy the originals. what better testament to those previous entries than that?
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Robert
 
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Post » Thu Jun 03, 2010 2:17 am

Got to disagree with you here. Reason being, millions of people will often find and experience glitches and game bugs that a group of 25 QA people won't. It's completely impossible to test a game on every possible configuration a person can have in a computer. How many motherboards are made for, say a Core 2 Duo. How many different brands and speeds of memory will work with that motherboard? How many different video cards will work with that motherboard? How many different sound cards will work with that motherboard? What about different drivers for the same pieces of hardware? What about the Operating system? What patches have different people installed to the operating system? What software have they installed that might interfere with the game via codecs or other obscure code? We're talking millions of possible combinations here. For the consoles, QA could have been better but still, thousands of people will find bugs and glitches that 25 or so QA people won't. There's no such thing as bug free software unless everyone is forced to use the exact same systems with the exact same setups.

First thing people do when a game is buggy is blame the company's QA without realizing just how hard it is to QA.

Check here: http://www.answers.com/topic/ultimate-ride-disney-coaster

I am listed under service and support. Basically a Beta tester just as I did for Ultimate Ride: Coaster Deluxe. We spent months testing the game as fully as we could, I usually received 1 beta disk per week sometimes 2 in the mail. As much as we tested, there were bugs even we missed and I spent 4-5 hours a day on that game trying to break it. Now, Fallout 3 is much much more advanced than a toylike coaster simulator. Can you imagine the tests this was put through?



I've not played the game on the 360 or the PC, I've seen it played on the PC, but not actually sat down and played through it myself so my comments are based purely my experience with the PS3 which for the most part, one a single configuration, and the number of bugs/glitches that the average player will experience playing Fallout 3 are excessive, especially compared to other big releases of the same time or earlier.

I'm not saying that QA didn't do a fine job, I'm sure they told the producers many, many times that the game wasn't working as intended, it's the decision to ignore them that I was commenting on, unless of course you think PS3 system messages causing the game to freeze for up to ten seconds somehow got past the QA team, along with the GOAT bug perhaps which was 100% repeatable and ten minutes into the game. There are plenty of clear indicators that the team was ignored throughout the development cycle, some of these issues are random occurrences that the bugfix team may not have been able to address and these must be forgiven, the Jefferson Memorial bug springs to mind, but things like GOAT, the system messages and the known memory leak should not have been allowed to go gold and I find it impossible to believe the game was passed by internal QA in that state.
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Marion Geneste
 
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Post » Thu Jun 03, 2010 2:58 am

it's the decision to ignore them that I was commenting on, unless of course you think PS3 system messages causing the game to freeze for up to ten seconds somehow got past the QA team, along with the GOAT bug perhaps which was 100% repeatable and ten minutes into the game. There are plenty of clear indicators that the team was ignored throughout the development cycle, some of these issues are random occurrences that the bugfix team may not have been able to address and these must be forgiven, the Jefferson Memorial bug springs to mind, but things like GOAT, the system messages and the known memory leak should not have been allowed to go gold and I find it impossible to believe the game was passed by internal QA in that state.


Its entirely within the realm of possibility that they didn't experience the bug. It's also possible that some last minute code changes were made that the QA team didn't get to test due to time constraints.
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Kelvin Diaz
 
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