Just the opposite, actually.
In Morrowind and Oblivion, anyone could train all their skills up to 100, and be the best wizard, best warrior, and best thief, all in one. In Skyrim, the leveling system encourages you to specializae because you level much slower if you try to train low skills, which in turn encourages character uniqueness. But even if you did max out your skills to 100, the perks you selected while leveling up will still keep your character unique (someone who focused on axe and dagger perks will be different than someone who focused on sneak- and/or archery-related perks, for example). Once you reach level 50, your levelling slows dramatically, and its assumed you can no longer pick more perks (but even if you can, it would take ages to get them all if the estimates of 100 to 150 perks or more are accurate), meaning even two maxed out characters can be different in Skyrim, unlike Oblivion and Morrowind.
But from a gameplay perspective, it's no different. You didn't do any intelligence-based skill levelling with your character, yet because all you had to do was "check" the intelligence attribute at level up, you can become smart. At least with Skyrim's perks, one can hope that you'd need to level 1-Handed to pick axe perks.
It's not the same, and that's what the perks represent. The 1-Handed and 2-Handed skills represent basic understanding of 1-Handed and 2-Handed weaponry, and the perks represent understanding of specific weaponry. Is this the most realistic approach? Of course not. But, at least to me, it seems better than having them all completely separate.
Just like you didn't get strong by ticking off "Strength",or fast by ticking off "Speed".
The swords and stuff weren't the problem. Those likely only changed because Bethesda felt that 1H/2H was a better split than Blade/Blunt.. and I would agree. If you use a short sword, it makes some sense that you wouldn't be completely worthless with a mace (not great, but not worthless), while going from a dagger to a claymore doesn't make so much sense.
But other skills, like speechcraft, were much worse off with the granularity offered by a 100-level scale. That's why it's likely merged with something else.
It's not axed. As far as we know, the "missing" skills have been merged into others (eg, Mysticism was merged into the other magic schools) and fleshed out with perks, not simply dropped.
While I will give you the specialization - 280 perks is phenominal, and will demand specialization - my point still stand with regards to athletism and sword skills. As I said, I'd be an ace with an axe, but a claymore? I'd look like an idiot, no doubt. Both are two-handed weapons, but I don't presume my aptitude with an axe gives me any advantage with a sword. Same logic applies to strength - sure, I can't just tick off a box that says strength. Know what I can do? Do activities which build my strength - just as was done before (And is presumably being done with Skyrim).
I think all skills suffered ambiguity from the sweep from one level to the next (Excluding tier levels). And that's something that is going to continue, and I don't much have a problem with it. Will I notice one level of difference in any skill? No. Will I notice ten? Yes.
KCat, save your effort and go do something fun or useful. You are talking to the wall.
He's probably aware of the fact a discussion requires two opposing views. By your same logic, I'm also talking to a wall, because as aware as he is that I likely wont change my opinion, chances are, he wont sway either. We each have our own opinions. Obviously yours is "anyone who doesn't agree with me shouldn't talk".
If you'd like to join in the discussion, please, feel free and contribute something useful.
Stop being so frantic and stop critisising Bethesda's work. They have done a great job in their previous games and I'm certain they will do this in Skyrim too.
And they are nor removing the skills, they are placing them in a more suitable place. Maybe there won't be skills at all, but a completely different system. Remember they don't do this to piss us off. They do this because they care and they want to improve the game as much as possible. They are not dumb, they are BETHESDA!!!!!!!!!!!!!
Ah, but you misunderstand me: I haven't any doubt Skyrim will be a great game (Unless they do something utterly horrid, however, that is highly unlikely), but that isn't to say I like everything I've heard so far either. Duels, the new magic system, perks, AI, story and perhaps landscape (Don't know enough about the scenery to say for sure just yet) all are looking excellent to me, and all represent a step forward from Oblivion. However, as the same problem I had with Oblivion, while it is a great game, seems like I'm seeing changes that didn't need to be done, and for that I still have a hunch that the game still wont interest me as well as Morrowind. Which is depressing, given the game's age.
That's just my opinion, I know many people liked Oblivion moreso than Morrowind, just as I'm sure many will like Skyrim more than either of those. We just have slightly different tastes.