Superfluous skills

Post » Sat Feb 19, 2011 6:27 am

So Todd says they are merging some skills together(cutting them out basically), cause they are superfluous/'not needed'. What I don't understand is, what is the point of this merging? Isn't this suppose to be an RPG after all? I can't see how removing certain skills will improve the game as an RPG.. RPG-players love stats,skills,and stuff, I know I do at least. If they want to improve on the RPG part, they should add more, not cut down..


And now I hear there's a rumour that they are cutting out attributes to.. That is on top of the removal of classes.. WTH! Why don't he just go all the way. "Ah axe skill and blade skill, that is superfluous!, let's merge them to weapon skill! HAH, I'm brilliant, I just improved the game! Oh look at all those magic skills, let's just combine them into magic skill, yeah baby!" :rock: "Wait a minute, why do we need these skills at all. Remove them from my sight!" I R genius


Is TES turning into an action game, because some people can't be bothered with the R-P-G part?
User avatar
alyssa ALYSSA
 
Posts: 3382
Joined: Mon Sep 25, 2006 8:36 pm

Post » Sat Feb 19, 2011 8:14 am

So Todd says they are merging some skills together(cutting them out basically), cause they are superfluous/'not needed'. What I don't understand is, what is the point of this merging? Isn't this suppose to be an RPG after all? I can't see how removing certain skills will improve the game as an RPG.. RPG-players love stats,skills,and stuff, I know I do at least. If they want to improve on the RPG part, they should add more, not cut down..


And now I hear there's a rumour that they are cutting out attributes to.. That is on top of the removal of classes.. WTH! Why don't he just go all the way. "Ah axe skill and blade skill, that is superfluous!, let's merge them to weapon skill! HAH, I'm brilliant, I just improved the game! Oh look at all those magic skills, let's just combine them into magic skill, yeah baby!" :rock: "Wait a minute, why do we need these skills at all. Remove them from my sight!" I R genius


Is TES turning into an action game, because some people can't be bothered with the R-P-G part?


Please stop.
User avatar
Charlotte Henderson
 
Posts: 3337
Joined: Wed Oct 11, 2006 12:37 pm

Post » Fri Feb 18, 2011 11:26 pm

Please stop.


:rofl: I've had a bad day, and that was pretty epic
User avatar
Shelby McDonald
 
Posts: 3497
Joined: Sat Jan 13, 2007 2:29 pm

Post » Sat Feb 19, 2011 2:27 am

Although I am not in flames, I basically agree with frantic. Businessmen rule, so games tend to go in the more and more mediocre direction. Actionrpg is the future. :yucky:
User avatar
CORY
 
Posts: 3335
Joined: Sat Oct 13, 2007 9:54 pm

Post » Fri Feb 18, 2011 10:00 pm

Please stop.


What he said. You're going to get in trouble... this is mega repetitive and just plain ridiculous. Useless/mergeable skills were merged... big deal. Attributes will more than likely be hidden, which isn't so bad, and classes being gone actually ADDS to the rpg element. You're questions have been answered, and your worries qualmed.

End thread.
User avatar
The Time Car
 
Posts: 3435
Joined: Sat Oct 27, 2007 7:13 pm

Post » Sat Feb 19, 2011 8:31 am

And.... here... we... go... :facepalm:
User avatar
(G-yen)
 
Posts: 3385
Joined: Thu Oct 11, 2007 11:10 pm

Post » Fri Feb 18, 2011 10:01 pm

Oh look, this thread again.
User avatar
Dawn Farrell
 
Posts: 3522
Joined: Thu Aug 23, 2007 9:02 am

Post » Sat Feb 19, 2011 5:36 am

And.... here... we... go... :facepalm:


*said in epic heath ledger-Joker voice*
User avatar
JD bernal
 
Posts: 3450
Joined: Sun Sep 02, 2007 8:10 am

Post » Fri Feb 18, 2011 7:18 pm

*said in epic heath ledger-Joker voice*

/thread
User avatar
ILy- Forver
 
Posts: 3459
Joined: Sun Feb 04, 2007 3:18 am

Post » Sat Feb 19, 2011 6:12 am

Theyre killing TES and every time they take out a skill or ability a little piece of my heart dies.

The further they drift from Daggerfall, the one true RPG.
User avatar
Marguerite Dabrin
 
Posts: 3546
Joined: Tue Mar 20, 2007 11:33 am

Post » Sat Feb 19, 2011 2:21 am

Although I am not in flames, I basically agree with frantic. Businessmen rule, so games tend to go in the more and more mediocre direction. Actionrpg is the future. :yucky:


I was just playing Morrowind and was getting frustrated that I couldn't hit this dude and we both stood there swinging our weapons like idiots. I do not like dice-rolls! The term rpg is misleading.
User avatar
Stay-C
 
Posts: 3514
Joined: Sun Jul 16, 2006 2:04 am

Post » Sat Feb 19, 2011 6:08 am

MERGING SKILLS IS NOT CUTTING THEM OUT. THEY ARE STILL JUST AS MUCH IN THE GAME AS ALWAYS. SKYRIM IS GOING TO BE GREAT AND YOU NEEDN'T WORRY ABOUT ANYTHING. GROUP HUG.
User avatar
Jacob Phillips
 
Posts: 3430
Joined: Tue Aug 14, 2007 9:46 am

Post » Fri Feb 18, 2011 10:19 pm

Useless/mergeable skills were merged... big deal.

Aren't all skills useless ,hmm?

End thread.

What, aren't we allowed to discuss important gameplay features in here? There's no other open topic on this.
User avatar
Theodore Walling
 
Posts: 3420
Joined: Sat Jun 02, 2007 12:48 pm

Post » Sat Feb 19, 2011 1:16 am

Because there's no similarities between swinging an axe and swinging a sword. What's the problem? you'll still be able to use the weapon you want, now you just have more choices. Remember how much it svcked to find a sweet sword in Morrowind/Oblivion just to be reminded how you can't use it because you're better with blunt weapons? Also, like others have said, nothing has been removed.
User avatar
Kelly Upshall
 
Posts: 3475
Joined: Sat Oct 28, 2006 6:26 pm

Post » Fri Feb 18, 2011 7:44 pm

Aren't all skills useless ,hmm?


How on earth are all skills useless? So your telling me magic is useless, combat and stealth are all useless.

Wow....just wow
User avatar
Quick Draw
 
Posts: 3423
Joined: Sun Sep 30, 2007 4:56 am

Post » Sat Feb 19, 2011 4:05 am

Role playing is by definition pretending to be someone else. Needed numbers and statistics to do this is just recieved wisdom from earlier role playing games. You could have a role playing game that is completely verbal, but then dungeons and dragons books and dice would not have been sold, and all rpgs since have followed this. In the original d and d, you had 6 stats, hit points, a level and an armour class. If you were a fighter, that is all you had. Seemed enough at the time.
User avatar
Epul Kedah
 
Posts: 3545
Joined: Tue Oct 09, 2007 3:35 am

Post » Sat Feb 19, 2011 7:04 am

Aren't all skills useless ,hmm?


What, aren't we allowed to discuss important gameplay features in here? There's no other open topic on this.


You obviously haven't been watching this forum.
User avatar
Taylor Bakos
 
Posts: 3408
Joined: Mon Jan 15, 2007 12:05 am

Post » Sat Feb 19, 2011 10:25 am

I was just playing Morrowind and was getting frustrated that I couldn't hit this dude and we both stood there swinging our weapons like idiots.


As I said, some people can't be bothered.. Although Morrowind did have a horrible combat system that's true. What should have happened, is the opponent dodging the move with a proper animation. But they didn't have the resources to do that when that game was made. This is what can be improved with a new game, not cutting out features.
User avatar
Sophie Morrell
 
Posts: 3364
Joined: Sat Aug 12, 2006 11:13 am

Post » Fri Feb 18, 2011 6:50 pm

Role playing is by definition pretending to be someone else. Needed numbers and statistics to do this is just recieved wisdom from earlier role playing games. You could have a role playing game that is completely verbal, but then dungeons and dragons books and dice would not have been sold, and all rpgs since have followed this. In the original d and d, you had 6 stats, hit points, a level and an armour class. If you were a fighter, that is all you had. Seemed enough at the time.


Oh man...Original D&D FTW!

Sorry, I love D&D
User avatar
Ells
 
Posts: 3430
Joined: Thu Aug 10, 2006 9:03 pm

Post » Fri Feb 18, 2011 11:25 pm

If they truly got rid of spell creation and the ability to jump high, then I would agree with TC. Its yet to be seen though, so I'll worry when the times right.
User avatar
Anna Watts
 
Posts: 3476
Joined: Sat Jun 17, 2006 8:31 pm

Post » Sat Feb 19, 2011 4:53 am

Oh man...Original D&D FTW!

Sorry, I love D&D


I just had my first D&D night the other week, and it was really fun.
User avatar
Jose ordaz
 
Posts: 3552
Joined: Mon Aug 27, 2007 10:14 pm

Post » Sat Feb 19, 2011 12:17 am

The search on these forums works pretty good.
User avatar
Kellymarie Heppell
 
Posts: 3456
Joined: Mon Jul 24, 2006 4:37 am

Post » Fri Feb 18, 2011 11:41 pm

Remember how much it svcked to find a sweet sword in Morrowind/Oblivion just to be reminded how you can't use it because you're better with blunt weapons? Also, like others have said, nothing has been removed.


As I said, some people can't be bothered with the rpg part :hubbahubba: You basically want to be able to use everything whenever you want. That's fine, for an action game, not a game where one of the main focuses is building up and specializing your character.
User avatar
sarah
 
Posts: 3430
Joined: Wed Jul 05, 2006 1:53 pm

Post » Sat Feb 19, 2011 8:49 am

Role playing is by definition pretending to be someone else. Needed numbers and statistics to do this is just recieved wisdom from earlier role playing games. You could have a role playing game that is completely verbal, but then dungeons and dragons books and dice would not have been sold, and all rpgs since have followed this. In the original d and d, you had 6 stats, hit points, a level and an armour class. If you were a fighter, that is all you had. Seemed enough at the time.


And all we've managed to do since that white box is complicate matters. I really miss those days. I remember.
User avatar
Talitha Kukk
 
Posts: 3477
Joined: Sun Oct 08, 2006 1:14 am

Post » Sat Feb 19, 2011 8:25 am

As I said, some people can't be bothered with the rpg part :hubbahubba: You basically want to be able to use everything whenever you want. That's fine, for an action game, not a game where one of the main focuses is building up and specializing your character.

Agreed, seems like they are dumbing it down for a more casual audience. Like the ES series doesn't have enough fans. I hope they don't "Mass Effect 2" Skyrim. id most likely be done with gaming if that was the case.
User avatar
Tom
 
Posts: 3463
Joined: Sun Aug 05, 2007 7:39 pm

Next

Return to V - Skyrim